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    Incoming missile have no effect on Chaff and Flare

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    • J
      JUSOCOM
      last edited by

      No matter what I do, it does seem to be impossible to escape from the incoming missile within their effective range especially R-73 Archer (AA-11) and R-77 Adder (AA-12)

      I have no idea how could I defeated those missile. They are very smart and reject all of my countermeasure.

      Any suggestion would be very appreciated.

      1 Reply Last reply Reply Quote 0
      • HalcyonH
        Halcyon
        last edited by

        This might help.

        https://www.reddit.com/r/falconbms/comments/1xybue/some_bvr_tipstricks/

        AxeA molnibalageM 2 Replies Last reply Reply Quote 0
        • AxeA
          Axe @Halcyon
          last edited by

          If missile is fired from close in, make the missile go faster.
          If missile is fired from far, make the missile go slower.

          This is my rule of thumb.

          Dee-JayD 1 Reply Last reply Reply Quote 0
          • Dee-JayD
            Dee-Jay @Axe
            last edited by

            Decoys are not magical. Sometimes it dosen’t work.

            ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

            Red DogR 1 Reply Last reply Reply Quote 0
            • Red DogR
              Red Dog @Dee-Jay
              last edited by

              Decoys are not magical. Sometimes it dosen’t work.

              this is the best answer ever in beta testing a flight simulation software 🙂
              and it’s been used thousand times in BMS 🙂
              it kinda justify bugs a lot
              🙂 🙂

              Red Dog
              Reality if for ppl who can't handle simulation

              Dee-JayD 1 Reply Last reply Reply Quote 0
              • Dee-JayD
                Dee-Jay @Red Dog
                last edited by

                Yep 😉 … I just don’t want to give more informations about the future 4.34 … Lets keep the surprise.

                ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                A molnibalageM 2 Replies Last reply Reply Quote 0
                • A
                  Ahmed @Dee-Jay
                  last edited by

                  @Dee-Jay:

                  the future 4.34

                  Lately I’m seeing that magic number mentioned a lot, must be good 😛

                  Dee-JayD M 2 Replies Last reply Reply Quote 0
                  • Dee-JayD
                    Dee-Jay @Ahmed
                    last edited by

                    Do not expect big effects from chaff on AA-12/AIM-120. To be efficient, a chaff has to be “optimized” for the frequency used by the radar system. IRL you my have chaff optimized for such freq but won’t be efficient on the other guidance system. It is not possible to be 100% in all the systems spectrum … It is all about compromises … Better deny the fire rather than curing it. A chaff (EM decoy) is not made to defeat a missile like a flare for IR seekers, it is made to disturb/deny acquisition and tracking.

                    There are a lot of discussions about it on the forum. May I suggest to use the search button. 😉

                    ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                    StevieS 1 Reply Last reply Reply Quote 0
                    • M
                      Malc @Ahmed
                      last edited by

                      @Ahmed:

                      Lately I’m seeing that magic number mentioned a lot, must be good 😛

                      It is inevitable… 4.32 became 4.33 which is destined to become 4.34 - unless they really surprise us with 5.0!? Now how cool would that be!

                      l3crusaderL 1 Reply Last reply Reply Quote 0
                      • AxeA
                        Axe
                        last edited by

                        @JUSOCOM:

                        No matter what I do, it does seem to be impossible to escape from the incoming missile within their effective range especially R-73 Archer (AA-11) and R-77 Adder (AA-12)

                        I have no idea how could I defeated those missile. They are very smart and reject all of my countermeasure.

                        Any suggestion would be very appreciated.

                        JUSOCOM, was the controlling idea of your question how you can defeat the missile (as I took it) or was it how to get the chaff and flare to defeat the missile?

                        I mean you did say ‘no matter what I do’.😕

                        1 Reply Last reply Reply Quote 0
                        • l3crusaderL
                          l3crusader @Malc
                          last edited by

                          @Malc:

                          It is inevitable… 4.32 became 4.33 which is destined to become 4.34 - unless they really surprise us with 5.0!? Now how cool would that be!

                          No matter what is inside the next release, it should have version number 73.42, just to fuel those discussions a bit more 😛

                          M StevieS 2 Replies Last reply Reply Quote 0
                          • M
                            Malc @l3crusader
                            last edited by

                            @l3crusader:

                            No matter what is inside the next release, it should have version number 73.42, just to fuel those discussions a bit more 😛

                            At this moment and time Cruz, 13 would be satisfactory! 😄

                            PS - Apologies to OP for derailment.

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              macieksoft @Malc
                              last edited by

                              In BMS chaff is rather ineffective against active radar guided missiles.
                              Flares are ineffective against late generation IR missiles that use late versions of eyeball seekers or FPA. R-73 has eyeball seeker with good IRCCM, same with AIM-9M.

                              I’d like to suggest you reading this: http://www.mediafire.com/file/nq6i1ja0ds9gqi4/Histoy+of+the+Electro-Optical+Guided+Missiles.pdf
                              It explains a lot about IR guided missiles, various generations and types of seekers, countermeasure vulnerability is also discussed.

                              To be efficient, a chaff has to be “optimized” for the frequency used by the radar system. IRL you my have chaff optimized for such freq but won’t be efficient on the other guidance system. It is not possible to be 100% in all the systems spectrum … It is all about compromises …

                              IRL you can always mix various types of chaff. If you have enough chaff capacity (like Sufa has) you can do it.

                              No matter what is inside the next release, it should have version number 73.42, just to fuel those discussions a bit more

                              No matters what is the version number, i want Link 16 (with SEAD datalink capability), IFF and precision engagement capable HTS 😛

                              Dee-JayD 1 Reply Last reply Reply Quote 0
                              • Dee-JayD
                                Dee-Jay @macieksoft
                                last edited by

                                IRL you can always mix various types of chaff. If you have enough chaff capacity (like Sufa has) you can do it.

                                Depends on what you have to deal with and accuracy of your Intels and ELINT. Better than per-defined chaff cartridges, having a guillotine dynamically cutting the chaff in the right length in relation with real time detected threat is even better (M2000’s SPIRALE).

                                ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                1 Reply Last reply Reply Quote 0
                                • molnibalageM
                                  molnibalage @Halcyon
                                  last edited by

                                  @Halcyon:

                                  This might help.

                                  https://www.reddit.com/r/falconbms/comments/1xybue/some_bvr_tipstricks/

                                  ARHs in BMS4 are immune to chaff.
                                  Many SR IR AAM have such seeker modeling values which make them immune to flares. AIM-9M and R-73 are like these…

                                  A StevieS 2 Replies Last reply Reply Quote 0
                                  • A
                                    albs @molnibalage
                                    last edited by

                                    I experimented with trying to defeat MRM’s and so far all I have found is to put the missile at my 3 or 9 then split s and pull out at tree top level. Even that was a 50/50 to be honest. IR only defense against advanced ones I have seen is to shoot first.

                                    AxeA 1 Reply Last reply Reply Quote 0
                                    • AxeA
                                      Axe @albs
                                      last edited by

                                      I don’t like the split s 3/9 defense (ARH). It slows the missile down, and speeds it up. What for? Also hard to time the split. Don’t be impatient to defeat it, take time if you have the fuel. Fuel conservation mostly the key. Just my opinion, not sure you wanted it!

                                      1 Reply Last reply Reply Quote 0
                                      • StevieS
                                        Stevie @Dee-Jay
                                        last edited by

                                        …to make it bleed energy.

                                        May the bridges I burn light the way

                                        AxeA 1 Reply Last reply Reply Quote 0
                                        • AxeA
                                          Axe @Stevie
                                          last edited by

                                          Yes, the direction change does bleed energy, but when you go low it gives energy back to the missile. Why do both? Why not change direction and climb or drag. That is all I’m sayin.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C
                                            Cik @Axe
                                            last edited by

                                            going down is almost always a good thing. drag intensifies but your maneuvering capability generally increases, because you can burn fuel while you are low and the missile generally burns out within 10s of launch or so.

                                            AFAIK anyway any gravity assist the missile gets will be wiped out by increased drag pretty quickly correct me if i’m wrong here

                                            A 1 Reply Last reply Reply Quote 0
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