Can't switch to AIM-9 mode
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When I clicked the A/A button, it switched to the AIM120 mode. When I clicked it again, it switched to the NAV mode. How do I switch to the AIM9 mode?
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When I clicked the A/A button, it switched to the AIM120 mode. When I clicked it again, it switched to the NAV mode. How do I switch to the AIM9 mode?
Make sure you have AIM-9’s loaded. Switch to AA mode (or MRM mode; either one). If the -120 is the default, hold ‘Missile Step’ to step to the next missile type (short press changes stations with same missile; long press changes to next missile type). Alternate is to push OSB6 on the SMS page to the next weapon type (works in both AA for missiles and AG for ground ord.).
Refer to HOTAS functions on pages (roughly) 27 and 56 of the BMS -1 manual (if you haven’t already).
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Switching to “dog fight” mode should bring up the 9’s automatically - provided they are loaded of course ;0)
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…. The reason for this is, as stated previously, these modes significantly hinder your overall situational awareness (SA) of the surrounding combat area, and are explicitly focused on the target at hand. Losing sight of the big picture is a good way to find out if the ejection seat works.
What “big picture” SA of the surrounding area is lost between AA and MRM?
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One other point to mention - you can pre-configure your MFDs, via WDP, to show what information you will need in all modes including MRM and Dogfight mode - this is most useful as in either of the “fight on” modes you don’t want to be pushing OSB’s
As an example, mine actually, in Dogfight override mode you might only want to know what you are shooting at i.e. visual conformation and what weapons you have left … to this end I have TGP in Left MFD and SMS in right MFD … before I get flamed … “other options and combinations are available” ;0)
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When I clicked the A/A button, it switched to the AIM120 mode. When I clicked it again, it switched to the NAV mode. How do I switch to the AIM9 mode?
There is no such thing as AIM-9 mode in F-16.
You got AA mastermode, missile override and DGFT override modes where you can use AIM-9. In missile override and AA mastermode AIM-120 is selected by default, but you can always change the missile type using missile step HOTAS button or OSB.
Both AIM-120 and AIM-9 works in all AA modes. You just have to switch between missile types, not between modes.Same with air to ground weapons. There are no things like MAVerick mode, HARM mode, JDAM mode… There is single AG mode where you select the weapon you want to use.
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What do you display in your MRM Mode? FCR and ? Leave it in HSD and you can’t VID your target or keep an eye on your stores, switch to TGP, you lose DL flight and package positions and target locations, and still can’t see your SMS, switch to SMS, you lose VID and area SA. In the Not-Sim world… VID is important. When there is real adrenaline pumping, stores management is not so easy as just “remembering” how many you’ve fired, and you need the SMS page for other functions too, and when you get to the point of turning in close after targets, knowing where your team mates are, and if they are targeting/tracking someone on your 6 is kind of important. The point is, MRM is easy to get to AND easy to get out of, so it should provide information that is “immediate and quick”. Typically for me, it’s TGP and SMS, because HSD and FCR are big picture tools, and I can employ the weapon without being in MRM mode. Search, track, and target all in standard AA, switch to MRM to verify the info I only need for a second, then jump back to big picture.
It depends on your fighting style and how you configure your MFDs. But for me, I’d rather be able to get a quick glance at 2 additional MFDs quickly, without having to take my hands off the controls, strictly for the extra information I get from them, not make it a habit of using the extra modes as dependency for employing the weapon.
I don’t really see you point regarding ‘better SA’ in AA vs MRM. In MRM I have access to two MFDs at any given time, same as AA. If I need to switch …. to SMS, or TGP, or FCR, or whatever … there’s only two at any given time and all those configuration choices are equally available in AA or MRM.
You don’t lose any datalink info in MRM. It’s all still there and only a question of what MFD is open. Which is true equally in AA and MRM.
For myself, my NAV, AA, MRM and DF modes ALL have the same MFD settings … FCR and SMS on the left, HSD and TGP on the right; Bold = primary. There may be an argument for a better base configuration, but the availability of MFDs is no different in AA that what’s available in MRM.
As far as I can tell there is nothing you’ve listed that can be done in AA easier or faster than it can be done in MRM. I just don’t see any loss in ‘big picture’ SA the way you’ve described it.
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My point is I have access to 2 extra MFDs “momentarily” by switching to MRM. It’s quick and easy to get access to two more MFDs without ever having to move my hands. The two I keep up are big picture: FCR and HSD. When I switch to MRM mode from the HOTAS, I get a quick look at my SMS, and my TGP, with the FCR as a secondary so I can get to it again quickly via DMS. I can launch from MRM if I need to, or I can switch back to AA–all without my hands ever leaving the throttle. The point is, I don’t need the data from the SMS or the TGP all the time, I only need them for a few seconds in a AA combat situation (Not DF). One button for the extra data, one button to get back vs: Hands off to use the OSBs or multiple actions with DMS to get both screens configured, which is wasteful because I only need the data for a few seconds. If your AA/NAV and MRM all the same, you don’t lose anything. But (In my opinion) you miss out a considerable amount of additional data at your fingertips. This is the reason MRM and DF overrides were added to begin with. They are designed to be a different configuration than your normal AA, because you need a different kind of data in your face for those specific situations.
I see. I do understand that description better. I’d be interested in how RL pilots use the system (apologies if you are one ….
).
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IMO the FCR is too valuable not to have in MRM, I keep it and have the TGP in second MFD. The SMS is secondary to me (I already have number of missiles at my disposal in the HUD) and if I want to check it, I only need a DMS Right anyway.
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I’ve always left the default FCR up in dogfight mode…haha Just realized how useless that is. Going to try some of these MFD setups out.
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I see. I do understand that description better. I’d be interested in how RL pilots use the system (apologies if you are one ….
).
Employment manual makes some recommendations in that area. From memory, AA mode for planned shots from intercepts, and MRM for snapshots from threat reactions. I seem to recall it treats that as a pilot preference item rather than a directive item.
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I’ve always left the default FCR up in dogfight mode…haha Just realized how useless that is. Going to try some of these MFD setups out.
+1, having a ‘quick additional data setup’ sounds really good to me… thanks MorteSil, I just didn’t ever think about this!
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My point is I have access to 2 extra MFDs “momentarily” by switching to MRM. It’s quick and easy to get access to two more MFDs without ever having to move my hands. The two I keep up are big picture: FCR and HSD. When I switch to MRM mode from the HOTAS, I get a quick look at my SMS, and my TGP, with the FCR as a secondary so I can get to it again quickly via DMS. I can launch from MRM if I need to, or I can switch back to AA–all without my hands ever leaving the throttle. The point is, I don’t need the data from the SMS or the TGP all the time, I only need them for a few seconds in a AA combat situation (Not DF). One button for the extra data, one button to get back vs: Hands off to use the OSBs or multiple actions with DMS to get both screens configured, which is wasteful because I only need the data for a few seconds. If your AA/NAV and MRM all the same, you don’t lose anything. But (In my opinion) you miss out a considerable amount of additional data at your fingertips. This is the reason MRM and DF overrides were added to begin with. They are designed to be a different configuration than your normal AA, because you need a different kind of data in your face for those specific situations, in addition to being a quick switch to AA combat in an emergency such as during AG attacks.
I personally don’t really see the value of this and lean more towards what Agave_Blue says.
If I’m running A-A master mode, I run FCR and SMS on the left, and HSD TGP (HAD) on the right.
If I need the TGP I just DMS right, if I need the SMS I just DMS left once or twice as required. Really takes the same amount of time as using the dogfight switch. Plus this way I get to customize my MRM mode for other options (ACM radar, no HAD) so I can use that for HMCS bore locks. And dogfight mode for a different missile (9X). I cannot really think of a situation where at exactly the same time I want to switch my FCR away to SMS and my HSD away to TGP. It’s mostly just the TGP, the SMS rarely if I need to check something but usually I would know what I have in which master mode without having to look. So to me, switching to MRM and having both my MFDs change is not preferable and I can easily just DMS my way around.
Of course to each their own
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which sim are we talking about then? I thought we were discussing BMS…. I get the shakes after an air engagement lol
playing the piccolo is something you need to practice anyway. If you have a setup that works, great. Any setup you make, you will need to practice for it to work. I tend towards having the FCR configured differently in each MM.