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    Holy F__k already! This is STOOOPID!!!

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    • S
      Squeakity_Squeak last edited by

      Okay, I’m totally getting hella pissed!
      I’ve watched Krause’s video, I’ve watched both of SuperNova’s videos, I’ve watched a handful of other videos AND I’ve read and even printed for in flight reference the portion of the manual that focuses on boresighting Mavs AND STILL, I’m only successful in getting the job done about 20% of the time!!!

      And the kicker is that I don’t know that I’ve failed yet again until I’ve invested another 45 minutes of my life to flying toward a primary objective only to find that once fired, my Mavs drop from their pods like stones!!!

      Son of a ph____king bizatch already!!! What the hell am I doing wrong?!!!
      Should I expect a “C” (Handoff complete) designation above the weapon station when the boresight is properly executed?
      Because I’ve been able to hit targets with Mavs WITHOUT such designation.
      Is it typical to get the “C” designation above the first station you sight and then lose it while sighting the second?
      Is it required to sight on a moving target as in the tutorial even if your objective is static?
      I typically sight on a building I come across en route and sometimes it works, AND MOST TIMES IT DOESN’T!!!
      Holy crap already!!!
      I’ve wasted all freaking day trying to find some consistency and despite the fact that I consider myself a VERY analytical thinker, I TOTALLY CAN’T!!!
      Am I missing an update? And where do I find version info so as to ensure I’m totally up to date?

      Please understand, I’m not yelling at any of you. I’m typically a hella nice guy and I give preemptive thanks to anyone who can help but both of my large, relatively aggressive dogs went to the bedroom about 2 hours ago because things were apparently getting too intense for them.

      I’m dying here. AND I’M FREAKING LOSING IT!!! I love those pups…
      Please help!!!

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      • Tazz
        Tazz last edited by

        Take a deep breath. Relax. I’m sure we’ll figure this one out.

        First of all, do you have this problem when NOT using a TGP, just using the AGM-65D by itself? Assuming you’re using D-models here?

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        • Axe
          Axe last edited by

          hi squeakity,

          my suggestion is to get clarity that boresight is a different thing than handoff. ‘If’ you didn’t already get that, I say go get kills without handoff , but use boresight, and get good at that first.

          Also 2 steps, one ground stabilize, two get the lock. (don’t forget to check keyhole)

          You can do a lot of killing without handoff.

          Make own TE, …need advice on that?

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          • S
            Squeakity_Squeak @Tazz last edited by

            Thanks for the encouragement Tazz.
            I’ve never attempted to use Mavs without a TGP and yes, I’m using the D-models.
            I have however just noticed what could be a major problem.
            My Falcon BMS desktop icon says “4.33 U1”.
            I have update 2 and 3 downloaded and I guess I assumed I was up to date but I’m reinstalling them as my BitTorrent says "files missing next to all of my BMS updates.
            In addition, I’ve noticed that an Update 4 has also been released. That’s what I’m working on now but I’m TOTALLY open to any other suggestions you may have.
            Thanks so much for responding to what I’m sure was perceived as a raving mad man.

            lightswitch94 1 Reply Last reply Reply Quote 0
            • lightswitch94
              lightswitch94 @Squeakity_Squeak last edited by

              Desktop icon and your install locations will show U1 even when updated, that’s normal. I suggest using the mavericks first without TGP and handoff and become proficient with the weapon itself. Then once you become experienced add handoff to the mix. There are a lot of things that can go wrong with boresighting and handoff that until you are proficient it will be a pain in the ass. I find that he biggest mistake I make is moving the Mav seeker head by accident after they’ve been boresighted. If that happens they will miss unless boresighted again.

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              • C
                Cik @lightswitch94 last edited by

                use a building that’s low to the ground, aim at the base

                master ARM sim, WPN SOI, uncage, MSL step, uncage, TGP SOI, point track, wait for HADF FAIL fault, F-ACK, WPN SOI, slew to the same target as TGP point track, TMS UP, select BGST left side of WPN screen, MSL STEP, point track, wait for HADF FAIL, F-ACK, slew to same target as TGP point track, TMS UP, select BGST left side of weapon screen, TMS DOWN MSL STEP TMS DOWN TGP SOI TMS DOWN SMS EO OFF

                are you using something like this procedure?

                also what you use as your boresight point is very important. IME tall buildings and strange buildings (watertowers, radars, etc.) will screw it up. avoid using tanks because often it’s hard as hell to tell which tank in the platoon is the one you are looking at on your other sensor.

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                • M
                  Malc @Cik last edited by

                  Try this:

                  Although it works fine, I have it on good authority it is a bugged procedure. That aside, this demonstrates the procedure well.

                  PS - thread title… necessary? 😉

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                  • S
                    starfuryth @Malc last edited by

                    You are not the only one that has been that frustrated with the boresight process. It also doesn’t help that there’s a bug causing the mav seeker to slew wildly in certain circumstances.

                    I found that most of my problem was target selection for boresighting, and the rest had to do with trying to boresight before the mav seeker could get a good lock on the target. The mav needs to be much closer and have better target edge distinction to get a lock than the TGP.

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                    • E
                      Eseem @starfuryth last edited by

                      Most of the time I don’t care about boresighting, I just go off the weapons page. The HUD symbology will help you allign the Mav with SOI (put the circle over the square) finding your target with the Mav. Also, when I boresight, I lock the Mav, then the TGP, then hit BSGT. Eliminates all those stupid avionics faults. When I’ve done both statious, I quickly reset aimings (dogfight or missle override and cancel) and restabilize the TGP, check that the MAVs are properly slaved (typically I check that both stations point at whatever corner of the house my TGP is looking at), then go back to scanning for air threats and other enroute tasks.

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                      • F
                        Frederf @Eseem last edited by

                        I sympathize with the frustration around Mavericks. There is a lot of mysticism, inflexible paradigm, and needless esotericism about it. Notably the manual text has you generate a fault, clear fault, etc. which is great for classroom instruction but these unnecessary steps should be avoided in further training or operational use.

                        Boresighting is the process of missile calibration such that when told to point in a direction, it points in that direction exactly. Handoff is the process is telling a (boresighted) missile to look a particular direction and begin tracking. Attempting to handoff a missile which has not been boresighted will not succeed because it won’t look where it’s told. So no, the boresighting process does not result in a missile after a successfully handoff. Boresight first and then all subsequent handoffs may succeed.

                        Firing the Maverick not using the automatic handoff is perfectly valid. The utility in automatic handoff is speed and ease of use under combat conditions, the boresighting having been accomplished previously.

                        It’s unusual to have any completed handoffs when doing boresighting. Handoff is for combat use of the missile. Boresighting is preparation of the missile for later use. If you are boresighting the right missile, the left missile can be playing Mariachi music for all you care.

                        Your choice of calibration object is irrelevant. All that matters at the instant of pressing the BSGT label is that TGP and Maverick are tracking the same object.

                        Some buildings in BMS may be tracked while others may not. The smaller or point-like the object the better. TGP and Maverick have range-dependent and dissimilar tracking performance.

                        The missile’s performance post-handoff is identical to all other forms of designation. It is up to the pilot to recognize that the missile is tracking and all envelope restrictions are met before firing.

                        Ironman53rd T 2 Replies Last reply Reply Quote 0
                        • Ironman53rd
                          Ironman53rd @Frederf last edited by

                          The reason you are getting the Avionics fault indicator is that you are trying to bore sigh and or hand off while the missile seeker head is out of its range - so how do you avoid this, well:-

                          The TGP will lock up a target at about 23/24 miles the missile seeker head will lock up a target (consistently) once the firing solution bracket appears in the weapons MFD, about 15 miles - these are only guide lines and are target and weather/visibility dependent.

                          So lock up on TGP at about 20 miles or so and wait for the bracket on the weapons mfd before you bore sight or hand off - there you go no more AV faults ;0)

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                          • T
                            thereisnotime @Frederf last edited by

                            Use your sniper pod to find targets but lock them up and execute launch procedures with the weapons page. Max range for a man shot is about 9 miles. Also , there is telemetry and launch profiles that need to be within guidelines or you will drop stupid dead rifles.

                            The blinking acquisition cross on the weapons page has to be solid before you pickle, and it has to be within the limits of the weapon ( near the center)

                            If you pickle while it’s blinking, it won’t guide.

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                            • T
                              thereisnotime @thereisnotime last edited by

                              When I run mavs I use deltas and golfs- if you’re over the FLIR or checked in at the alpha and holding, uncage all the seekers and start policing the target area. Once you find a group to persecute , cycle through your stations while locking them all up. Once you’ve established a stable flight path with a good angle of attack pickle and cycle through everything. You can generally fire off 8 mavs in about 5 seconds like this .

                              The tgp helps you not kill your friends , and deal with weather and low viz , even in best case you have to use the seeker head as a primary guidance. Redundancy not dependency.

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                              • M
                                Malc @thereisnotime last edited by

                                @thereisnotime:

                                When I run mavs I use deltas and golfs- if you’re over the FLIR or checked in at the alpha and holding, uncage all the seekers and start policing the target area. Once you find a group to persecute , cycle through your stations while locking them all up. Once you’ve established a stable flight path with a good angle of attack pickle and cycle through everything. You can generally fire off 8 mavs in about 5 seconds like this .

                                The tgp helps you not kill your friends , and deal with weather and low viz , even in best case you have to use the seeker head as a primary guidance. Redundancy not dependency.

                                How do you uncage more than one missile per station at the same time?

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                                • S
                                  starfuryth @Malc last edited by

                                  +1

                                  I was under the impression this wasn’t possible. There’s another parallel thread regarding this question.

                                  Ironman53rd 1 Reply Last reply Reply Quote 0
                                  • M
                                    MPK1 @starfuryth last edited by

                                    @starfuryth:

                                    It also doesn’t help that there’s a bug causing the mav seeker to slew wildly in certain circumstances.

                                    I KNEW IT!! This is my biggest frustration with the bore sighting process. After locking the target with the TGP, as soon as you touch the slew for the maverick view it jumps randomly and by the time I work out where it is pointing I have passed whatever object I was using for bore sighting.

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                                    • S
                                      starfuryth @MPK1 last edited by

                                      Yeah, I damn near chucked my stick across the room after trying to boresight four stations of mavericks on a night mission. The bug prevented me from boresighting 3/4.

                                      I’m still not entirely sure of the cause, but I believe the previously mentioned reconned steer points will help, as will selecting point targets that are easy for the mav seeker to track.

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                                      • E
                                        Eseem last edited by

                                        By the way, the HUD symbology I mentioned earlier is great for getting the mav back to SPI (circle over square) in those spasm-out-slews. I agree this bug is the real issue with Mavs these days, not boresighting.

                                        Sent from my SM-G920F using Tapatalk

                                        Ironman53rd 1 Reply Last reply Reply Quote 0
                                        • Ironman53rd
                                          Ironman53rd @Eseem last edited by

                                          The jumping bug is on the to do list as previously posted. To give your self more time try this bore sighting procedure. TGP lock up building at 23 miles- wpn as SOI move cross over same building - repeat for each MAV rack- DO NOT TMS UP - once inside 15 miles TMS up for each MAVS rack in turn without moving the cross hair. You will find that even if you get the jump you have plenty of time to realign before you TMS UP all racks.

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                                          • T
                                            thereisnotime @Ironman53rd last edited by

                                            i MSL step through the stations and use the uncage button on the TQS.

                                            drtbkj 1 Reply Last reply Reply Quote 0
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