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    Osan for vanilla

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    • Earlybite
      Earlybite last edited by

      Hi!

      WIP:

      Best regards
      Earlybite

      You can download the current work here:

      http://www.individcore.de/Earlybite/BMS/OsanAirbase-DL.html

      1 Reply Last reply Reply Quote 0
      • Snax
        Snax last edited by

        Aw yiss ! OSAN FTW !

        Toro 1 Reply Last reply Reply Quote 0
        • Toro
          Toro @Snax last edited by

          :bdance:

          Earlybite 1 Reply Last reply Reply Quote 0
          • Earlybite
            Earlybite @Toro last edited by

            FYI:

            It will look something like that…

            Comments are welcome.

            Best regards
            Earlybite

            Sniper M 2 Replies Last reply Reply Quote 0
            • Sniper
              Sniper @Earlybite last edited by

              If I’m not wrong, Osan AB has 2 parallel runways since a couple of years ago… maybe you can add the second runway in a future version…

              Earlybite 1 Reply Last reply Reply Quote 0
              • Earlybite
                Earlybite @Sniper last edited by

                Yes, I know, and it’s no problem. But first the first… 🙂
                But I do not know, if we can use it too. Maybe at that time, there is someone who can explain it how to get it work.

                Just drawing all the lines. And that are many lines there!

                Jackal 1 Reply Last reply Reply Quote 0
                • Jackal
                  Jackal @Earlybite last edited by

                  Since it’s a WIP still (but in advanced state too, as seems), it’s nice.

                  Keep on this way, Earlybite, all seem interesting indeed. Good luck!

                  With best regards,

                  "I told it Orville and Wilbur too: that thing will never fly"

                  1 Reply Last reply Reply Quote 0
                  • M
                    Malc @Earlybite last edited by

                    @Earlybite:

                    FYI:

                    It will look something like that…

                    Comments are welcome.

                    Best regards
                    Earlybite

                    Looks like an interesting and welcome project. Just to satisfy my curiosity, how do you do it? I guess the process starts by tracing the edges of the runways, taxiways, ramps, etc. from the terrain tiles to create the initial outline for the 3D model?

                    Keep at it please!

                    Earlybite 1 Reply Last reply Reply Quote 0
                    • Earlybite
                      Earlybite @Malc last edited by

                      @Malc:

                      Looks like an interesting and welcome project. Just to satisfy my curiosity, how do you do it? I guess the process starts by tracing the edges of the runways, taxiways, ramps, etc. from the terrain tiles to create the initial outline for the 3D model?

                      Keep at it please!

                      I take/took the (in that case vanilla) tiles, turn then, that the runway(s) is/are absolut vertical 180° with a graphics program (in my case Paint.Net). That is the most important, IMO.
                      Then, in Sketchup, you import that absolutly vertical picture. Then you size it, that the dimensions fit to the tiles in the sim.
                      That is “all”…

                      (BTW: The reason why my model does not fit 100% to the vanilla tiles is, that the vanilla tiles are not full degree aligned. They are 85,25°, and that isn’t possible in the BMS Editor.)

                      Reverse, so you will, you export that into Sketchup imported background, as big as you can and absoltly vertical, into your graphics program.
                      In my case I exported both, the background and the model, but the model only as grid lines, to know which part of the model lies where on the background, as layers.
                      Then you can cut the parts which shall overlay as texture, but cut a little bigger to avoid visible borders.

                      BTW: I have three layers now to create the textures. Layer 1 for the lines, Layer 2 for the model and Layer 3 for the background.

                      Then, again reverse, into Sketchup as texture.
                      Aspect ratio inside Sketchup is another thing. I do need to resize the textures, because of finding the aspect ratio that matches to fit. You only have to watch that borders match by aligning.

                      Then from Sketchup into LOD Editor…

                      Earlybite 1 Reply Last reply Reply Quote 0
                      • Earlybite
                        Earlybite @Earlybite last edited by

                        Taxiway:

                        Just modelling the (first) runway…

                        Stay tune! 🙂

                        Best regards
                        Earlybite

                        C ChrisBV 2 Replies Last reply Reply Quote 0
                        • C
                          ccc1tw @Earlybite last edited by

                          Maybe create a new, slightly rotated airbase tile to fit runway lod?

                          Earlybite 1 Reply Last reply Reply Quote 0
                          • Earlybite
                            Earlybite @ccc1tw last edited by

                            @ccc1tw:

                            Maybe create a new, slightly rotated airbase tile to fit runway lod?

                            It’s not done only with the runway…
                            All the vanilla Osan-tiles have to be replaced, if you wanted to have it perfect.
                            You can see it in the pic from my previous post. What fits at the top, does not at the bottom

                            But that is, IMO, not really an issue. If the airbase is finished (it never will be), you will not notice tiles. 🙂

                            Earlybite 1 Reply Last reply Reply Quote 0
                            • Earlybite
                              Earlybite @Earlybite last edited by

                              FYI

                              First testings:

                              I made a small ram start, all fine.
                              You can take off and land.
                              Now finishing the runway…

                              Best regards
                              Earlybite

                              Earlybite 1 Reply Last reply Reply Quote 0
                              • Earlybite
                                Earlybite @Earlybite last edited by

                                And “ready”! 🙂

                                And, yes, there is still much to do. But so far it is usable.
                                E.g. the lines are not that pretty I would prefer. I have to redraw thousands of lines for that in a better resolution.

                                Taxiway needs borders, currently is only a middle line…, the grphics quality of the textures are not so good, because taken from the vanilla tiles, which have a low resolution, a.s.o.

                                But all connections fit, no breaking line<finger crossing=“” <g=“”>>.

                                Tomorrow I will upload the LOD’s, the objective (very pure), and some intstructions, e.g. it needs two new features, the runway now has four parts.

                                I hope it is worth it.

                                Best regards
                                Earlybite

                                PS.: Currently I’m working with a thirty days full version of Sketchup, nineteen days left. Maybe I have thirty days more, and maybe I get a student version… So finger crossing.</finger>

                                Earlybite 1 Reply Last reply Reply Quote 0
                                • Earlybite
                                  Earlybite @Earlybite last edited by

                                  For early access download:

                                  http://www.individcore.de/Earlybite/BMS/Osan%20Airbase.html

                                  Best regards
                                  Earlybite

                                  Earlybite 1 Reply Last reply Reply Quote 0
                                  • Earlybite
                                    Earlybite @Earlybite last edited by

                                    Hi,

                                    now I have two choices:

                                    A) I take what I currently have and repaint e.g. the taxi lines in higher resolution e.g. with borders

                                    or

                                    B) I make new tiles from Google Maps and rebuild all

                                    Teaser:

                                    Tom Catz 1 Reply Last reply Reply Quote 0
                                    • Tom Catz
                                      Tom Catz @Earlybite last edited by

                                      Well,
                                      YouTube could create some overlays with some markings and Alpha Layers overhead the ground plates. So you could create small textures while having sharp markings
                                      Cheers
                                      Tom

                                      Earlybite 1 Reply Last reply Reply Quote 0
                                      • Earlybite
                                        Earlybite @Tom Catz last edited by

                                        @Tom:

                                        Well,
                                        YouTube could create some overlays with some markings and Alpha Layers overhead the ground plates. So you could create small textures while having sharp markings
                                        Cheers
                                        Tom

                                        Youtube? How shall this work?

                                        Tom Catz 1 Reply Last reply Reply Quote 0
                                        • Tom Catz
                                          Tom Catz @Earlybite last edited by

                                          Iam not AT home for some weeks. But IT works just like markings an tailnumbers on aicrafts.
                                          In this way you could create sharp ground textures while saving Performance. Just take a Look about ostsee Theater.
                                          Cheers
                                          Tom

                                          Earlybite 1 Reply Last reply Reply Quote 0
                                          • Earlybite
                                            Earlybite @Tom Catz last edited by

                                            @Tom:

                                            Iam not AT home for some weeks. But IT works just like markings an tailnumbers on aicrafts.
                                            In this way you could create sharp ground textures while saving Performance. Just take aus Look about ostsee Theater.
                                            Cheers
                                            Tom

                                            Sorry for asking again: Youtube? How can you do something with Youtube?
                                            Is there somewhere something to find in the internet about it?

                                            E 1 Reply Last reply Reply Quote 0
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