Osan for vanilla
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Some hangars:
And starting a little scenery along the long taxiway:
Best regards
Earlybite -
Something like that:
Currently 450 tri’s…, that should work in the end.
Update:
I think, it’s ok so far…
Currently 718 tri’s…, goal is not over 2000. I think, ~ 2000 tri’s for that area is very acceptable.Now on to the dds.
Best regards
Earlybite -
FYI:
Best regards
EarlybiteEdit:
BTW: ca. 1100 tri’s
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FYI:
Osan - Buildings Part II…
Testing from Ramp Start on…
The “Big Birds” are coming…
This is a little story!
Uh, all fine!
Take off:
–------------------------------
The little story:I came from my ramp start place and had only an eye for those two F-16’s coming from the great “court” and as I looked to the right I saw this huge C-17, it was so near and it is so huge that it filled the whole screen, I was so shocked that I directly turned to left to avoid a crash…
But the C-17 was waiting that I passed, continuing making my take off…FPS:
Twenty a/c’s on the ground at the same time, eight a/c’s in the air want to land…
Weather fair, clouds 20% low shattered45 FPS in the cockpit
For those who like what I made for Osan, I will make a binary install for vanilla. But I will also offer as download the LOD’s…
So…, this, except some “Fine Tuning”, is version three. (I have skipped version two…)
I now have again an equipment, 21:9 monitor, HOTAS, EDTracker Pro, and I now will fly a “little”. Naturally from Osan Airbase…Best regards
Earlybite -
Great work on Osan, Earlybite!!
Congratulations, and thanks for sharing it.
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Great!
I was looking forward to seeing more modern OSAN base since 4.33 came out. Now its here!
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Very nice!
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Too bad we remade it already…
Told u so
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Nice work Earlybite.
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@Switch:
Too bad we remade it already…
Told u so
And that is your joy?
Best regards
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What the **** do you mean?
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Hello,
Nice work of yours!
This screen is really nice!
It looks really nice!
Maybe some work on the ground texture to make it a little bit better?
Regards,
Radium
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Hello,
Nice work of yours!
https://www.benchmarksims.org/forum/attachment.php?attachmentid=35038&d=1520797996
This screen is really nice!
It looks really nice!
Maybe some work on the ground texture to make it a little bit better?
Regards,
Radium
Yes, there are some spots I like also very much.
And, yes, the ground texture(s)…, how to explain…
Currently is from Google Maps with 50m.
IMO I have three choices:
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A little make up (I’ve already repainted some of the lots of shadows from Google Maps)
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A new map from Bing Maps (which has no shadows, but wide taxi lines) with 25m (I’ve already have it, the map)
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Or all with own new textures for asphalt, beton. The “issue” is, that I do not have a “construction kit”, it is “1:1” from the sat map and some dds-files (8192*8192) holds ~ one of these taxi squares.
Currently I have six days remaining for Sketchup with 3ds export. I will finish it as good as I can, what Sketchup needs, and I will make a binary install (copy&paste) and will offer also LOD’s.
And then, I can make ground textures, step by step.I hope these explanation are not boring…
Thanks and
best regards
Earlybite -
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Hi Earlybite,
what I see is really nice, too bad we’ve been working on the same thing also.
Maybe for your next project, we need to try better coordination…I will finish it as good as I can, what Sketchup needs, and I will make a binary install (copy&paste) and will offer also LOD’s.
For some of the new build 3D things would be great if you can provide them as *.skp, so we can have a look if we can get them into our new Osan objective?
Cheers
Biker -
Could not resist:
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It is indeed a very nice work!
Did you made some LODs for damaged and destroyed buildings?
Regards,
Radium
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It is indeed a very nice work!
Did you made some LODs for damaged and destroyed buildings?
Regards,
Radium
LOL Do you have a 60 hours day for me?
But, yes, I want to have some. E.g. for runways, I would love to see, if runways were hit…
Now, still two squares, and hopefully, I would love to have some buildings aside/between the runways. You know what I mean?
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Runways do not need damaged or destroyed models. The code takes care of this as it creates the craters.
BUT
buildings do need damaged and destroyed models.
Creating such for me is easy IF the initial 3d model is correctly created.
The default way for Falcon is the wrong way for 3d models. Meaning walls are just a plane - polygon and not a box as they should be.
Earlybite send me some and I’ll try to make them.
IIRC Sketchup exports to FBX.
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Runways do not need damaged or destroyed models. The code takes care of this as it creates the craters.
BUT
buildings do need damaged and destroyed models.
Creating such for me is easy IF the initial 3d model is correctly created.
The default way for Falcon is the wrong way for 3d models. Meaning walls are just a plane - polygon and not a box as they should be.
Earlybite send me some and I’ll try to make them.
IIRC Sketchup exports to FBX.
Never seen a damaged runway… The code replaces the normal runway model with some craters? Or how can you imagine that?
I had already a look at some buildings, like hangars, how they look, if they are damaged…
They have only another texture…, to little IMHO.
If, than I want to have real damaged buildings…But now: First I will finish it, as good as I can, then I will see, how it goes further with me and Sketchup…
The Paid-Pro-Version is (currently) no option for me, because of the lots of bucks for it. But maybe I get a study version… <finger crossing?=“”>Best regards
Earlybite</finger> -
LOL Do you have a 60 hours day for me?
But, yes, I want to have some. E.g. for runways, I would love to see, if runways were hit…
Now, still two squares, and hopefully, I would love to have some buildings aside/between the runways. You know what I mean?
Well, I just ask.
No need to look like I am assaulting you.
Fact is that it’s not a matter of 60 hours a day, but maybe a longer development time.
Have fun,
Radium