Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    Size of the hit box

    Community Mods & Tools
    8
    17
    442
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Earlybite
      Earlybite last edited by

      Hi,

      how to get the size of that hit box from a 3D model?

      Best regards
      Earlybite

      1 Reply Last reply Reply Quote 0
      • Nuno Santos
        Nuno Santos last edited by

        Hi mate!

        From what I’ve been doing (not sure if it’s the best way), using LODEditor you can edit the 1st LOD of the model and, using the mouse cursor, scan the -X, -Y, -Z, X, Y and Z coordinates of your model and place the values in the hitbox maximum and minimum value boxes. For the hitbox radius, I normally use the highest of those values, although I’m almost sure it’s not the correct ones, but…

        Other than this method, if you have the .3ds or .max file of the model, you can directly take the values from it, which I think it’s the best way.

        Hope this helps you somehow, but I’m sure other mates may give you a better hand here.

        Cheers

        Earlybite 1 Reply Last reply Reply Quote 0
        • Earlybite
          Earlybite @Nuno Santos last edited by

          Hi Nuno,

          all fine? Thanks for reply!

          Ok, the first is one method. I think I can figure it out, how to calculate the values…
          To the second, yes, e.g. for runway, taxiway, etc., I have the 3DS files. But how do I get that values from that 3DS file?
          I’m using here Sketchup…

          EDIT-------------------------

          With LOD Editor works! Great joy! 🙂
          Because, if the hitbox is too small, the model disappears from some sight of view. But now all’s fine.

          Thank you, sir!

          WIP:

          Start / land is already practicable. 🙂

          Best regards
          Earlybite

          P 1 Reply Last reply Reply Quote 0
          • Arty
            Arty last edited by

            U must use 3dsmax for radius and hitbox calculations.

            Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk

            HOT LISTalt text

            System Specs:

            i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

            alt text

            Earlybite 1 Reply Last reply Reply Quote 0
            • Earlybite
              Earlybite @Arty last edited by

              @Arty:

              U must use 3dsmax for radius and hitbox calculations.

              Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk

              If u feel so, feel free to feel, what ever you want, but I decide, if I want to…, there is no must, sir.

              Til then
              Earlybite

              Arty 1 Reply Last reply Reply Quote 0
              • P
                PumpyHead @Earlybite last edited by

                @Earlybite:

                Because, if the hitbox is too small, the model disappears from some sight of view. But now all’s fine.

                Hi Earlybite,

                I would suggest NOT changing the Hitbox dimensions for the viewing problem, but rather change the Hitbox Radius (if that’s not what you already did). The Hitbox dimensions should roughly match the volume of the item being rendered.

                Also not to discourage you, but rather to inform:

                ? Earlybite 2 Replies Last reply Reply Quote 0
                • ?
                  Guest @PumpyHead last edited by

                  Need to find my motivation and falcon working mood back…

                  Earlybite 1 Reply Last reply Reply Quote 0
                  • Earlybite
                    Earlybite @PumpyHead last edited by

                    @PumpyHead:

                    Hi Earlybite,

                    I would suggest NOT changing the Hitbox dimensions for the viewing problem, but rather change the Hitbox Radius (if that’s not what you already did). The Hitbox dimensions should roughly match the volume of the item being rendered.

                    Also not to discourage you, but rather to inform:

                    No problem, but I haven’t it (such a beauty) in my vanilla installation. In my vanilla installation Osan looks terrible. The tiles are made from RL and some objects are thrown over them. That is, of course, my opinion. But to me vanilla Osan in the sim is a sh**e.

                    I do not begin such projects, when my satisfaction misses more than 10%…

                    Hitbox:
                    I do not know. What I recognized was, that in the Editor and also in 3D (while flying) my model suddenly hides while looking around. In the Editor I couldn’t zoom to much, because the model became unvisible. And setting the hitbox values made it…
                    And where is the hitbox radius?

                    Best regards
                    Earlybite

                    EDIT-----------------------------------------------------

                    The hitbox radius is over X, Y, Z - max, min…
                    But how do you get that value?

                    Aragorn P 2 Replies Last reply Reply Quote 0
                    • Aragorn
                      Aragorn @Earlybite last edited by

                      Size…?

                      Pumpyhead usually insists that “size doesn’t matter”.

                      As for a hitbox, his thinking may be different.

                      Earlybite 1 Reply Last reply Reply Quote 0
                      • Earlybite
                        Earlybite @Guest last edited by

                        @Switch:

                        http://bvalenduc.myds.me/bms/osan/osan_afb_01.png

                        http://bvalenduc.myds.me/bms/osan/osan_afb_02.png

                        Need to find my motivation and falcon working mood back…

                        That looks very prof, sir! I doubt if I’m able to get something like that with Sketchup…
                        But, I’m getting not “warm” with 3DS Max!

                        E.g.:
                        I’m having 3440*1440 and that is with this resolution a bad thing reading any text in that program.
                        I would have to change res and dpi (I use under Windows 125% dpi) every time I work with that program.

                        I wasn’t able to get v2014. It starts now with 2015…
                        And 2015 made such problems on my system. Here a warning, there a message, and some more.

                        To me, it is absolutly overloaded. It needs a long time to filter, what is needed and what not.

                        I cannot convert any longer to 3DS files!

                        Sketchup is, for me, the easiest way to make a model which I can at once put into the sim via LOD Editor.
                        And, yes, maybe is Sketchup, not that modelling program (comparing to 3DS MAx), but for some semi-prof models…, yes, to me, its fine.

                        But, yes, everytime I see such prof 3DS Max works, yes, I’m a little envious… 🙂
                        But<again>, it looks like you are using PS also, isn’t it?
                        I do not have PS, I’m working with Paint.net…, and that is IMHO the “same thing” like 3DS Max comparing to Sketchup.

                        Best regards
                        Earlybite</again>

                        1 Reply Last reply Reply Quote 0
                        • Earlybite
                          Earlybite @Aragorn last edited by

                          @Aragorn:

                          Size…?

                          Pumpyhead usually insists that “size doesn’t matter”.

                          As for a hitbox, his thinking may be different.

                          If you already have a propper size, yes, than “size doesn’t matter”… 🙂

                          1 Reply Last reply Reply Quote 0
                          • Arty
                            Arty @Earlybite last edited by

                            @Earlybite:

                            If u feel so, feel free to feel, what ever you want, but I decide, if I want to…, there is no must, sir.

                            Til then
                            Earlybite

                            ???

                            HOT LISTalt text

                            System Specs:

                            i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                            alt text

                            1 Reply Last reply Reply Quote 0
                            • P
                              PumpyHead @Earlybite last edited by

                              @Earlybite:

                              The hitbox radius is over X, Y, Z - max, min…
                              But how do you get that value?

                              My understanding is that the Hitbox Radius describes the spherical volume where the code begins to see if something will hit the volume of the Hitbox. Ideally, the radius should envelope the entire model in its bubble. Sometimes increasing the Hitbox Radius fixes the object “disappearing.”

                              Earlybite 1 Reply Last reply Reply Quote 0
                              • Earlybite
                                Earlybite @PumpyHead last edited by

                                @PumpyHead:

                                My understanding is that the Hitbox Radius describes the spherical volume where the code begins to see if something will hit the volume of the Hitbox. Ideally, the radius should envelope the entire model in its bubble. Sometimes increasing the Hitbox Radius fixes the object “disappearing.”

                                The “issue” is, that I didn’t had changed that radius…
                                Even not now, the radius is same as for the runway it stood (I took that CT 1902 Osan / RW 265).
                                And the model isn’t disappearing anymore.

                                But good to know, that there is still a radius to serve. 🙂
                                And I understand the same way for that radius.
                                But I’ve no idea how to get that value, from what values…

                                For this “little things” it would be nice, if the LOD Editor can handle that, isn’t it?

                                Earlybite 1 Reply Last reply Reply Quote 0
                                • Earlybite
                                  Earlybite @Earlybite last edited by

                                  Radius:

                                  I just had a look on several CT’s and it seems that the radius is a little bigger than the highest value of the hit box, equal if X or Y…

                                  E 1 Reply Last reply Reply Quote 0
                                  • E
                                    Eghi @Earlybite last edited by

                                    @Earlybite:

                                    Radius:

                                    I just had a look on several CT’s and it seems that the radius is a little bigger than the highest value of the hit box, equal if X or Y…

                                    Look at this video should explain everything to you:

                                    Cheers
                                    EGHI

                                    biker 1 Reply Last reply Reply Quote 0
                                    • biker
                                      biker @Eghi last edited by

                                      Hi Earlybite,

                                      as you can see, some has been done on Osan already, maybe pick a different AB (or heli base) in Korea?
                                      E.g. https://www.google.de/maps/place/Daechu-ri,+Paengseong-eup,+Pyeongtaek,+Gyeonggi-do,+S%C3%BCdkorea/@36.9687663,127.0078233,3672m/data=!3m2!1e3!4b1!4m12!1m6!3m5!1s0x357b9a833a5efa59:0x8d4ba096cb5cbed4!2sIncheon+International+Airport!8m2!3d37.4601908!4d126.4406957!3m4!1s0x357b231590938a23:0x24d3c08ad68eefa9!8m2!3d36.9634511!4d127.020098

                                      Cheers
                                      Biker

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post

                                      65
                                      Online

                                      10.6k
                                      Users

                                      21.0k
                                      Topics

                                      348.7k
                                      Posts

                                      Benchmark Sims - All rights reserved ©