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    War fog & MC

    General Discussion
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    • suhkoi69
      suhkoi69 last edited by

      Does it exist a way to force to apply war fog at the beginning for a TE with MC?
      because I 'd like to be sure that no enemy positions are revealed when all people will join the TE

      1 Reply Last reply Reply Quote 0
      • Planehazza
        Planehazza last edited by

        @suhkoi69:

        Does it exist a way to force to apply war fog at the beginning for a TE with MC?
        because I 'd like to be sure that no enemy positions are revealed when all people will join the TE

        The only reliable way I have found is to have units moving. This can be tricky if you want a battalion to be a certain location at a certain time.

        Harry (Formerly Amraam at Frugals etc.)

        (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

        BMS Reshade Preset

        ? 1 Reply Last reply Reply Quote 0
        • ?
          Guest @Planehazza last edited by

          Try to airdrop the units that you want to hide with airmobile flights.

          suhkoi69 1 Reply Last reply Reply Quote 0
          • suhkoi69
            suhkoi69 @Guest last edited by

            @Ironman_e:

            Try to airdrop the units that you want to hide with airmobile flights.

            impossible, I want to place some battalion elements in forests . I used MC to remove some vehicles to avoid getting a full enemy column

            Planehazza 1 Reply Last reply Reply Quote 0
            • Planehazza
              Planehazza @suhkoi69 last edited by

              @suhkoi69:

              impossible, I want to place some battalion elements in forests . I used MC to remove some vehicles to avoid getting a full enemy column

              Have them a few miles away, then use the BMS mission builder to have them move to your location. Time it so that they’re in place by TOT but moving when planning/briefing.

              Harry (Formerly Amraam at Frugals etc.)

              (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

              BMS Reshade Preset

              Nick Taylor 1 Reply Last reply Reply Quote 0
              • Nick Taylor
                Nick Taylor @Planehazza last edited by

                g_bStrictFogOfWar 1 (default 0/off)

                Cheers,
                Nick

                Planehazza 1 Reply Last reply Reply Quote 0
                • Planehazza
                  Planehazza @Nick Taylor last edited by

                  @Nick:

                  g_bStrictFogOfWar 1 (default 0/off)

                  Cheers,
                  Nick

                  Still won’t hide units in a TE. It works better with campaigns, but it a TE all static units will show to all players. Having them moving is the easiet method. Say you save the TE so players join at 90mins (game time) prior to TOT, or 30 mins prior to committing to ramp/taxi/takeoff. Have it so the units are moving for at least 30 mins, so that they reach their destination after players have left the UI and are in the jet. The end result is that the units are where you expect them at the AO in the 3D world, but moving and hidden on the 2D map.

                  Be aware though, that if you have a JSTAR or blue forces around the units, then they will be spotted and appear on the 2D planner. This is by design.

                  Harry (Formerly Amraam at Frugals etc.)

                  (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                  BMS Reshade Preset

                  1 Reply Last reply Reply Quote 0
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