KTO Joseon Add-On
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All the mods made to the NTO campaigns (https://www.benchmarksims.org/forum/showthread.php?33510-Polar-Vortex-Add-On) have been implemented in this single campaign for the KTO. It is a current era campaign (fictional?); DPRK with a bit more sophisticated air defenses, China and Russia ready to back up NK with modern air assets and some ground units.
On the BLUE side there are SK, Japan and U.S.
Most of the Chinese and Russian flights spawn at the edge of the map, so do some of the BLUE side flights.
China and Russia may join the war from day one or after the BLUE side makes some progress; it is random and in the second case never at a specific point in time.Version 2.8 for BMS 4.35.2
IMPORTANT ====> Unzip in Falcon BMS 4.35\Data and run the installer.
https://drive.google.com/file/d/1SaHOXwNCFHrSYJCJ9SjPBp99McQ6bZ4Q/view?usp=sharing
Hope you enjoy.
Cheers
Luke
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Does it come seperately or it messes with stock Korea? I allready have a modded Korea so it won’t be difficult to make another one and install this
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Does it come seperately or it messes with stock Korea? I allready have a modded Korea so it won’t be difficult to make another one and install this
It is a separate install, it just uses stock Korea like Strong DPRK does
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Ok so it comes like a full theater then okkk
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Fix: overwrite the files in Add-On KTO Joseon\Terrdata\objects with the files contained in this zip
https://www.dropbox.com/s/w9wtr0yttq0zeiz/objects.7z?dl=0
It will not effect ongoing campaigns.
Fixes the loadout of the AV8B+
Apologies
Luke
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For those who wonder about the name given to this add-on
https://en.m.wikipedia.org/wiki/Joseon
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I never asked, I just thought it was another spelling for Choseon … seems like I have seen the same town names spelled 3 different ways in Korea before. This makes the name a bit more fun.
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Nice! Great job this time too, Luke, as your usual though. Thanks a lot for sharing.
With best regards,
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At least two videos of missions in Joseon to come… will post them here too.
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Here goes!
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and here is the other……
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Gotta give the block 40 all the lantirn pod capabilities. That’s what the Wide Angle Raster (WAR) HUD is for.
Just copy over the block 42 data for a quick fix.
https://drive.google.com/open?id=1UEZMwa3CIzj4KfTp-HSMOzLTglK-3Ccs#----------------------------------------------------- # TFR #----------------------------------------------------- Has_TFR 1 Has_OnboardTFR 0 PID_K 0.5 PID_KI 0.0 PID_KD 0.4 TFR_LimitMX 0.0 TFR_Corner 420 TFR_Gain 0.010 EVA_Gain 15.0 #10-12-2014 TFR_MaxRoll 60 TFR_SoftG 2.0 TFR_MedG 2.0 TFR_HardG 2.0 TFR_Clearance 20 SlowPercent 0 TFR_lookAhead 7000 #10-12-2014 EVA1_SoftFactor 0.8 EVA2_SoftFactor 0.5 EVA1_MedFactor 0.8 EVA2_MedFactor 0.5 EVA1_HardFactor 0.8 EVA2_HardFactor 0.5 TFR_GammaCorrMult 1.5 #10-12-2014 #----------------------------------------------------- # TGP #----------------------------------------------------- Has_TGP 1 #Falcas, Needs to be removed from file later on. Has_OnboardTGP 0 #Falcas, Needs to be removed from file later on. #Switch: 0 - No TGP, 1 - Internal TGP, 2 - External on AC, 3 - External on HP TGP_Type 2 #Added Falcas 14/06/2014 TGP_PodWeight 440.0 TGP_PodDrag 6.0 #Switch: 0 - none, 1 - left, 2 - right TGP_PodPowerSwitch 2 TGP_PodPosX 10.02 TGP_PodPosY 1.90 TGP_PodPosZ 2.70 #----------------------------------------------------- # HTS #----------------------------------------------------- Has_HTS 0 #Removed, LANTIRN only Has_OnboardHTS 0 HTS_PodWeight 85.0 HTS_PodDrag 4.0 #Switch: 0 - none, 1 - left, 2 - right HTS_PodPowerSwitch 1 HTS_PodPosX 11.28 HTS_PodPosY -1.84 HTS_PodPosZ 2.84 #----------------------------------------------------- # Lantirn #----------------------------------------------------- Has_LANTIRN 1 Has_OnboardLANTIRN 0 LANTIRN_PodWeight 0.0 LANTIRN_PodDrag 0.0 #Switch: 0 - none, 1 - left, 2 - right LANTIRN_PodPowerSwitch 1 LANTIRN_PodPosX 0.00 LANTIRN_PodPosY 0.00 LANTIRN_PodPosZ 0.00 LantirnCameraX 10.00 LantirnCameraY -2.00 LantirnCameraZ 5.00 LantirnCameraZ 5.00
Needs the model to be changed though?
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Gotta give the block 40 all the lantirn pod capabilities. That’s what the Wide Angle Raster (WAR) HUD is for.
https://i.imgur.com/uGekrl8.png
Just copy over the block 42 data for a quick fix.
https://drive.google.com/open?id=1UEZMwa3CIzj4KfTp-HSMOzLTglK-3Ccs#----------------------------------------------------- # TFR #----------------------------------------------------- Has_TFR 1 Has_OnboardTFR 0 PID_K 0.5 PID_KI 0.0 PID_KD 0.4 TFR_LimitMX 0.0 TFR_Corner 420 TFR_Gain 0.010 EVA_Gain 15.0 #10-12-2014 TFR_MaxRoll 60 TFR_SoftG 2.0 TFR_MedG 2.0 TFR_HardG 2.0 TFR_Clearance 20 SlowPercent 0 TFR_lookAhead 7000 #10-12-2014 EVA1_SoftFactor 0.8 EVA2_SoftFactor 0.5 EVA1_MedFactor 0.8 EVA2_MedFactor 0.5 EVA1_HardFactor 0.8 EVA2_HardFactor 0.5 TFR_GammaCorrMult 1.5 #10-12-2014 #----------------------------------------------------- # TGP #----------------------------------------------------- Has_TGP 1 #Falcas, Needs to be removed from file later on. Has_OnboardTGP 0 #Falcas, Needs to be removed from file later on. #Switch: 0 - No TGP, 1 - Internal TGP, 2 - External on AC, 3 - External on HP TGP_Type 2 #Added Falcas 14/06/2014 TGP_PodWeight 440.0 TGP_PodDrag 6.0 #Switch: 0 - none, 1 - left, 2 - right TGP_PodPowerSwitch 2 TGP_PodPosX 10.02 TGP_PodPosY 1.90 TGP_PodPosZ 2.70 #----------------------------------------------------- # HTS #----------------------------------------------------- Has_HTS 0 #Removed, LANTIRN only Has_OnboardHTS 0 HTS_PodWeight 85.0 HTS_PodDrag 4.0 #Switch: 0 - none, 1 - left, 2 - right HTS_PodPowerSwitch 1 HTS_PodPosX 11.28 HTS_PodPosY -1.84 HTS_PodPosZ 2.84 #----------------------------------------------------- # Lantirn #----------------------------------------------------- Has_LANTIRN 1 Has_OnboardLANTIRN 0 LANTIRN_PodWeight 0.0 LANTIRN_PodDrag 0.0 #Switch: 0 - none, 1 - left, 2 - right LANTIRN_PodPowerSwitch 1 LANTIRN_PodPosX 0.00 LANTIRN_PodPosY 0.00 LANTIRN_PodPosZ 0.00 LantirnCameraX 10.00 LantirnCameraY -2.00 LantirnCameraZ 5.00 LantirnCameraZ 5.00
Needs the model to be changed though?
If you mean externally ? I dont think so… stock 40’s come with a sniper and 42’s with a Lantirn or Litening as models built within so i believe only changing the code as you said will be enough its all matter of a “switch” there fore i dont know if they need some dance and the .afm file as well
@ Luke777 can you make something good for Ikaros? i mean campaign wise. There is the Greyzones one released recently but still needs a lot of work unit wise i believe… You dont have to change the whole theater just make a good campaign…
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@Manos1981 I will take a look at it as soon as I get home.
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Right, the dat gives it the capabilities but externally it doesn’t have the lantirn model
has this
should have this. KF-16C Block 52
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If you mean externally ? I dont think so… stock 40’s come with a sniper and 42’s with a Lantirn or Litening as models built within so i believe only changing the code as you said will be enough its all matter of a “switch” there fore i dont know if they need some dance and the .afm file as well
@ Luke777 can you make something good for Ikaros? i mean campaign wise. There is the Greyzones one released recently but still needs a lot of work unit wise i believe… You dont have to change the whole theater just make a good campaign…
I thought Ikaros team didn’t want custom campaigns to be published?
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I thought Ikaros team didn’t want custom campaigns to be published?
Allready a campaign is published… I dont remember any of the team mebers saying something like that. Correct me if im wrong!
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Right, the dat gives it the capabilities but externally it doesn’t have the lantirn model
has this
https://i.gyazo.com/ecfdd4c211aef40bfe793da4998e0ca9.png
should have this. Here is a block 52
Gza Stock Korea database CM block 42 has the normal Lantirn or Litening or whatever the model is i cant remember exactly right now.CM Block 40 has the sniper as CM Block 52 as well the 52 you showing here is a Korean 52
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Allready a campaign is published… I dont remember any of the team mebers saying something like that. Correct me if im wrong!
Oooooooooh….
On the other hand, I’m a bit reluctant from developing a campaign… Because of the 3-4 weeks thing.
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Oooooooooh….
On the other hand, I’m a bit reluctant from developing a campaign… Because of the 3-4 weeks thing.
lolz…. I forgot to mention that im talking about Grey Zones witch is a custom campaign, i wasnt talking about Excersise Poseidon, also there still some issues to overcome on the Aibases… there are still few glitches lurking