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    Need help with CM script mode for Nav,AA,AG mode switching

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    • jack72
      jack72 last edited by

      I am currently mapping the commands from Falcon BMS and run into one problem.
      I would like to have three different levels of commands.

      For example, when on the green light, all commands will be mapped for Nav mode, Red - AA mode, Yellow - AG mode.
      I have put in separate commands for each in Mode 1, 2, 3.

      However in the CM script I have the following

      IF ([CURRENTMODE==0]) THEN
      CMS.B6=JS1.B3;
      ENDIF
      IF ([CURRENTMODE==1]) THEN
      CMS.B7=JS1.B3;
      ENDIF
      IF ([CURRENTMODE==2]) THEN
      CMS.B8=JS1.B3;
      ENDIF

      However I don’t know what the keyboard commands in Falcon BMS are
      Nav to AA
      AA to AG
      AG to Nav

      I assume that when I put those commands in the CMS control, the CH joysticks will switch to the correct mode upon pressing button 3 (red button on the side if the stick).

      If you have the key commands for for BMS I would appreciate it. (I believe they are different from Falcon AF as they do not work).

      1 Reply Last reply Reply Quote 0
      • Harlequin
        Harlequin last edited by

        I can’t help with the scripting, sorry. However, I’m pretty sure that the CH software handles modes without scripting. You can assign various keystrokes to each of the three modes. KISS!! 🙂

        With regards to the list of commands, check out red dogs dash 1 in the documents folder.

        Harley

        I 1 Reply Last reply Reply Quote 0
        • I
          Iron Cross @Harlequin last edited by

          jack72

          This is the script that I use:

          // CMS Script File
          //
          // Game Title: Falcon BMS ver. 4.32 U6 (21 July 2013)
          // Written By: Iron Cross
          // Initial Script Date: 25 June 2007
          // Last Script Change Date: 07 October 2013
          //
          script
          SEQUENCE
          WAIT (JS1.B3);
          CMS.B1 = TRUE; // NAV TO AA MODE
          DELAY (5);
          CMS.B1 = FALSE;
          WAIT (JS1.B3);
          CMS.B2 = TRUE; // AA to AG MODE
          DELAY (5);
          CMS.B2 = FALSE;
          WAIT (JS1.B3);
          CMS.B3 = TRUE; // AG TO NAV MODE
          DELAY (5);
          CMS.B3 = FALSE;
          ENDSEQUENCE
          SEQUENCE
          WAIT (JS1.B13);
          CMS.B4 = TRUE; // DF overide mode
          DELAY (5);
          CMS.B4 = FALSE;
          WAIT (JS1.B13);
          CMS.B6 = TRUE; // Cancel DF overide mode
          DELAY (5);
          CMS.B6 = FALSE;
          WAIT (JS1.B13);
          CMS.B5 = TRUE; // MRM overide mode
          DELAY (5);
          CMS.B5 = FALSE;
          WAIT (JS1.B13);
          CMS.B6 = TRUE; // Cancel MRM overide modes
          DELAY (5);
          CMS.B6 = FALSE;
          ENDSEQUENCE
          endScript

          You will need to add the NAV button below to the BMS_Keystrokes_Ver_1_6_Full.key that can be found in Falcon 4.32\BMS\Config. It can go in the ICP section. NAV was part of the original keystrokes for many years but it may not be realistic.

          SimICPNav -1 0 0X2B 0 0 0 1 “ICP: NAV Button - Push”

          All the documentation for Falcon BMS is in your installed directories.

          I use just CH Fighterstick USB and keyboard setup.

          Thanks
          Iron Cross

          jack72 1 Reply Last reply Reply Quote 0
          • jack72
            jack72 @Iron Cross last edited by

            Thanks Iron Cross,sent you a PM regarding question on scripting

            Cali 1 Reply Last reply Reply Quote 0
            • Cali
              Cali @jack72 last edited by

              I responded to your pm, wish I could help out more, but I’ve been away from CH for a few years now. Last time I played BMS with CH was Aug 2012, since then I’ve had a cougar and warthog.

              1 Reply Last reply Reply Quote 0
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