FF6 and Lodedit?
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I read some old notes from FF6 dev, and the notes talk of Lodeditor, and sounds like business as usual .
I am pretty sure some Stuff from FF6 was used in Nordic DB.However when I try to use Lodeditor on FF6 , The showing , or editing of a model crashes the program.
I know FF6 is not supported by BMS , but I am sure someone might know what the SOP is still, for using Lodeditor with FF6.
I have every iteration ever released, (I think), in this Falcon archive. so version (of lodedit) does not seem to be the issue.
Anybody out there used Lodedit on FF6 recently?
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What’s the highest numbered version of LE do you have??
The models in FF are DXM format.
C9
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Was about to say the same about the dxm format.
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so version (of lodedit) does not seem to be the issue.
Actually it does. Not all versions of LE were released to the public!!!
C9
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OK, I see … A different format is used. I have 0 experience in models or lodedit from FF6 days.
I can’t list the versions I have now. I am not at PC. It was a long list though … about 15 or 20 different versions.
I thought maybe the oldest ones would work For ff6.Thanks to this info though , it seems it IS a lodedit version issue. maybe I need to dig more into FF6 history to find a correct version.
I can be more precise on what I was using and had found later on today.I am just playing around with some old stuff , and trying to gather info and process for a friend that is interested in modding FF6.
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iirc ff6 used 7.20 lodeditor version or called something like that. Bms won’t work anyway with that.
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iirc ff6 used 7.20 lodeditor version or called something like that. Bms won’t work anyway with that.
7.02#
Check your E-Mail Ned.
demer