Campagin tips
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Some of the best and most exciting missions I’ve flown were the one’s that went pair shaped and we had to abort and fight our way home, strange but true, I get excited when the mission looks impossible, and it probably will be!..…but you can guarantee a great experience.
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How realistic are the aggressive punch-through OCA or Strike missions compared to “front lines” type mission planning. This assumes a KTO-like scenario.
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i haven’t dug into the ATO stuff yet, as im too inexperienced to know what needs striking and what doesn’t (assuming airbases first?), som im just flying the tasked missions.
but it sucks, as a lot of them are pointless (fragged to destroy facilities already hit, at 0% opcap, and not repaired., or sweeps to areas with 0 red air for hundreds of miles).
but some are awesome. some of my favs lately are BAI missions, like one yesterday where while attacking ground targets, was fired on by SA15, saw it, defended it (for the first time i felt like i knew what i was doing and maintained vis on the missile and launch site), came back and got it. then evaded AAA all the way back to the FLOT. good times.but yeah, just doing that and seeing how long it takes to win the campaign for the first time. then ill get into the trickery of the ATO and try to win as fast as possible.
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Just think what are my biggest threats, and where, and managing the ATO from there is a great way to start. You don’t need to strike Mirim AB in downtown Pingpong through the thickest sam belt in history while you’re about to lose Seoul to a huge red groundforce. That’s how I started. Put up as many aircraft as possible, destroy the sam threat covering your flot, hit the ground forces there too and then push them back. It is very rewarding to win.
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i haven’t dug into the ATO stuff yet, as im too inexperienced to know what needs striking and what doesn’t (assuming airbases first?), som im just flying the tasked missions.
but it sucks, as a lot of them are pointless (fragged to destroy facilities already hit, at 0% opcap, and not repaired., or sweeps to areas with 0 red air for hundreds of miles).
but some are awesome. some of my favs lately are BAI missions, like one yesterday where while attacking ground targets, was fired on by SA15, saw it, defended it (for the first time i felt like i knew what i was doing and maintained vis on the missile and launch site), came back and got it. then evaded AAA all the way back to the FLOT. good times.but yeah, just doing that and seeing how long it takes to win the campaign for the first time. then ill get into the trickery of the ATO and try to win as fast as possible.
I think this is a good attitude. If you manage your campaign you won’t know if you did a better or worse job until you see a baseline result from default HQ management. The default HQ management isn’t to be feared. If you fly enough (and well enough) to keep the invisible bonus on your side the HQ will win almost every time. The only way I’ve really genuinely lost is losing airbases to enemy OCA. Having a setback and maybe even ultimately losing can be just as entertaining as winning (and often more so than winning quickly & easily).
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i haven’t dug into the ATO stuff yet, as im too inexperienced to know what needs striking and what doesn’t (assuming airbases first?), som im just flying the tasked missions.
but it sucks, as a lot of them are pointless (fragged to destroy facilities already hit, at 0% opcap, and not repaired., or sweeps to areas with 0 red air for hundreds of miles).
but some are awesome. some of my favs lately are BAI missions, like one yesterday where while attacking ground targets, was fired on by SA15, saw it, defended it (for the first time i felt like i knew what i was doing and maintained vis on the missile and launch site), came back and got it. then evaded AAA all the way back to the FLOT. good times.but yeah, just doing that and seeing how long it takes to win the campaign for the first time. then ill get into the trickery of the ATO and try to win as fast as possible.
generally targets in order of priority goes something like LR SAMs at FLOT > LR SAMs at enemy airbases > enemy airbases (runways mostly) > CAS (especially against heavy enemy targets, like 1st tank battalions armed with the best DPRK hardware)
CAS is still very important of course, but generally you perform OCA and sweeps first, to make sure you aren’t going to lose tons of planes to enemy CAPs/sweeps while you’re busy looking at the ground. once you’ve cleared out most of the enemy threats you can CAS until their line collapses and then your ground buddies will push to pyongyang and win. i think my fastest victory was 4 days with a 4man human flight flying around the clock.
not that it’s a race.
i’m playing tiger spirit right now after the aforementioned rolling fire campaign and boy is it different. for one, china seems to have a ridiculous industrial output (of equivalent) i have nearly 50(!) kills, mostly SU-27/30, and they still have several operational squadrons tossing SU-27/30MKK out at me. they must replace them really fast. does anyone know how supply works in particular? i’m kind of curious if they have a massive bonus to it just for being china, because unlike the DPRK they don’t seem to have a massive factory array anywhere in their territory.
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great advice Cik. No need for strategic strike 200 miles away while the reds are 20 miles from your airbases! Using the PAK’s along the flot and zeroing out all the other PAKs, and those mission types you don’t need right now is a sure way to conduct a winning campaign. Learning how to defeat the SU27 with AA12 sure helps too!
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Make sure your first Mission is a success… then everything can happen, you will win always
To be honest… after flying 1 successful Mission I can turn of the complete blue ATO, got whole kora captured by DPRK and at the End I have 1 won Campaign in my logs
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great advice Cik. No need for strategic strike 200 miles away while the reds are 20 miles from your airbases! Using the PAK’s along the flot and zeroing out all the other PAKs, and those mission types you don’t need right now is a sure way to conduct a winning campaign. Learning how to defeat the SU27 with AA12 sure helps too!
i do deep strikes on occasion, for the challenge if nothing else, though much less than the unmodified strat AI. i only hit things that are really important, like high-tier aircraft runways, generally. the AI tasks too many deepstrikes to hit irrelevant stuff like DPRK AAA battalion #203847230945820984028 near pyongyang.
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they will always task aaa strikes on airbases if not watch all the blue parachutes after an airbase OCA strike. Sometimes I think the aaa is too effective as they hit me at night at 25,000 feet jammer on while I am maneuvering hence I have aaa level in the campaign set at rookie. I also painstakingly edit most loadouts adding fuel tanks, best missiles available and LGB’s. If I don’t take down the SAM’s overlapping my flot I will lose a lot of CAS aircraft and not all the red sams are tasked for strikes like SA10’s. Using JSOW on red ground forces feels like mass murder but then again they are attacking…
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even on high levels AAA is not that good. if you’re flying in enemy territory there is probably a dozen AAA battalions shooting at you. really, the best way to deal with the ridiculous amount of DPRK AAA is just to fly above it, especially on ingress/egress, just to eliminate the luck factor of the golden BB 100mm that will wreck your plane.
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I was going to post a pic of an strike on Sunan AB that showed a dozen blue parachutes floating down from F15E, F16 and F4 aircraft so maybe I should change their altitude to above 32k or something. It gave me a sick feeling to see them all. It’s almost impossible from high altitude to identify the aaa radars to take them out though I am not sure how much of a difference that will make. The F-18E or F tasked on a sead escort with jsow’s can mop up all the aaa at any airbase.
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@Cik:
i’m playing tiger spirit right now after the aforementioned rolling fire campaign and boy is it different. for one, china seems to have a ridiculous industrial output (of equivalent) i have nearly 50(!) kills, mostly SU-27/30, and they still have several operational squadrons tossing SU-27/30MKK out at me. they must replace them really fast. does anyone know how supply works in particular? i’m kind of curious if they have a massive bonus to it just for being china, because unlike the DPRK they don’t seem to have a massive factory array anywhere in their territory.
A very timid strategy that I play is:
1. Defend own territory unti Red wave subsides
2. SEAD/OCA to acceptable risk levels
3. CAS/BAI while striking deep OCA/C3I targetsSupply is kinda borked in current BMS. Each objective has a supply value that it provides but the issue is nearly every building (even bridges) output tons of supply so it’s never lacking. There are resupply, reinforcement, and replacement times as well.
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is that a BMS problem or just a theater problem? seems like something that would have to be designed that way in-theater, which is kind of strange. maybe in the future it’ll get fixed because bridges (besides the ones at mapedge, modelling offboard stuff) supplying anything seems really silly.
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The Thing with AAA I also know very good… I got shoot down by the first shoot they do in 4 of 10 missions… flying around, at FL250 or above, then warnign lights go on, I am burning and then I check that I was hit by AAA… in AF you where able to surviive 2 or even 3 hits… in BMS the first hit is in the most cases the only you Need to eject
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flak, especially with fire cans are dangerous. just fly at angels 30 or go around (though in korea, going around is basically impossible, considering the DPRK has flak with triple coverage over every inch of land they have)
if you are running over triple A battalions, that is, lots of guns + targeting radar, they are deadly yes. if it’s just SA 2 ZPU-2s or whatever, not really. they’ll basically never hit you unless with extreme luck or if you’re flying in a straight line directly over them for a minute+
edit: you can also just go NOE, and they won’t be able to hit you at all. that has it’s own dangers though. might be safer than flying below ceiling over a dozen AAA battalions though, as DPRK SHORADs are pretty thin; as far as i know all you really have to worry about is HQ battalions with their shilka/SA13/15/HN-5A squads. of course, you REALLY have to worry about those. but if you plan your ingress well you should be OK.
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You got to be worried about more than HQ units; towed artillery, mech and tank battalions also have mobile sams.
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also comparatively rare. just steer clear of cities and you should be OK really. i do lots of NOE attacks and have yet to be shot down by MANPADs. really though, i haven’t had problems with flak since i realized it has a ceiling at angels 30. you really should be that high to travel anyway, the only thing that will force you down is SA-10s and really those will force you down to 200FT anyway so flak shouldn’t be an issue.
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I tried during a full campaign to hit as much factories as I could, however it doesn’t stop the sudden increased number of enemy airplane or ground forces.
Is it bugged or ? -
they have a large supply and get resupplied and the PRC and CIS both often join in which is fine with me as I get more targets