AI's disappear when I am 60 miles away from them
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Hmm
In the past bubbles where all over the forums.
Total confusion and erratic tests.Good thing I hawk managed those changes.
They r so dynamic that I don’t believe anyone can fully master them.
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During 4.33 Development period, I worked on many A-G systems/sensors but what got me to chase those temp bubbles was 1 simple test. I tried something with AI flights and noticed amazingly that the AI dropping bombs on anything outside the player bubble will hit nothing but dirt.
I.e think this way:
You fly to your AG target and 20NM away from you there is a 4-ship AI flight attacking some other target.
If at the moment of AI bombs reaching their target, that target is aggregated for you, the AI bombs will hit nothing and count as misses.
OTOH - If you will follow with camera the AI bombs, that camera will cause the targets to be deaggregated and bombs will hit fine.That was a shock to me to find that after all those years a huge number of AI flights in campaign wasn’t count whatsoever… hence my changes.
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During 4.33 Development period, I worked on many A-G systems/sensors but what got me to chase those temp bubbles was 1 simple test. I tried something with AI flights and noticed amazingly that the AI dropping bombs on anything outside the player bubble will hit nothing but dirt.
I.e think this way:
You fly to your AG target and 20NM away from you there is a 4-ship AI flight attacking some other target.
If at the moment of AI bombs reaching their target, that target is aggregated for you, the AI bombs will hit nothing and count as misses.
OTOH - If you will follow with camera the AI bombs, that camera will cause the targets to be deaggregated and bombs will hit fine.That was a shock to me to find that after all those years a huge number of AI flights in campaign wasn’t count whatsoever… hence my changes.
Has this been fixed?
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Read post #19
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk