Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    Laser Arm warm-up time?

    Technical Support (BMS Only)
    6
    10
    316
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Eagle-Eye
      Eagle-Eye last edited by

      Hey guys,

      During buddy lasing practice yesterday, I noticed that after disabling and re-enabling the LASER ARM, it can take some time before I can actually operate the laser. To know how much, I’ve looked through all the manuals that came with BMS, but I found out that none mention a required Laser warm-up at any time. Searched the forum but didn’t find any relevant threads either. If I missed it somehow, I apologise.

      After 45 minutes of testing just now, I’ve confirmed the following logic:
      Initial Laser Arm: time until laser active equals 30 seconds
      Laser Off, Laser Arm after 30 seconds or less: time until laser active equals Laser Off-time. E.g. Laser Off for 14 seconds - set Laser Arm - Laser will become active after 14 seconds
      Laser Off, Laser Arm after 30 seconds or more: time until able to use laser always equals 30 seconds. E.g. Laser Off for 30, 54 or 600 seconds - set Laser Arm - Laser will become active after 30 seconds

      Special case:
      Laser Off, Laser Arm after 30 seconds or more, Laser Off again after less than 30 seconds, Laser Arm after 30 seconds or less: time until able to use laser equals sum of both Laser Off-times, with a max of 60 seconds

      Buddy lasing requires the Shooter to set Laser Off, which we do no later than when we have positively identified the target. This is often a minute or more before Paveway already, which makes it impossible to take over whenever the Eyeball is unable to continue guidance, as inability / lack of guidance is only noticed or relevant in the final ~20 seconds in most cases. I asked around a bit and was told that IRL, there is no warm-up time at all (or at least not if the laser had been enabled earlier), which leads me to think this is a bug?

      On a sidenote, while I was looking for the information, I was confused by the following screenshots from the BMS Manual (first screenshot) and the BMS -34 (last 2 screenshots).
      Both the BMS Manual and -34 list the LGB code range as 1511 - 1788 (picture 1 and 2), while -34 also speaks of range 1111 - 1788. Is the latter a typo, or is that just to indicate the Sniper ATP Laser range, to be read separate from the LGB codes?

      Cheers,
      Eagle-Eye

      1 Reply Last reply Reply Quote 0
      • l3crusader
        l3crusader last edited by

        Why does the shooter has to set Laser OFF ? If you deactivate auto lase and do not use the first trigger you won’t lase either.

        As for warm-up time, it probably depends on the pod IRL (e.g. LANTIRN is probably longer than Sniper). I’d need to check what were the docs that were used for that.

        Eagle-Eye 1 Reply Last reply Reply Quote 0
        • Eagle-Eye
          Eagle-Eye @l3crusader last edited by

          We do it as per real life Belgian Air Force SOP, where Shooter sets Laser Off as a contingency to avoid double lasing, just in case he forgot to disable auto-lase or accidentally triggers the manual lase. The switch position on your left panel is also a lot more visible and easily accessible than the DED page.

          Raptor 1 Reply Last reply Reply Quote 0
          • Raptor
            Raptor @Eagle-Eye last edited by

            Laser warmup data are based on some rl videos, at least for LANTIRN.

            Red Dog 1 Reply Last reply Reply Quote 0
            • Red Dog
              Red Dog @Raptor last edited by

              I can tell you that the manual team is not aware of any restriction of laser arm warmup 🙂
              But it’s the perfect time to correct it if it’s true 🙂

              Red Dog
              Reality if for ppl who can't handle simulation

              Eagle-Eye I-Hawk 2 Replies Last reply Reply Quote 0
              • Eagle-Eye
                Eagle-Eye @Red Dog last edited by

                Regardless of whether warm-up is or isn’t a requirement IRL, though, I’m pretty certain it’s incorrect behaviour that if less than 30 seconds, the “reactivation time” always equals the “off time” to the second?

                L 1 Reply Last reply Reply Quote 0
                • L
                  Leech @Eagle-Eye last edited by

                  @Eagle-Eye:

                  Regardless of whether warm-up is or isn’t a requirement IRL, though, I’m pretty certain it’s incorrect behaviour that if less than 30 seconds, the “reactivation time” always equals the “off time” to the second?

                  SNIPER
                  The LASER ARM switch is turned off then on, there may be a 30-second delay before the system will arm the
                  laser again.
                  Other manuals state that there will be up to a 30 second delay, so BMS has hit the sweet spot.

                  In regards to the training scenario, the “deadeye” is simulating a TGP fault and yes, he does turn his laser off. Until he becomes “eyeball” ,he is in no rush to turn his laser on. He has plenty of time .

                  1 Reply Last reply Reply Quote 0
                  • I-Hawk
                    I-Hawk @Red Dog last edited by

                    @Red:

                    I can tell you that the manual team is not aware of any restriction of laser arm warmup 🙂
                    But it’s the perfect time to correct it if it’s true 🙂

                    Probably my bad, or you can pick on Leech if you like 😛

                    L 1 Reply Last reply Reply Quote 0
                    • L
                      Leech @I-Hawk last edited by

                      Bad I-Hawk

                      Red Dog 1 Reply Last reply Reply Quote 0
                      • Red Dog
                        Red Dog @Leech last edited by

                        Bad Bad leech

                        Nah, i’ll blame it on the fact that we always put that switch to arm much longer before than the last possible moment 🙂
                        even in our deadeye/eyeball training sorties we never quite had the issue

                        I’ll make sure to correct that in future revision

                        Red Dog
                        Reality if for ppl who can't handle simulation

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        73
                        Online

                        11.2k
                        Users

                        21.3k
                        Topics

                        352.1k
                        Posts

                        Benchmark Sims - All rights reserved ©