How to campaign properly
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Hi friends!
May be is a stupid question or already treated but I could´n find. How do you set a properly strategy on the campaign? Honestly when I start a new campaign for example tiger spirit in Korea I don´t know where to begin setting missions. I have been told that is better to set your own packages instead of fly IA´s but: shall I start sweeps, seads, oca strikes, CAS?? In the campaign videos the main aim of the campaign doesn`t show clearly in the videos. I mean whats the point of the campaign? How do you win or loose? How long it takes to finish it?
Other question: whats is the effect on the sim to set rookie, ace, cadet etc at the beginning of the campaign and then when you create flights and packages?
And finally what if I want to attack an aerodrome too far from my squadron airbase. Can I fly from another squadron and airfield?
I hope the discussion will be interesting for other newbbies. Thank you!
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I do think all of these questions have been answered on the forums before…
Moving onwards then, in short - Instant Action does not have anything to do with the campaign, and flying from the Instant Action menu will not set up flights from the campaigns. Its also to an extent discouraged.
You can set overall priorities for the campaign using the Priorities window. You can create your own packages from scratch if you prefer, by right clicking on the map somewhere in the campaign view and selecting add package. The main aim of the campaigns is to take and hold territory. Win and Lose conditions vary from campaign to campaign, but typically you need to take a town or stronghold of some sort, and frequently you need to take several of them. Many of them have a timer in that if you take too long to complete (multiple weeks typically), the campaign ends. The default ones have a setting where if the fighting stagnates, with ground forces not moving, for a week, then the campaign ends.
When you set individual flights to rookie, cadet, ace, etc, you are setting their competence level. Ace pilots tend to survive a lot better than rookie pilots. Has no effect on the plane you are flying. When you set the Challenge Rating for the campaign, it sets the skill level of individual pilots and ground forces, as well as modifies how many units there are on both sides of the campaign. Playing a campaign set to Ace means that the enemy will outnumber you. Playing on Recruit means that you will outnumber them.
Moving your squadron is something you can do with Mission Commander. You can easily choose to fly from a different squadron however. On each squadrons Status window, there is a JOIN button you can click to join that squadron. You can get to any squadron’s status window by clicking the OOB button, finding the SQN in the list, right clicking it and choosing ‘status’ from the list.
Hope that helps.
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First of all thank you for the book I promise to read it.
Thank you also for the response, it was very useful answering some doubts. I know how to create packages and so on thanks to krause video tutorial. My main concern is about priorities. When you set the priorities what are you exactly doing? I guess that is for the IA to generate it´s own packages but if they are no set by HQ but for oneself I guess it has no influence. And gere is my main concern: How do you choose your priorities in a given campaign? Do I go for the airbases first and then CAS, is better to start sweeps to get air superiority, SEADS. Thank you again
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I assumed by IA you meant Instant Action, but I guess thats not the case.
If no units in the campaign are set by HQ, then the priorities slider has no effect. However, there are usually always some packages set by HQ. Additionally, its easier to control the number of elements in a campaign using the priorities and PAKs settings, unless you have a lot of people all tasking missions by hand for the whole campaign.
As for strategic outcomes, Id suggest taking the same kind of principles that are used in real life - take air superiority first before thinking about tasking mud movers. You cant send in warthogs over the FLOT if your fighter jets can barely survive there (for example). SEAD flights tend to be important to maintain air superiority. Task OCA strikes and Sweeps to attain air superiority in enemy held territory, and DCA and BARCAPs to keep it in friendly territory. You can task TARCAPs if you want to hold a small area in the middle of contested airspace for a duration. Once you have control of the air, you can start taking control of the ground - CAS, DEAD, BAI, etc.
Its a bit of a complicated topic, and its been discussed before, but a brief summary is just to defend your assets like ground forces and airbases first, then attack their capability to contest airspace, then attack their ground forces when possible. Comes down to maximising the use of what you have and making the enemy pay for what he can take.
Consider reading Sun Tzu’s the Art of War. No guarantees it will help with Falcon, but its a nice read anyway.
There is a neat guide kicking around written for Allied Force about doing manual tasking for the campaign, authored by a ‘hawk’ iirc. Try searching with the search term ‘multivipers’ as well. Very helpful.
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Thank you so much!! By IA I meant AI, Artificial Intelligence or Falcon HQ, sorry Spanish deviation. (Inteligencia Artificial).
Thank you again
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Did you try pg. 57 of the realism patch 5 manual (located in your docs folder)? Certainly not comprehensive, but its a start and a quick read
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nop, I will, thank you. This forum is just awesome!
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I think the whole point of the campaign is for you to dictate your strategy to the war. There isn’t a one size fits all approach.
For lack of a better option, I’d start a campaign and just leave the sliders alone. Fly for a day or two and see how the war plays out. Then adjust as necessary.
I typically just fly the missions that interest me at that moment. If I want to dogfight, go BARCAP, if I want to bomb, pick a strike, and so on.
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Scroll through previous posts on campaigns as there is a lot of expert strategies and opinions here. Learning to manage the campaign ATO by experimentation is very rewarding. Winning is the goal. Good luck!