FALCON 4.0 - 20 years…!!! (news paper articule)
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@Cloud:
Obviously you don’t know anything about Elite or Elite Dangerous. The title is the only common thing? How about the co-creator and CEO David Braben who’s been there since day 1?!?!?!??!
Do you think that a 2014 PC game has even a single line in its code with is shared/same with a C64 game…?
If we speak about how old is a thing it has nothing to do with a single person. Even Harry J. Hillaker died the origin of the F-16 is still the same. F-16AM MLU is F-16A based because it uses the same airframe. (airframe = code)
The code of 1984 Elite and 2014 Elite do not have the same base.I don’t understand why you guys are arguing the facts.
The fact is F4.0 SC was leaked in 2000 and since than that leak was the base of all further works. The development has the continuity since the original F4.0 code because F4.0 always was a PC game. While the Elite series first was a C64 game.
They speak for themselves.
Yes. And you cannot understand their words…
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No wonder you like it,
What’s wrong with liking other things?
We all like Falcon, there’s no dispute there. People just have to realize that Falcon isn’t the end all “GOD” game set upon the earth for us all to enjoy!!
I’m not going to pigeon hole myself for one title, I doubt anyone here would.
C9
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3….2…1…0…-1…
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Hahaha, do you also feel that?:D
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I’m also a GPL veteran of many years (maybe GPLRank rings a bell, I created v1 and still admin v2 :)), but really to call it the best driving sim is a bit of a stretch IMHO. Better alternatives are readily available (most notably rfactor2) which simulate racing much better (dynamic weather, day / night transitions, multiplayer, hosting and so on) than GPL ever could. Still GPL is awesome in its own right but sadly my wheel (t500RS) doesn’t work with it…
As for longest-lasting… what about nethack? Ok, it was originally developed on a Unix system but it’s still got a great community out there as do many others RPGs out there from the 70s.
All the best, Uwe
Uwe,
Wow, you wrote GPLrank? What a great contribution to the GPL community! Thanks for that.
As for the debate about which game is best - of course rfactor2 and iracing are more detailed study sims than GPL, but I think GPL does a better job of focusing on the fundamentals without getting distracted by details. I favor BMS over DCS for the same reason.
In creating a simulation, one can’t replicate everything that happens in the real world, so one has to decide what part of the real-world experience to recreate in the computer. My impression from talking with real-life military pilots and racing drivers is that BMS and GPL do the best job of recreating their experience. When I read a book such as “Vipers in the Storm” by Rosenkranz, it reminds me of BMS but not DCS. When I read “Four Wheel Drift” by Smith, with all it’s references to real-life vintage autoracing, or “Race To Win” by Daly, I think of the rough-and-tumble “wooden tire” racing of GPL rather than the clinical detail of iracing. BMS and GPL seem more true to life than other games.
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Another to say thanks for GPL Rank. That was such a fun tool to use, and provided me with oodles of motivation for shaving another .002 off the Ring PB or whatever. I haven’t raced GPL in years, but we used to run leagues first at the Crash Test Dummies site, and later we ran '67 and '65 leagues over at Frugals.
My ranks at the time I stopped racing were -40.366 and -133.810 monster. I was obsessed with improving my rank, even by just a few thousandths, didn’t matter. It was faster haha.
Thanks for providing that service Uwe!
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A
My ranks at the time I stopped racing were -40.366 and -133.810 monster. I was obsessed with improving my rank, even by just a few thousandths, didn’t matter. It was faster haha.
Thanks for providing that service Uwe!
Oh, you’re welcome. I only did the first version that was written in Perl way back during my Uni days, that must have been the late 90s (hey, another 20 year anniversay coming up :)) . Don Scurlock came up originally with the concept of “stringing all the GPL tracks together” to form your benchmark time of the provided replays.
Brian Wong, Ed Hut and others then re-wrote the entire thing in php and now it’s in a state of Limbo I’m afraid as we’ll have to move to a new server soon. As the php stuff is positively ancient (php3.x) naturally it won’t run on a modern Linux distro (we’re currently hosting on Solaris), so any help with the migration would be very welcome as the original authors of GPLRank v2 seem to have lost all interest in both GPL and the ranks. MY php-fu is too weak and doesn’t go beyond the few obvious hacks one would try…
All the best, Uwe
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Oh, you’re welcome. I only did the first version that was written in Perl way back during my Uni days, that must have been the late 90s (hey, another 20 year anniversay coming up :)) . Don Scurlock came up originally with the concept of “stringing all the GPL tracks together” to form your benchmark time of the provided replays.
Brian Wong, Ed Hut and others then re-wrote the entire thing in php and now it’s in a state of Limbo I’m afraid as we’ll have to move to a new server soon. As the php stuff is positively ancient (php3.x) naturally it won’t run on a modern Linux distro (we’re currently hosting on Solaris), so any help with the migration would be very welcome as the original authors of GPLRank v2 seem to have lost all interest in both GPL and the ranks. MY php-fu is too weak and doesn’t go beyond the few obvious hacks one would try…
All the best, Uwe
Uwe,
I recommend asking for volunteers to support GPLrank at the Sim Racing Mirror Zone forum at srmz.net. This is an active GPL forum with several posts per day.