Bandits appearing out of nowhere - ACMI - Falcon limitation or intented?
I recently did a sortie - that didn’t end so well - and one thing that bugged me was how one of the TARCAP flights (flown by AI) was so quickly engaged and shot down while AWACS never said a thing about bandits over there.
Checking the ACMI for Falcon1-1(#5), at the 50:29 minutes marker I noticed that the bandits showed up out of nowhere just a couple of miles away launching missiles, getting even the TARCAP by surprise. I had flown a bit away from them going after some Mig-21s and this happened when I was coming back and getting closer, so I wonder if this happened because Falcon somehow went from a 2D/Far away from player simulation to an actual 3D/close to player moment, making these enemy aircrafts show up out of thin air.
Here’s the file if anyone want to check (sorry for the size, I started a recording a while before the issue happened) - again, check Falcon11#5 at the 50:29 marker: https://drive.google.com/file/d/1-EXztthuIDfjTjy2nWTSAfbjUY3cKDp3/view?usp=sharing
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Must be a bubble thing, ?, it’s odd to watch it. The 4 AA-10A’s showed on the Acmi before the bandits that fired them showed.
Looking closely at it, I saw one AA-10A fired that I watched deag into 4.
A few seconds after that the J8’s that fired them showed up in the Acmi.
There was 4.2 miles from Falcon 1-1 to the AA-10A , and there was 1.2 miles from the AA-10A to the J8’s when you could find all 3 of those in the tape.
ArcherAc3, I’ve had bandits appear out of place in dogfight module. If I repeated a 25 mile BVR multiple times, then at some point (say on the 4 or 5th repeat) the bandits show up
real close with missles in the air as I enter. I never caught it on tape. But I’d bet it would look like what you have.
It happens surprisingly often, as I enjoy that particular Dog Fight scenario on a regular basis.
Can’t watch the video right now, but how far away did you go when you say “going after some Mig-21s and this happened when I was coming back…”
How far away was all this action taking place? Sounds like perhaps you left the area and they were outside the 3D bubble, then they came back into the bubble while you were getting closer–hence spawning all the red air “out of nowhere” in the middle of combat.
MorteSil, I’m thinking you hit the nail on the head. I went back and took another look. Please check it out when you get a chance.
If he is Cowboy 11 or Cowboy 12, he was 51.7 miles from the AA10-A when it was launched in a aggregated state. Cowboy 11/12 were headed in that direction and at the distance of aprox. 49.5 miles the single AA10A deagged into 4 missiles.
And that is the same time/distance that the J8’s showed up.
Only thing is I don’t know if that bubble is 50 miles or not. Do you? It sure looks like it. Very unusual acmi tape to check out!
Thank you ArcherAC3 for putting it up. I don’t believe I’ve ever witnessed that before. I’m sure I haven’t.
My understanding is that A2A is 50nm, but I don’t know the new editor that well or if its even editable anymore. And so not shown.
But there plenty of old “Bubble” threads, or one of the old Docs.
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Must be conservative here as you may remember the “Shared Bubble” and the effect any increase would have on multiplay instances. And the flow on effect it would have.
Yes Anti Radiation Weapons is an example that has its own deagg bubble. An example of Temp bubble is that formed around your radar cursors, noticeable when the bars are placed over a ground contact that is not yet deagged buy your or your flight buddy’s bubble ( FFB ) , You will see then deagge and then disappear to a single contact when the cursor is moved away
May need I-Hawk or Mav to jump in, but I seem to recall you are correct Shadow. There is a value in the CT table called Fine Update range which used to effect the bubble. But I vaguely remember reading several times it has since been hard-coded to a 50 or 75nm range. The image below shows a 10nm range, which obviously is not correct.
EDIT: Also good to note there have been added quite a few circumstances where small radius temporary bubbles are generated around weapons and AI and SPI, etc… So it can hard to specifically pin it down. However, given the ranges you listed, I am 99.999% positive it is a bubble thing. Not really an “issue” since that sounds like it’s doing exactly what the bubble is supposed to do. But definitely bubble related.
I would personally like to see the bubble extended to at least 100nm. It hasn’t changed in some time, and the hardware on the market has advanced considerably so I think most people would be able to handle it. Or bring back the option in settings to change it. Maybe a dropdown with 50/75/100/150 as options. There are definitely some avionics in the game which should be able to work beyond 50 or even 75nm.
Bubble size is not hardcoded. Be carefull with bubble settings because wrong setting can be FPS Killer. The current bubble settings are optmimized.