64-SEG Theater SEA Feature
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Covers the entire theater (1024x1024, confused are we not…LOL…think 0,63x2 ;)) you can “Cut In” your Landmasses as you need.
Still working the imagery.
Specs:
8192 Polys, can go higher or lower depending on FPS expectation or LOD.
Draws 1x (WTF does that mean demer?..saves RAM22…LOL)
Independent of L2 wire frame…doesn’t care…BUT you will need the L2 for the PT data presently…heard that may change soon…right BMS???
Feature on a centered Objective of Nowhere. Draws\Renders all the time…I think…LOL!!!Tips on the Pix, I exaggerated the Displacement in 3DS, you don’t have to, up to you.
Cheers from “WaWaaaWaaaWay Outta’ the Box”
demer -
Was looking for an entirely sea’y theater, thought it’d be a relatively easy job and fun for carrier ops and possibly some seriously long flights.