One Day in a Long War (large historical TE)
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Thank you CCIP…
The position update of the units on the 2D map is very frequent. Is there any setting about this?
Do you mean in the video? That’s running at 12x64x speed (so, 768x in total!), so if it looks a bit too fast that’s because it is
If you mean something in game - I didn’t notice it. The only thing I can think of is the fact you see all the enemy ground units at first, but they disappear from view after just a couple of minutes.
Great job.
and thanks for exploring the possibility of vnam mod.BTW thanks for checking Dragon Jaw issue… we really need this objective!
Glad to hear
Yes, the Paul Doumer bridge was a sort of “second Dragon’s Jaw”, and arguably more strategically important. It wasn’t quite as tough, but still over-engineered and had one upside - a lot more spans, which individually were easier to repair. But this particular strike was damaging enough that it was never fully repaired.
Pretty different from the Thanh Hoa Bridge - but still a very juicy (but hard) target! -
Did you accelerate the footage as well?
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And just for fun - another timelapse, this time in 3D view!
2 flight hours squeezed into just 8 minutes (with no sound, as intended)
This one is from an A-7E, flying as part of the first Alpha Strike against Haiphong in the morning.(I didn’t actually pilot it - it was 100% flown by the AI “combat autopilot” for testing. I also set the con layer to 10,000 ft to help make the other flights in the package a little easier to see in the video.)
Carriers in Vnam are all very functional. I have never seen this many carriers working in one theater.
there are at least 17 working carriers to choose from in TE_NEW.
watching this video with all the planes spawning and taking off is awesome! I couldn’t help but notice that RC-5 on deck! One of my favorite new toys from ccc. -
Did you accelerate the footage as well?
I did, that’s why no sound - sorry about that, kind of a lazy way of capturing video
It’s 4x accelerated in game plus 4x sped up in video - the real mission was 2 hours long (which would’ve still been 30 minutes of video without the speed-up!)
I’ll try to do a better video demo when I have some time!Carriers in Vnam are all very functional. I have never seen this many carriers working in one theater.
there are at least 17 working carriers to choose from in TE_NEW.
watching this video with all the planes spawning and taking off is awesome! I couldn’t help but notice that RC-5 on deck! One of my favorite new toys from ccc.I love the Vigie as well! Yeah, it’s an impressive sight - it was actually somewhat more impressive earlier, when I ran the full Alpha Strike launch in just 10 minutes. Unfortunately, I then realized that a few planes would “spawn” wrong and fall off the deck/explode - so to keep it safe, I extended the launch period to 20 minutes instead of 10.
And actually, that reminds me - while the carriers in the mission seem to be working perfectly, I did have a problem earlier where the carriers didn’t seem to want to appear in certain combination (for example, the USS Constellation can be added as a carrier, but when I had it along with the two other carriers in the scenario, I would not be able to choose it as a base for some reason.) It’s not a big issue - but might be worth checking into, I suspect there’s some sort of overlapping ID. That’s why the scenario has Independence in place of the historical Connie at the moment.
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CCIP, sorry, but the question concerns 2D. It’s smooth. I suppose you accelerated the footage in addition of the 32x in the UI.
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CCIP, sorry, but the question concerns 2D. It’s smooth. I suppose you accelerated the footage in addition of the 32x in the UI.
Yep, that’s correct! Sorry for the odd look - yes, the effective acceleration in the video is 768x (64 x 12). That’s why I called it a timelapse - it’s just meant to be a quick snapshot
Falcon comes from an era when just having primitive 8-directional sprites (as opposed to vectors) was common on 2D maps. Not much that can be done about that (although I think it’d be neat if someone made a mod to replace the aircraft silhouettes with NTIDS symbols!) -
Thanks for making this historically accurate TE. Does this TE work with BMS 4.35?
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Thanks for making this historically accurate TE. Does this TE work with BMS 4.35?
No not at the moment. A the moment, I have a 4.35 version that is working, but it needs many fixes for the DB etc. It is a really rough Alpha. Manos is doing a lot of heavy lifting for the theatre. So please be patient, the 4.35 version will be quite a bit of an upgrade over the 4.33 version.
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And I just can’t await to…
I know, Gavin, that you know
With best regards.
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This was a fun theater. Glad to see it getting some attention.