Link 16 things you want in the next update
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please make it like DCS , and thank you in advance.
Ohh boy not the best word choice around here mate
If it is like DCS then its DCS.
Not really a good argument this one.
Cheers
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the external sounds, and no rotating clouds
Just get airborne in sunny weather, you wonāt notice any rotation in clouds :D:nosep:
Sorry, just messing with ya
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Now that SAM systems are a lot less predictable, the ability to order AI wingmen fire their HARMs at steerpoints instead of emitting SAM radars only may be a fine addition.
PS: Weaseling is a lot more fun now. Thank you. -
I canāt help but think about how beautiful and kino videos there could be on Youtube if you could capture gameplay quality footage (and sound) of your mission after flying it. Maybe some kind of an implementation where it would be recreated with ACMI data.
Like so:
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Fixing mouse cursor sensitivity decreasing in the cockpit when FPS is low.
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External camera control updates. Bring more cinematic filming to BMS.
- For External View(0), TrackIR controls camera yaw/pitch instead of position change from focusing object. (Only mouse controls camera position.)
- For External View(0), Add Callbacks for camera to Close to/Leave from focusing object (Maybe already possible by ZOOM AXIS? will check later).
- For External View(0), Add Option to Falcon BMS.cfg to allow camera closing more to focusing object no matter the camera may penetrate 3D model.
- For Eyefly View(Ctrl 0), TrackIR controls camera yaw/pitch but not changing the vector of camera forwarding/retarding. (Only mouse controls camera vector)
- For Eyefly View, allow more precise control of camera forward/retard and yaw/pitch change by mouse. Lowering sensitivity of mouse and mouse wheel control.
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I am blown away with what the devs have given to us, and even as a person in software dev I canāt imagine the work involvedā¦.buuttttt:
Has anyone mentioned JTAC elements yet? :peep: :laser:
Not like in DCS missions which seem to use JTACs everywhere and any thing, but more like what our forces would use in real life of course
Need a duck and run emote.
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@Raptor you are not the only one that asked IFF ā¦:p
The same request was years before ā¦the LINK16 are in a good way ā¦we will see if happened in 3-4 weeksā¦
and i do not agree in āViper more like a playstation machine.ā the good pilot knows to fly with or without LINK16 BUT it is good in modern military simulation to have LINK16 since openās new era in Simulation and new realistic air combat procedures. you know that better.
Well, if we implement L16 (and thatās a big if), we wouldnāt want to make it as if you turned the Avionics to Easy. As with every systems, there are limitations, and they should be simulated. Look at IDM in 4.34 And we still have some way to go there
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Sorry, but you are not very nice Alfred.
ok here is something that will make you feel lucky:
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Since the new radio management system I would love to have āRadio checkā message within the flight , just to be sure AI is listening , both on ground and air.
And a āReady to taxiā message from AI too after cold start. -
Since the new radio management system I would love to have āRadio checkā message within the flight , just to be sure AI is listening , both on ground and air.
And a āReady to taxiā message from AI too after cold start.Good shout, and I think that would easily be doable? Youād just have to have a command that has player voice call āViper1, check Uniformā. All the AI have to do is then call back āViper12āā¦ and not actually ādoā any further code/functions. If theyāre on the wrong freq. (ie, the player is on the wrong freq) then they wonāt hear it and wonāt respond.
Iād like to be able to have to tell AI wingmen to PUSH different presets/freqs. but that is very hands on and would make VAC etc. almost essential. Might be too much for the more casual players.
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Rear seat! Rear seat! Rear seat!
would be a really cool way to teach new people the aircraft and its systems too
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Good shout, and I think that would easily be doable? Youād just have to have a command that has player voice call āViper1, check Uniformā. All the AI have to do is then call back āViper12āā¦ and not actually ādoā any further code/functions. If theyāre on the wrong freq. (ie, the player is on the wrong freq) then they wonāt hear it and wonāt respond.
Iād like to be able to have to tell AI wingmen to PUSH different presets/freqs. but that is very hands on and would make VAC etc. almost essential. Might be too much for the more casual players.
I like itā¦donāt forget ācheck Victorā as well!
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It would be cool in mutli-player, with one player acting strictly as AWACSā¦
didnāt Falcon AF had something similar?
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didnāt Falcon AF had something similar?
Yes, as I recallā¦it was a single set aside under MP. Never tried it, but I like the ideaā¦especially given all the new toys BMS hasā¦IFFā¦hint, hintā¦
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What about an ECM Panel implementation?
I have no Idea what this panel does tough.
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What about an ECM Panel implementation?
I have no Idea what this panel does tough.
Me neither, and I intend to keep it that way. So thatās not going to happen.
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ā¦ I have some guesstimated ideas about it. Rather āsimpleā. But could make it useful.
-> We know that an ECM pod canāt properly jam a very large band of frequencies. Maybe (?) we could restrict the jamming window to a given bandwidth, the larger it is, the less power available. The narrower it is, the more powerful it will be. Just select a sets of per-programmed āmodesā in accordance with the most probable threats ā¦ thatās it. (something like the HAS tables).
ā¦ thoughts.
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ā¦ I have some guesstimated ideas about it. Rather āsimpleā. But could make it useful.
-> We know that an ECM pod canāt properly jam a very large band of frequencies. Maybe (?) we could restrict the jamming window to a given bandwidth, the larger it is, the less power available. The narrower it is, the more powerful it will be. Just select a sets of per-programmed āmodesā in accordance with the most probable threats ā¦ thatās it. (something like the HAS tables).
ā¦ thoughts.
Yes would love to have some assumptions made on the EW part of the sim. We can never know exactly but we can make some assumptions based on the basic concepts.
Sim accurately what we can and make best guesses where appropriate.Going off what we can possibly know I would love to see EW parts attempted to be āsimulatedā even if its a best guess.
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Thats a pretty cool idea DeeJay!
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Thereās some āspeculationā that has been posted to the net elsewhere. IIRC some of that has made its way into a txt file on my HDD somewhere. Iāll see if I can find it again.