4.34 Visor info
-
But there is no 2d pit. U mean static views?
Sent from my SAMSUNG-SM-T818A using Tapatalk
-
Yes. It would be great to have the visor option in the snap pit.
-
I gave it a try in the LV4 F-16 (external) model but it seems that it’s not working correctly.
- I changed the visor model with my model from a closed to an open position. When ramp starting the visor is up for both human and AI. When lowering the canopy the all visors are coming down (AI). But when starting a mission from the taxiway/runway/mid-mission the AI’s visor is still up while the canopy is down.
- When using it with an unchanged visor model the visor will go up when the canopy is closed.
I think the issue is the difference in behavior between ramp start and starting a mission on taxi/runway or mid-mission. I can’t think of a model tweak to correct this at the moment.
-
I need test model for this if possible, please.
-
I need test model for this if possible, please.
I’ll send you a model somewhere this week. :thumb:
-
Check PM or email JanHas please. Issue found and fixed.
-
Jan Hans ought to be on the BMS…why isn’t he?
-
Jan Hans ought to be on the BMS…why isn’t he?
Because I like my freedom to do whatever I feel doing and not be held back by poly limits or textures amount. I have been part of the freefalcon team but I like it better when working solo.
-
… make perfect sens …
And it doesn’t mean that Jan is not contributing to the stock Database!
… (there are already some parts from him BTW …)
-
Because I like my freedom to do whatever I feel doing and not be held back by poly limits or textures amount. I have been part of the freefalcon team but I like it better when working solo.
Yeah Man……!!!
demer
-
M MaxWaldorf unpinned this topic on