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    Custom paint job for my f16?

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    • steveh2112
      steveh2112 last edited by

      maybe this is covered somewhere else but i can’t find it. is there a fairly easy way (easier than using 3ds max which i hate) to make custom paint job for a plane?

      i see all the texture files here
      C:\Falcon BMS 4.32\Data\Terrdata\objects\KoreaObj

      i guess i need to edit the .dds files using something like paint.net?
      Rigs Of Rods How To Edit A Skin HD – [00:45..03:06] 03:06
      — davegamesmaster

      or is there a better way?

      photoshop? http://www.youtube.com/watch?v=T_F_wTt7OsM
      https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

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      • Arty
        Arty last edited by

        yeap that’s it.

        HOT LISTalt text

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        i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB HDD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. & SoftTH. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

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        steveh2112 1 Reply Last reply Reply Quote 0
        • steveh2112
          steveh2112 @Arty last edited by

          i finally found the .dds file that used on the default f16 then you create a TE, for ‘ROKAF 93065’, its 3437.dds (i also found a kangaroo humping a dog, not something you expect to see in Korea)

          when i edit it (the plane, not the kangaroo/dog thing) , how do i know what save options to use on dds? i assume same as the original .dds file but i’m not sure how to find that.

          is there a guide to this somewhere?

          also, i don’t necessarily want to change the default plane skin, how to i add and select a new one?

          thx

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