Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    Cluster bombs

    General Discussion
    13
    29
    1292
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N
      neon67 last edited by

      Hi all

      So I’m now focusing on Air to ground mission and I’m a bit confused about my effectivness with cluster bombs.
      I was used to the nice cbu 97 modelled in DCS, which easily take down a full convoy on its own. But now here on BMS, I am almost using one cluster pro units , even with nice colums waiting to be pounded.

      So which weapons should be put in practice to take down multiple targets ?

      1 Reply Last reply Reply Quote 0
      • I-Hawk
        I-Hawk last edited by

        CBU-97 isn’t modeled appropriately in BMS so don’t expect it to be same as u used to in DCS. For multiple targets the JSOW-A while considered over modeled in terms of damage (relative to an equivalent CBU like the 97), actually it’s doing the kind of damage that is expected from guided sub munitions.

        Moxy 1 Reply Last reply Reply Quote 0
        • Moxy
          Moxy @I-Hawk last edited by

          Hi all

          So I’m now focusing on Air to ground mission and I’m a bit confused about my effectivness with cluster bombs.
          I was used to the nice cbu 97 modelled in DCS, which easily take down a full convoy on its own. But now here on BMS, I am almost using one cluster pro units , even with nice colums waiting to be pounded.

          So which weapons should be put in practice to take down multiple targets ?

          Did you try to experiment with the ‘burst altitude’? Optimum should be about 2000 ft. 🙂

          cptmtge N 2 Replies Last reply Reply Quote 0
          • cptmtge
            cptmtge @Moxy last edited by

            I don’t think burst altitude is actually modeled here as I have seen cbus of all types set at 900ft and jsows hit the ground and explode without any pre-set burst.

            l3crusader 1 Reply Last reply Reply Quote 0
            • N
              neon67 @Moxy last edited by

              How do you modify it ?

              Moxy cptmtge 2 Replies Last reply Reply Quote 0
              • Moxy
                Moxy @neon67 last edited by

                I have seen cbus of all types set at 900ft and jsows hit the ground and explode without any pre-set burst.

                Hmm, that’s weird the last time I tried them they were fine, I mean the ‘bursting’ portion 😉 BTW 900 ft is way too low of a figure try at least 1500 ft. 🙂

                explode without any pre-set burst.

                Do you have the option to do that even!? I mean ‘bursting’ is what the CBU does, right? It does it as soon as it leaves the wing or at a preset altitude AGL.

                cptmtge 1 Reply Last reply Reply Quote 0
                • cptmtge
                  cptmtge @neon67 last edited by

                  keyboard commands change the burst altitude. Look in settings it’s like ctrl-period I forget right now. I usually set it to 900ft but not sure if its working.

                  1 Reply Last reply Reply Quote 0
                  • cptmtge
                    cptmtge @Moxy last edited by

                    yeah I have heard 2000ft too yet the pic I posted above and another elsewhere for JSOW clearly show the APAM (MK20 and CBU87 also) hitting the ground before exploding with no set altitude burst for bomblet dispersion which was set at 900ft. @mookar:

                    Hmm, that’s weird the last time I tried them they were fine, I mean the ‘bursting’ portion 😉 BTW 900 ft is way too low of a figure try at least 1500 ft. 🙂

                    Moxy 1 Reply Last reply Reply Quote 0
                    • Moxy
                      Moxy @cptmtge last edited by

                      hitting the ground before exploding with no set altitude burst for bomblet dispersion which was set at 900ft.

                      Do you explosions or it hits dirt and makes a puff, do you score hits with it?

                      cptmtge 1 Reply Last reply Reply Quote 0
                      • cptmtge
                        cptmtge @Moxy last edited by

                        hits yes though not a lot. And like I-Hawk stated the JSOW is over modeled in the destruction it wreaks yet I will use the best ordinance I got to stem the red tide. 2 JSOW on each side of an armored column will completely destroy it.

                        Mower 1 Reply Last reply Reply Quote 0
                        • Mower
                          Mower @cptmtge last edited by

                          First hand empirical evidence tells me that burst altitude is modeled and makes a big difference in cluster effectiveness. Minimum 2000 feet BA IMHO.

                          GOTS…
                          FalconAF to FBMS Conversion Guide

                          cptmtge C 2 Replies Last reply Reply Quote 0
                          • cptmtge
                            cptmtge @Mower last edited by

                            Yeah you know Mower I do think I have seen the actual burst yet recently watching weapons view per pic above the cbu merely impacts the ground weird I know must be my stuff wrong.

                            Moxy 1 Reply Last reply Reply Quote 0
                            • Moxy
                              Moxy @cptmtge last edited by

                              Yeah you know Mower I do think I have seen the actual burst yet recently watching weapons view per pic above the cbu merely impacts the ground weird I know must be my stuff wrong.

                              Might be a texturing thing.

                              Moxy 1 Reply Last reply Reply Quote 0
                              • Moxy
                                Moxy @Moxy last edited by

                                Hey guys here’s a kicker here - how long does a tank battalion span? 50 vehicles in a battalion (the main element M1A2’s or whatever kind of MBT + a support group) in a line form and 20 m spacing is about 600-700 meters the whole circus. So a single JSOW should area-cover about 150-175 meters which is pretty doable idk 🙂 it might not be so ‘overdone’ in BMS after all 😉

                                (first part)

                                R cptmtge 2 Replies Last reply Reply Quote 0
                                • R
                                  Rich_EXF @Moxy last edited by

                                  Burst altitude certainly is modelled and greatly affects the ‘footprint’ of your CBU and therefore how many kills you can score per CBU. Settings such as 900ft will produce a very small footprint so you won’t get many kills. A burst altitude of anywhere between 2000-3000 ft in my experience gives an optimum effect.

                                  For example, if you look at the length of a column on the recon screen, load up with 8 CBU 87 CEM’s, set BA to 2500ft and spacing to whatever the column length was divided by 8 you can pretty much wipe out the whole column in one pass.

                                  Don’t worry about the CBU’s seemingly not exploding until they hit the ground. I beleive that is simply a graphic model issue and does not affect CBU performance. Enjoy 🙂

                                  Cloud 9 1 Reply Last reply Reply Quote 0
                                  • Cloud 9
                                    Cloud 9 @Rich_EXF last edited by

                                    @Rich_EXF:

                                    Don’t worry about the CBU’s seemingly not exploding until they hit the ground. I beleive that is simply a graphic model issue and does not affect CBU performance. Enjoy 🙂

                                    Exactly. Good post!

                                    C9

                                    cptmtge 1 Reply Last reply Reply Quote 0
                                    • cptmtge
                                      cptmtge @Cloud 9 last edited by

                                      excellent responses all around gents and thank you much!

                                      1 Reply Last reply Reply Quote 0
                                      • cptmtge
                                        cptmtge @Moxy last edited by

                                        yeah but in r/l they would never be in column formation if there was an air threat and would be spread out as much as the terrain allowed in wedge formation as I have served in 2 armored division’s mech infantry batallions. Now of course if they were caught on a hard ball bunched up in columns they would be devastated if the burst is aligned with the column.

                                        1 Reply Last reply Reply Quote 0
                                        • l3crusader
                                          l3crusader @cptmtge last edited by

                                          @cptmtge:

                                          I don’t think burst altitude is actually modeled here as I have seen cbus of all types set at 900ft and jsows hit the ground and explode without any pre-set burst.

                                          In terms of modelisation, as far as I know, a JSOW is a missile, and missiles dont have a “cluster bomb height” damage modification. In the same spirit, damage is made from a theoretical point of impact of the bomb/missile ; if you check the weapons view for a CBU, you will not see it part away and release submunition, only a small puff of smoke at burst alt. . More importantly, at impact, no submunition will explode until the bomb has hit the ground. The reason is : it acts as if it was a regular bomb with a huge damage radius for vehicules, and a different graphic animation.

                                          Remember that Falcon is an old game with shortcomings in terms of modelization. Additions such as JSOW werent thought of at the beginning, its normal for them to behave oddly.

                                          So :
                                          Burst altitude is correctly modeled for cluster bombs. My empirical tests didnt show a lot of difference though. But you should kill 3 tanks per bombs without too much trouble. Pratice in Instant Action if needed, you’ll have all the ammo you need :mrgreen:

                                          1 Reply Last reply Reply Quote 0
                                          • C
                                            Cik @Mower last edited by

                                            @Mower:

                                            First hand empirical evidence tells me that burst altitude is modeled and makes a big difference in cluster effectiveness. Minimum 2000 feet BA IMHO.

                                            yes. column kills are possible with good BA, good seperation, RP # and good lineup. CBU87s are probably one of the most lethal things in the game. if you take full pylons of them you can readily achieve 20+ A-G kills, which is almost impossible with any other weapon system.

                                            they require setup and are hard to use in the dark / against stationary targets because you’re unsure what you’re hitting exactly, but when used well are excellent weapons generally.

                                            it took me about 200 flight hours to notice the CNTL panel on the SMS. i turned burst altitude up once. it was an epiphany.

                                            A-G kills per mission probably tripled on average.

                                            cptmtge schnidrman 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            53
                                            Online

                                            10.5k
                                            Users

                                            21.0k
                                            Topics

                                            348.6k
                                            Posts

                                            Benchmark Sims - All rights reserved ©