Possible bug AGM-65 and ships
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Yeah, the ACMI thing is odd…and I wouldn’t have expected that. That one sounds like an actual bug.
Another thing to try with ground movers is to vary your attack - try head on, trailing, 90 degree abeam, and 45 degree lead and trailing attacks. See what the success rate is there…it should vary, but my guess based on what I’ve read is that it probably won’t. A tank should be about the worst case for throwing heat into the environment I should think…not so much with a light vehicle.
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Last week I’ve had same thought about that, fired 2 GOLF @OSAII , both hit but never detonated , ~8nm. They just disappeared on terminal./impact.
Lock and track were confirmed., … also, debrief said ‘Miss’ …Then I’ve did just a simple test with campaign save… about 1-2 of 4 will MISS. (25-50%)
My guess is, its not a bug … just low PK ? By all means , please, do test more/
There were 4 OSA’s . -2 were stationery , 2 were movingCheers
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We’re seeing the same behavior in the Balkans campaign for 4.34. AGM-65G Mavericks fired well within range 5-8nm on OSA II ships and the majority of them seem to disappear or have no effect whatsoever. No hits, no damage to the ships.
Instead we carry AGM-65Ds now - it takes about 2 Ds to sink an OSA II but at least these 100% track and hit.
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We’re seeing the same behavior in the Balkans campaign for 4.34. AGM-65G Mavericks fired well within range 5-8nm on OSA II ships and the majority of them seem to disappear or have no effect whatsoever. No hits, no damage to the ships.
Instead we carry AGM-65Ds now - it takes about 2 Ds to sink an OSA II but at least these 100% track and hit.
You guys sure that you have not accidentally set the missile for force correlation track ? Check if AREA is adjacent to OBS 7 instead of HOC/COH. AREA has problems
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Hi guys,
I have a similar issue with the AGM-65D.
The missile hits it’s target but doesen’t detonate (observed live in 3D). Happened both against Fan Song and Pat Hand so far.Either unexploded ordnance is modeled in BMS or this is a bug.
In one occasion there was a missile that hit a Pat Hand directly and simply disappeared without explosion.
This missile was launched at the very edge of it’s range and was therefore very slow on impact, but I launched another one later from closer range and it didn’t explode either, so low speed can’t be the issue.
However, I also over-G-ed my Mavericks a before, so if I can break the warhead/fuze on a Maverick by pulling too many Gs and this is modeled in BMS that would be impressive, but I guess that’s not the case.I haven’t seen this often enough to tell exactly when it will happen, but it only seems to happen on direct hits.
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Breaking weapons due to prelaunch manveuvering is modeled. If that includes Mavericks I don’t know.
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Breaking weapons due to prelaunch manveuvering is modeled. If that includes Mavericks I don’t know.
It is, but the missile does not launch. MAL is replaces RDY on the weapon status if the pickle button is pressed.