Instructing a LOD to use a different .dds number
Please forgive me if this has been asked before. I am trying to figure out how to instruct a given LOD to use a different .dds texture number than default… for instance, by appending an entirely new texture and telling a LOD to use it instead of the one allocated to it by default (in order to overcome certain problems when two or more LODs use the same texture file). I have already experimented and opened a LOD with a Hex editor, but am unable to find the correct entry. Can LOD Editor be used for this purpose? If so, how?
Thanks in advance!
Raptor last edited by
Hi m8, follow these:
Normal > Edit > 1 (and at the end repeat these for 2/3/4 etc lods) > Edit LOD > right mouse click on the yellow markbox, the root lod tree > a new window opens named Node - Root > click on Textures, another window opens named LOD Texture Data > select (highlight) the texture number you want to change by double clicking on it, it will show this number above the Change field > type the new skin texture number and hit change > Accept (window closing) > Accept (window closing) > SAVE (IMPORTANT: wait a couple of seconds to update the lod, depanding the lod size might take up to 5-8 seconds, if you accidentally try to click anything LodEditor might crash, so don’t click on anything and just move the mouse cursor inside the 3D model area, when you see the coordinates moving as per your mouse movement then it is safe to proceed) > GoTo > Parent record > repeat the process for the rest LODs (2/3/4 etc) > when ready hit update and exit lodeditor > copy the new skin with the new number to the proper folder depending the theater (default Korea is at C:\Falcon BMS 4.32\Data\Terrdata\objects\KoreaObj) and you are ready to go. Either fire up again lodeditor to view the change or enter BMS Tactical Reference to view it.
Don’t be scary with all that long answer, after a couple of times you can finish such a change in a couple of minutes.
Thank you, my friend, that did the trick!
APOLLO 11 last edited by
Thanks Raptor!!! Correct instructions!!!Would never find it without your help!!!
While we’re at it… you wouldn’t know how to change an object’s name so it appears differently in the Dogfight selection screen, TE Builder/TE/Campaign, etc. (and also in the TacRef), would you?
Raptor last edited by
Yes I do m8
I will try to finish the documentation of such details through vacations, stand by.