Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki

    Modelling Organisation

    Community Mods & Tools
    48
    136
    22209
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • WaveyDave
      WaveyDave last edited by

      Required Models

      Listed below are the models that are required for the Korea theatre and a record of who is working on the model.

      Parent numbers listed with a * share a parent with another object.

      Aircraft

      | Name | Modellers | Texture |
      | IL 76 | | |
      | IL 78 | | |
      | MiG 19 | | |
      | MiG 17 | | |
      | MiG 21 | | |
      | A-10 | | |
      | C-17 | | |
      | F-14 | | |
      | F-4 | | |
      | SU 15 | | |
      | SU 17/20/22 | | |
      | SU 25 | | |
      | SU 27 | | |
      | TU 160 | | |
      | TU 22 | | |
      | UH 1 | | |

      Vehicles

      Blue Forces

      | Name | Parent | Modellers | Texture |
      | 155 Gun | 989 | | |
      | M113 | 226 * | | |
      | M109 | 225 | | |
      | M48A5 | 831 | | |
      | LAV-25 | 222 * | | |
      | M3A3 | 244 * | | |
      | K200-AD | 990 | | |

      Red Forces

      Objectives and Features Model RequirementsLODsNode Types

      | Name | Parent | Modellers | Texture |
      | ZSU-23-4 | 879 * | | |
      | ZSU-57-2 | 1220 | | |
      | M-1975 | 832 | | |
      | MDK-2-D TBH I don’t know what this is. | 227 | | |
      | Fire Can | 1593 | | |
      | ACRV | 226 | | |
      | BTR-60 | 213 | | |
      | VTT-323 | 226 | | |

      | Type | Description |
      | 9 | Textured unlit |
      | 20 | Textured, Lit |
      | 21 | Textured, alpha |
      | 22 | Render To Texture for cockpit displays (texture 9999) |
      | 23 | Glow, runway lights |
      | 25 | Glass |

      DamagedAircraftVehiclesFeaturesDestroyed AircraftVehicles FeaturesTexturesAircraftVehiclesFeaturesWeaponsPoly CountAircraft VehicleFeatureWeaponsTeam workSubmissionAgreementWIP ThreadLack of updatesToolshttps://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS Helpful Links https://www.benchmarksims.org/forum/showthread.php?7712-PinkyandBrains-Beginners-guide

      1 Reply Last reply Reply Quote 0
      • PL_Harpoon
        PL_Harpoon last edited by

        Sticky request…

        DANNYCOH Dunc 2 Replies Last reply Reply Quote 0
        • DANNYCOH
          DANNYCOH @PL_Harpoon last edited by

          Dave you wrote “Where possible place multiple features on one 2038x2048 texture”.
          Did you mean 2048x2048 ?

          1 Reply Last reply Reply Quote 0
          • Dunc
            Dunc @PL_Harpoon last edited by

            @PL_Harpoon:

            Sticky request…

            Done.

            1 Reply Last reply Reply Quote 0
            • Ratty
              Ratty last edited by

              @WaveyDave:

              Vehicles

              Both the normal and destroyed models will use the same texture. Where possible models from the same unit should be places on a single 2048x2048 texture. It should be possible to include at least 4 vehicles on a texture this size.

              Just to add. I cannot stress this enough. Please if your doing ground vehicles, do ones from the same unit and map them all to ONE texture where possible. This is that when they are rendered the GFX engine only has to load ONE texture to render several vehicles. This is possibly the biggest FPS hit in rendering ground vehicles is to have to load multiple textures.

              Cheers

              demer928 1 Reply Last reply Reply Quote 0
              • demer928
                demer928 @Ratty last edited by

                Wavey,……PM me,Please…

                Me Think’s you missed something there in the code,compared to the DB’s.
                AND I would like to see it slowed down abit now.B4 we go AGAIN….“Head over Heel’s” so to speak.

                I’ll put it more precise for us:
                Sharing CT’s in Falcon is a NoNo in Falcon,though you can from a Modeler’s view point. You WILL run into a problem when the AirTaskingManager or GroundTaskingManager…or the NavalTaskingManager run’s into it.

                demer

                ccc1tw WaveyDave 2 Replies Last reply Reply Quote 0
                • ccc1tw
                  ccc1tw @demer928 last edited by

                  Glad to know WD is in charge of model stuff.

                  For old lods, a LE trick to fuse multiple skins into one.
                  http://tactical.nekromantix.com/forum/viewtopic.php?f=12&t=22524

                  For models i can offer, all in the zip. ya know.

                  now some random thoughts…

                  • Glad to hear Pinky is working on mig23!
                  • A-10 model by BMS? isn’t it Sundevil’s model?
                  • Mig-19 ? i think Pumpyhead’s modell is very good - just need some cool air inlet/vent fairings.
                  • B-1… ya…so does B-52. say, for “more realistic” korea-centered DB…you need some PRC models.
                  • for ground vehicles…feel free to check my lod zip… hope it be of some use.
                  Bonedust 1 Reply Last reply Reply Quote 0
                  • Bonedust
                    Bonedust @ccc1tw last edited by

                    Took the pay raise after all eh Dave…:mrgreen:

                    Good stuff buddy.

                    1 Reply Last reply Reply Quote 0
                    • WaveyDave
                      WaveyDave @demer928 last edited by

                      @demer928:

                      Sharing CT’s in Falcon is a NoNo in Falcon,though you can from a Modeler’s view point. You WILL run into a problem when the AirTaskingManager or GroundTaskingManager……or the NavalTaskingManager run’s into it.

                      demer

                      I have identified shared parents not shared CT’s. These are what have been there for a long time, I didn’t create the sharing myself, just documenting what is there.

                      Regards
                      Dave

                      PinkyandBrain 1 Reply Last reply Reply Quote 0
                      • PinkyandBrain
                        PinkyandBrain @WaveyDave last edited by

                        Hey everybody…

                        Dave just to be sure… you really meant 30.000 triangles not polygons? Because we’ve been talking about polygons all the time 😉 30.000 triangles would be 15.000 polygons!

                        Oh and i’ll start a WIP thread ASAP! Now i got some things sorted out at work there’s some spare time again 😉

                        I’ll keep ya posted!

                        PumpyHead ZELEGEND WaveyDave Krause Adonis 6 Replies Last reply Reply Quote 0
                        • PumpyHead
                          PumpyHead @PinkyandBrain last edited by

                          @PinkyandBrain:

                          30.000 triangles would be 15.000 polygons!

                          Not unless the polygons have 7 or 8 sides. 😉

                          Looking forward to the Mig progress.

                          1 Reply Last reply Reply Quote 0
                          • ZELEGEND
                            ZELEGEND @PinkyandBrain last edited by

                            After a period of inactivity, it would be useful if new devs could easily “grab the baton”.

                            Perhaps we should have a file upload area so those working on the models have permissions to checkout files and check them back in again?

                            1 Reply Last reply Reply Quote 0
                            • WaveyDave
                              WaveyDave @PinkyandBrain last edited by

                              @PinkyandBrain:

                              Dave just to be sure… you really meant 30.000 triangles not polygons? Because we’ve been talking about polygons all the time 😉 30.000 triangles would be 15.000 polygons!

                              Yes I do mean triangles. Polygons can have many sides and vertices and as such make it difficult to define a useful value.

                              http://en.wikipedia.org/wiki/Polygon

                              My Tornado was around 15k triangles so 30k should deliver something very nice.

                              Regards
                              Dave

                              ZELEGEND 1 Reply Last reply Reply Quote 0
                              • ZELEGEND
                                ZELEGEND @WaveyDave last edited by

                                What are the polycount limits for lower-level LODs?

                                Cheers,

                                PinkyandBrain 1 Reply Last reply Reply Quote 0
                                • PinkyandBrain
                                  PinkyandBrain @ZELEGEND last edited by

                                  Usually every LOD should cut the polycount by half…round about!

                                  Thanks for pointing that out again Dave!

                                  Buzzz 1 Reply Last reply Reply Quote 0
                                  • Buzzz
                                    Buzzz @PinkyandBrain last edited by

                                    Again, for information, here are the data for the Mirage 2000-D LODs

                                    LOD0 : 30413 triangles :

                                    • 27579 x ptype 9 –> use as many ptype 9 triangles as possible
                                    • 16 x ptype 13
                                    • 160 x ptype 20
                                    • 574 x ptype 21
                                    • 2084 x ptype 25

                                    LOD 1 drops to around 6000 tris at 100ft
                                    LOD 2 : 700 tris at 500ft and you hardly notice it
                                    LOD 3 : 70 tris at 2000ft
                                    LOD 4 : a single pixel

                                    If you stick to that, there shouldn’t be any problem and LOD levels will be unnoticed.

                                    1 Reply Last reply Reply Quote 0
                                    • Krause
                                      Krause @PinkyandBrain last edited by

                                      Wavey: is there anyway you can prepare a guide for the BMS wiki (bmswiki.com) on how to import models into the game? It would greatly speed up things.

                                      I would be more inclined to help contribute models to BMS if I knew how to see them and test them in game.

                                      Davicico 1 Reply Last reply Reply Quote 0
                                      • Davicico
                                        Davicico @Krause last edited by

                                        Ok, i have started with the Mig-19, at this time i have done the fuselage. As soon i have it more complete i will open a new thread and upload some Renders 😉

                                        Salu2!!

                                        WaveyDave 1 Reply Last reply Reply Quote 0
                                        • WaveyDave
                                          WaveyDave @Davicico last edited by

                                          @Davicico:

                                          Ok, i have started with the Mig-19, at this time i have done the fuselage. As soon i have it more complete i will open a new thread and upload some Renders 😉

                                          Salu2!!

                                          Thanks you, looking forward to the renders.

                                          Regards
                                          Dave

                                          Sphynx 1 Reply Last reply Reply Quote 0
                                          • Sphynx
                                            Sphynx @WaveyDave last edited by

                                            What about the Red Heavys?
                                            Tu-95, Tu-16, Tu-22, Il-74/76/78, etc…
                                            They could need an update too, no?

                                            molnibalage WaveyDave 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            35
                                            Online

                                            9.3k
                                            Users

                                            19.5k
                                            Topics

                                            329.8k
                                            Posts

                                            Benchmark Sims - All rights reserved ©