Vietnam 4.34 lite
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Here is conversion using kto 4.34 dB.
http://www.mediafire.com/file/g6wg07ixgge5ri0/beta_Add-On_Vietnam_4.34_lite.rar/file
And latest work from Manos1981
Im giving up…. Whatever i do doesnt seem to work so i will share the terrain files for anybody else want to try something also for the real authors of the theater feel free to use the terrain anyway i ised a lot of stuff from the original
I include inside the tiles/texture.bin i used and a save.0 with no units using the default settings of the theater i only moved a bit the Airbases as i had placed the tiles for them.
Feel free guys! I might continue to try as well but i dont have anymore patience to do it right now. maybe in the coming week that i will go to my parent’s place for vacation i might find the sweet spot…
Here u go: http://www.mediafire.com/file/p5kfvj1vj9nar61/Terrain.rar/fileCheers!
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Great !
For some reasons , I couldn’t have this theater working before . I hope I’ll be able to play there, now .
Many thanks, Eddropper !
-EDIT- Fantastic !!! All is working fine now ! eddropper, you Old Sorcerer too bad I can’t thanks another time
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Hopefully a starting point for further dev by anyone later.
Sooo much cool units in 4.33 dB, means sooo much work to catch up.
And bms is on u4 already atm, so I can see why committing to dB work is a chin scratcher.I just post this to keep theAter going …
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Thank you.
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Great job.
A good start for further modding.
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Oh what a beutiful sand box this theater can be Thanks !!!
I assume that copying the stock DB files in objects folder and making the adjustments in the .tdf file will work right? or whatever someone needs it can be copied without a problem to the theater foder right? -
Right.
To further develop it, you would just drop in the dB and adjust tdf. -
hi Manos,
Vnam mod needs your phantoms (all variants) and Mig-17! hurry up!
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hi Manos,
Vnam mod needs your phantoms (all variants) and Mig-17! hurry up!
U can always download the Highpoly ones they are free to download as for C starrats had e version in original Nam db…. Low poly Phantoms are probably be in .35 so after the release of it i can share some skins or whatever, till then sorry but i cant
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Though… i think i can share the C version
Here u go: -
Uh oh…. something is on the move, and ‘someone’ made it happen.
Thanks a lot for sharing your hard work, bros, and well done.
Stay safe. Oh, I was almost to forget: would you need to have it tested, perhaps? I’d do that gladly. With best compliments and regards.
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Hey Manos, just FYI: the gun-pod .lod is reversed, loads on HP backwards. Pic in MiG-17 thread… Tried to rotate it myself, but becomes corrupted when saved.
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Hey Manos, just FYI: the gun-pod .lod is reversed, loads on HP backwards. Pic in MiG-17 thread… Tried to rotate it myself, but becomes corrupted when saved.
Yeap just checked… but where did u get the skin? I got FG tailcode and FP as afar as i remember inside
EDIT: Ok sorry i just saw the whole message in the other thread…
EDIT2 : Its just a matter of normal shading for some reason. if you hit calculate normals it fixes it. But thanks for the heads up i fixed it and re-uploading now
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Thanks for the tip! I’ve been fighting with corrupted .lod conversions for years over this issue… : (
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Hoody-Hoo! She rides! F-4J (UK) from my Falklands Mod:
Again: Rager’s F-4J, Manos’s SUU-23A and Sparrows and BMS 'Winders…
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Hoody-Hoo! She rides! F-4J (UK) from my Falklands Mod:
https://i.imgur.com/ycOLYTN.jpg
Again: Rager’s F-4J, Manos’s SUU-23A and Sparrows and BMS 'Winders…
You gonna make me do conversions now to Navy Phantoms as well…. .
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I’m not, you’re stuff is too high-poly to convert to FF. Looks pretty, tho… : P
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Some one has to really get deep into this gem of a theater. It needs some love specially in Objectives,Links and other stuff regarding the ground movement. Theres a lot of issues. I know its just a beta but come on people lets do it all together we can achieve something i guess
Im trying some stuff by doing a “modernized” campaign give that this version has the stock KTO db and i run ito serious issues with objectives. Probably some of the tiles need re-work or re-placinng cause the links are there and if the unit is “forced” to go by human control it will.
Starrats is nowhere to be found to continue here i hope he’s ok at least and nothing bad happened to him. So lets gather guys and make this theater better and viable :).
I really have no knowledge of Terrain Editor and how to fix things if i had i would.Cheers
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Im trying to do what ever i know to make a good “modernized” campaign for it but the linking betwwen objectives is broken, i did edited and fixed few of them (not really have the patience to do more) and somehow the units move towards the asigned objective without being human controlled. Therefore there are links between objectives that units get stuck in the middle (probably “path” problem?) not knowing where they wanna go. Tried everything but as soon as the engine tells them to go there its finished. I even tried to fix the paths my self still the same issue… I tried auto linking the objects then the things get worst units tend to go away from the Flot reather fighting and still the problem stuck in the middle exists… Ill thank Dado for the conversation we had in discorg to help me out fixing some stuff with the theater with terrain editor
Please all you theater gurus give us some of your knowledge or give this theater some love please! Even how it is lite with stock KTO db…Cheers
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what’s wrong with this mod? i use TE builder to test road network, place several tank battalions, order them to move/check road networks at 64x time compression.
my test shows GUs can move freely in Vietnam - from mid portion to Honei area.