Double dragon victory conditions
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The trigger file of the campaign says that i have to capture 4 specific cities for a combined ROK/DPRK victory (which i have) and also that PRC strength must be 1/10 the strength off allied forces. The last part confuses me a bit. This 1/10 strength refers to ground vehicles specifically? Also, 1/10 less than ROK or ROK and DPRK combined?
(I posted this in the korea theater forum but got limited views and no response so I am trying here for higher visibility)
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Let me ressurect this post, because I have the same question…. My team is almost taking Pyongyang, All others goal cities already ocuppied. However, many Chinese forces strength are tie to tie whith blue ones (Supply, Air defenses and air fields for exemple). I am having problem to figure out what this 1/10 ratio means excatlly and how to check it.
Maybe the Mission Commander could provide the answear?Thanks guys
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I just found a thread from Dremer928 about *.tri file wich holds the answear:
True if force ratio is of the right ratio. - type is A for current aircraft, G for current ground vehicles, N for current # of ships, anything else is aircraft + ground The number is calculated for the given team and the opposite team. Then the ratio is (team # * 10) / (opposite number) which to be true must be greater/less than or equal to the number:
#IF_FORCE_RATIO [type] [team] [opposite] [G|L] [number]And this is the Event #16 from Double Dragon tri file:
// Event #16
// DPRK wins independently
// Only if DPRK forces own P’yongyang, Wonsan, Koksan, Changyon, Chongjin and Tan-tung
// Or
// Combined NATO and DPRK forces win if P’yongyang, Wonsan, Koksan and Changyon is
// captured in less than 10 campaign days and PRC strength is less than 1/10th
// that of Allies forces. An unified Korea will be formed
//
#IF_EVENT_PLAYED 16
#ELSE
#IF_CONTROLLED 6 A 260 404 694 428 492 1074
#PLAY_MOVIE 124
#PLAY_MOVIE 125
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ELSE
#IF_BORDOM_HOURS 240
#IF_FORCE_RATIO G 5 6 L 100 (My guess: Ground forces from team 5 (China) by 6 (Combined Nato) less than 100/10)
#IF_CONTROLLED 2 A 260 404 694 428
#CHANGE_RELATIONS 6 2 1
#PLAY_MOVIE 120
#PLAY_MOVIE 123
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
// End
#ENDSCRIPTI understand that DPRK is not part of combined NATO, so the Red’s cannot help with their units for this calculation.
Hope it helps
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I just found a thread from Dremer928 about *.tri file wich holds the answear:
True if force ratio is of the right ratio. - type is A for current aircraft, G for current ground vehicles, N for current # of ships, anything else is aircraft + ground The number is calculated for the given team and the opposite team. Then the ratio is (team # * 10) / (opposite number) which to be true must be greater/less than or equal to the number:
#IF_FORCE_RATIO [type] [team] [opposite] [G|L] [number]And this is the Event #16 from Double Dragon tri file:
// Event #16
// DPRK wins independently
// Only if DPRK forces own P’yongyang, Wonsan, Koksan, Changyon, Chongjin and Tan-tung
// Or
// Combined NATO and DPRK forces win if P’yongyang, Wonsan, Koksan and Changyon is
// captured in less than 10 campaign days and PRC strength is less than 1/10th
// that of Allies forces. An unified Korea will be formed
//
#IF_EVENT_PLAYED 16
#ELSE
#IF_CONTROLLED 6 A 260 404 694 428 492 1074
#PLAY_MOVIE 124
#PLAY_MOVIE 125
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ELSE
#IF_BORDOM_HOURS 240
#IF_FORCE_RATIO G 5 6 L 100 (My guess: Ground forces from team 5 (China) by 6 (Combined Nato) less than 100/10)
#IF_CONTROLLED 2 A 260 404 694 428
#CHANGE_RELATIONS 6 2 1
#PLAY_MOVIE 120
#PLAY_MOVIE 123
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
// End
#ENDSCRIPTI understand that DPRK is not part of combined NATO, so the Red’s cannot help with their units for this calculation.
Hope it helps
Hmm, interesting. Still, I couldn’t get the campaign to finish. I even used mission commander to remove all PRC battalions and still no victory. Has anyone that finished the campaign actually ever achieved a unified korea victory?
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I checked the saved3.tri file. This will show over EVENTS tab in Mission Command. Althought I have achieved some #Events listed there, the MC shows that none of them has been activated. So, I guess, there is a problem with the program reading the file or with the file itself. I don’t know. But it means the win parameters within the TRI file will not be read and the victory never be achieved.
I am too noob to even try to make any assumption, so I am leaving this to the more advanced guys.
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Sounds very similar to the Bear Trap campaign issue of all victory conditions met but campaign will not end. Good luck on getting help with campaign issues as my experience has shown me you will not get any form of answer to solve this issue or any other issues related to campaign problems from a tech support specialist.
I will use these threads as an example as my prediction of the outcome I suggest.
https://www.benchmarksims.org/forum/showthread.php?36487-Bear-trap-completion
https://www.benchmarksims.org/forum/showthread.php?39250-Campaign-stopped-in-its-tracks
https://www.benchmarksims.org/forum/showthread.php?36321-Logbook-Issue
https://www.benchmarksims.org/forum/showthread.php?39378-Won-campaign-is-registered-as-Stalemate
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yep, I see your point. Maybe in 3 or 4 weeks… Who knows
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Wow, legal actions are to be taken, all needed evidences are here.
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Beginning to sound like a “you are inferior, and will never defeat us” PsyOp agenda to me . . . .
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Wow, legal actions are to be taken, all needed evidences are here.
Just to provide one more: I just finished Rolling Fire and the #16 event has been triggered (as showed below). I got the DPRK surrender NEWS but just a tie in my logbook. Of course the fun is not the logbook but the campaign itself. However, would be nice to have the medals and wins marked in the logbook without the help of logbook manager, as it is meant to be.
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I think the event code is not correct, there is a #ENDIF too many in the beginning and one missing at the end
#IF_EVENT_PLAYED 16
#ELSE
#IF_CONTROLLED 6 A 260 404 694 428 492 1074
#PLAY_MOVIE 124
#PLAY_MOVIE 125
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ELSE
#IF_BORDOM_HOURS 240
#IF_FORCE_RATIO G 5 6 L 100 (My guess: Ground forces from team 5 (China) by 6 (Combined Nato) less than 100/10)
#IF_CONTROLLED 2 A 260 404 694 428
#CHANGE_RELATIONS 6 2 1
#PLAY_MOVIE 120
#PLAY_MOVIE 123
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
// End
#ENDSCRIPTThis will make #IF_CONTROLLED 6 A 260 404 694 428 492 1074 the only winning condition
To satisfy the condition set for the ratio you don’t need to destroy any vehicles actually, L 100 means RATIO less than 100. Example team 5 has 100 vehicles and team 6 has 100 vehicles, that will result in a ratio of 10 ( (100*10)/100 = 10 10<100 TRUE)PS if you want to have the 1/10th condition change the L with G #IF_FORCE_RATIO G 5 6 G 100
PPS I correct myself, there are no #ENDIF too many, just in the wrong position.
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This #ENDIF issue would explain why none of the events has been triggered when I checked it in Mission Command. :twitch:
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#IF_BORDOM_HOURS 240 may be to high, forgot to mention it earlier. I would change it with #IF_CAMPAIGN_DAY G 9
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I think the event code is not correct, there is a #ENDIF too many in the beginning and one missing at the end
#IF_EVENT_PLAYED 16
#ELSE
#IF_CONTROLLED 6 A 260 404 694 428 492 1074
#PLAY_MOVIE 124
#PLAY_MOVIE 125
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ELSE
#IF_BORDOM_HOURS 240
#IF_FORCE_RATIO G 5 6 L 100 (My guess: Ground forces from team 5 (China) by 6 (Combined Nato) less than 100/10)
#IF_CONTROLLED 2 A 260 404 694 428
#CHANGE_RELATIONS 6 2 1
#PLAY_MOVIE 120
#PLAY_MOVIE 123
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
// End
#ENDSCRIPTThis will make #IF_CONTROLLED 6 A 260 404 694 428 492 1074 the only winning condition
To satisfy the condition set for the ratio you don’t need to destroy any vehicles actually, L 100 means RATIO less than 100. Example team 5 has 100 vehicles and team 6 has 100 vehicles, that will result in a ratio of 10 ( (100*10)/100 = 10 10<100 TRUE)PS if you want to have the 1/10th condition change the L with G #IF_FORCE_RATIO G 5 6 G 100
Tried your edits using my day 10 ten save, did nothing. Please offer a complete code structure to test. Thnx!
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Try this, there were 2 #ENDIF in the wrong position
#IF_EVENT_PLAYED 16
#ELSE
#IF_CONTROLLED 6 A 260 404 694 428 492 1074
#PLAY_MOVIE 124
#PLAY_MOVIE 125
#DO_EVENT 16
#END_GAME 16
#ELSE
#IF_CAMPAIGN_DAY G 9
#IF_FORCE_RATIO G 5 6 L 100
#IF_CONTROLLED 2 A 260 404 694 428
#CHANGE_RELATIONS 6 2 1
#PLAY_MOVIE 120
#PLAY_MOVIE 123
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
#ENDIF
#ENDIF -
Try this, there were 2 #ENDIF in the wrong position
#IF_EVENT_PLAYED 16
#ELSE
#IF_CONTROLLED 6 A 260 404 694 428 492 1074
#PLAY_MOVIE 124
#PLAY_MOVIE 125
#DO_EVENT 16
#END_GAME 16
#ELSE
#IF_CAMPAIGN_DAY G 9
#IF_FORCE_RATIO G 5 6 L 100
#IF_CONTROLLED 2 A 260 404 694 428
#CHANGE_RELATIONS 6 2 1
#PLAY_MOVIE 120
#PLAY_MOVIE 123
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
#ENDIF
#ENDIFNo joy I wonder, does editing the .tri file affect in progress save files?
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Send me the save file
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Send me the save file
This is in day 10. I also have one in day 5 with the proper objectives captured.
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@Master:
No joy I wonder, does editing the .tri file affect in progress save files?
Ok. I run some tests here. Saved files didn’t work.
But I started a new double dragon campaing and the #2 Event has been triggered. So I guess you found the problem luke777. -
Thank you luke777, sasah320 and Master Yoda for your efforts trying to solve this ongoing issue.