Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    Radio Frequencies on BUP controls

    General Discussion
    6
    26
    639
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Blu3wolf
      Blu3wolf last edited by

      @Boxer:

      BUP control head presets are fixed at present and not editable. That’s a limitation of the present implementation.

      @Dee-Jay:

      Like Moort said … 15, 16, 17 or 18 … whatever you want. (but as a convention, we are used to use 15 as “standard” preset for Tower. Important is Frequencies!

      But for info… it is true that IRL, channels assignation are standardized… I will try to retrieve them if you want. They are not the same than in BMS.

      @Red:

      again, the channels do work and can be implemented in BUP
      the manual frequencies don’t work (yet) and are not implemented
      At this time we have 20 presets 1-19 to work with in BUP. these are hardcoded (just like in real) and do not corresponds to the usual 20 radio presets from DTC

      During beta we had some problems making IVC work on all presets but that was a bug.

      So, I have here some standard F-16 Channel to Frequency pairings for a specific wing. I had vague ideas of trying to use them for their intended purpose, but certain functions are not present in BMS as yet (differences between GROUND, TOWER, APPROACH, ARRIVALS, and DEPARTURES, for instance), and others I believe are tied to a specific channel rather than a specific frequency (COBRA being UNIFORM 7 rather than BMS’ equivalent on UNIFORM 13).

      Ive also run into the issue of none of them being accessible from the backup controls.

      Im starting to head in the direction of scrapping most of the UNIFORM standard presets and just using the VICTOR ones. This would mean that my UNIFORM channels would be mostly the same between BUP and UFC. any suggestions?

      1 Reply Last reply Reply Quote 0
      • F
        Frederf last edited by

        I’ve absolutely used B/U UHF to have custom channel-freq pairs, at least for ch15 and ch16. I had ch15 set to Kadena tower and ch16 set to Pusan tower and I could chit chat with them all day without using the UFC. The B/U UHF radio seems to take on the DTC values. I haven’t tried altering ch1-14 though.

        Nothing in BMS should be tied to the channel number specifically. If you swapped the default freqs for ch1 and ch6 for example you should hear own flight only on ch6 and package on ch1 instead of the normal way around.

        If you want chU7 to act like default chU13 then set U7 to 307.300 MHz and it should be “guard” for B/U and UFC UHF.

        Blu3wolf 1 Reply Last reply Reply Quote 0
        • Blu3wolf
          Blu3wolf @Frederf last edited by

          Cheers, will mess around with it a bit then.

          well, guard I understand is 243.000… Anyway. Part of the issue is that I cant change frequency use in BMS either - for instance, channel 7 (uniform) in the list I refer to above is listed as 275.300 - and I can set it to that quite easily, but then AI won’t use that frequency. (Kunsan Tower is listed as 292.300, and is on channel UHF 3… nice to see some frequencies match up! The range frequency for KOTAR is different on there though).

          There is a .cfg setting to define the UI voice comms frequency, but I dont believe the AI take any notice of that.

          Ill give the BUP UHF frequencies a go then, and if I can get BUP frequencies to work then its a start. Still not sure if Ill get UHF frequencies out of this that I want…

          EDIT: Any chances that in the future it will be possible to configure what frequencies the AI uses? say a .ini file with frequency and purpose pairings?

          Blu3wolf 1 Reply Last reply Reply Quote 0
          • Blu3wolf
            Blu3wolf @Blu3wolf last edited by

            So, Ive gotten a couple of useful bits and pieces out of the epublishing AF site.

            Specifically this is what started this thread about the radio frequencies.

            This is the typical layout inside an aircraft shelter at Kunsan. Could be some useful stuff to add perhaps.

            This one is probably much less useful for BMS, but I thought it looked cool anyway so I thought Id chuck it up here.

            This is the typical layout for aircraft parked on the Juvat Flow.

            This the same, for the Panton Flow.

            This one shows taxi flow between the two Flows.

            This shows hot pit refueling taxi flow.

            And this one is a general taxi flow diagram for the base as a whole. Nice to see the typical mission from Kunsan usually follows this fairly closely, although I think Ive been guilty of blocking the ROKAF tree more than once…

            Red Dog 1 Reply Last reply Reply Quote 0
            • Red Dog
              Red Dog @Blu3wolf last edited by

              All that is already reflected by the newest Kunsan charts for BMS
              as for the presets in the BUP, you can’t change them in 4.32 so forget it.
              hopefully fixed in the future 😉

              Red Dog
              Reality if for ppl who can't handle simulation

              Blu3wolf 1 Reply Last reply Reply Quote 0
              • Blu3wolf
                Blu3wolf @Red Dog last edited by

                taking a little poetic license with the frequencies, hey? fair enough.

                when you update those charts, is there an announcement? Id just assumed that the most up to date ones were the ones in my install folder. Guess not…

                Focaldesign 1 Reply Last reply Reply Quote 0
                • Focaldesign
                  Focaldesign @Blu3wolf last edited by

                  Red Dog I see you added ground/departure/approach/scramble on the latest version. I assume that’s eye candy and doesn’t work in BMS? Or am I missing a feature here?

                  Blu3wolf Red Dog 2 Replies Last reply Reply Quote 0
                  • Blu3wolf
                    Blu3wolf @Focaldesign last edited by

                    you can use it…. but the AI/Tower wont join you on it.

                    so basically yes, eye candy, unless you have a human acting as ATC… which is sorta hard to organise given the limited tools in BMS for that sort of thing.

                    1 Reply Last reply Reply Quote 0
                    • Red Dog
                      Red Dog @Focaldesign last edited by

                      Glad you got it Bw 🙂
                      what happens if you click my sig?

                      Fd,
                      We tried them in Mp in the past, and actually it works good enough with a little preparation and out of the box thinking 🙂
                      The good thing is that we actually can avoid the heavy chatter from the AI while we ramp and while we go out of the airspace.
                      Tower is still interesting to build your SA in congested event. but at least once you have enough SA, you can switch departure and at least communicate with your flight

                      So it’s not only eyecandy and can serve some purposes.
                      The hardest thing to coordinate is chocks, QNH & taxi information before you start Rolling. But that’s nothing impossible to do either (remember chocks works on any tower freq)

                      Works great in a full human scenario as well, tbh, that’s the way it’s intended to be used

                      Red Dog
                      Reality if for ppl who can't handle simulation

                      Blu3wolf Focaldesign 2 Replies Last reply Reply Quote 0
                      • Blu3wolf
                        Blu3wolf @Red Dog last edited by

                        @Red:

                        Glad you got it Bw 🙂
                        what happens if you click my sig?

                        It takes me to your interactive map of korea.

                        Red Dog 1 Reply Last reply Reply Quote 0
                        • Red Dog
                          Red Dog @Blu3wolf last edited by

                          the new one with the updated charts, right?

                          That’s where the latest are 😉
                          Always

                          Red Dog
                          Reality if for ppl who can't handle simulation

                          Blu3wolf 1 Reply Last reply Reply Quote 0
                          • Blu3wolf
                            Blu3wolf @Red Dog last edited by

                            so, no option to download them all at once?

                            well, it took a while to download the relevant AFIs from the epublishing site… it will surely be quicker to download plates from the map I guess.

                            out of interest, I also noted from this document that the arming areas at the EOR at kunsan are reversed? The aircraft being armed at EOR should be facing away from the base, rather than towards the runway. The current textures for the arming pads are incorrect 😛

                            Red Dog 1 Reply Last reply Reply Quote 0
                            • Red Dog
                              Red Dog @Blu3wolf last edited by

                              Make sens doesn’t it?
                              At least when you’re at EOR you can check the final approach and not line up with a big C-17 landing 🙂

                              Red Dog
                              Reality if for ppl who can't handle simulation

                              Blu3wolf 1 Reply Last reply Reply Quote 0
                              • Blu3wolf
                                Blu3wolf @Red Dog last edited by

                                er, no? you can see the runway better in this alignment, but you cant see the approach… and if you are lined up at the correct end of the runway, the approach end is the one you are worried about…!

                                I do get that the reason for the alignment of the pads is irrelevant in BMS (letting aircraft with armed forward firing ordnance enter and line up without having to have aircraft taxi in front of them), but its a little irksome. Most of the reasons for Kunsans layout are irrelevant in BMS…

                                Would be cool if this got fixed for the next version.

                                Red Dog 1 Reply Last reply Reply Quote 0
                                • Red Dog
                                  Red Dog @Blu3wolf last edited by

                                  I meant the real one is much better 😉

                                  Red Dog
                                  Reality if for ppl who can't handle simulation

                                  Blu3wolf 1 Reply Last reply Reply Quote 0
                                  • Blu3wolf
                                    Blu3wolf @Red Dog last edited by

                                    So, while I have your attention RD (yknow there was a pretty legendary canine with that moniker in the kimberley region of WA some years back…), how often would you update your published plates for korea?

                                    Im just wondering if I should download them and have a copy, or if I should just download the ones I want from the site before each flight.

                                    Physical copies make life a lot easier.

                                    1 Reply Last reply Reply Quote 0
                                    • Focaldesign
                                      Focaldesign @Red Dog last edited by

                                      @Red:

                                      Fd,
                                      We tried them in Mp in the past, and actually it works good enough with a little preparation and out of the box thinking 🙂
                                      The good thing is that we actually can avoid the heavy chatter from the AI while we ramp and while we go out of the airspace.
                                      Tower is still interesting to build your SA in congested event. but at least once you have enough SA, you can switch departure and at least communicate with your flight

                                      So it’s not only eyecandy and can serve some purposes.
                                      The hardest thing to coordinate is chocks, QNH & taxi information before you start Rolling. But that’s nothing impossible to do either (remember chocks works on any tower freq)

                                      Works great in a full human scenario as well, tbh, that’s the way it’s intended to be used

                                      Ok, PvP I understand, human act is no problem. I was indeed thinking about AI. As one can’t remove chocks when not on tower, nor request taxi, QNH etc.
                                      I thought maybe it was possible to have multiple frequencies set to the same airbase via the database or some bms file so that all the freq.'s actually just make you talk to the tower.

                                      Blu3wolf 1 Reply Last reply Reply Quote 0
                                      • Blu3wolf
                                        Blu3wolf @Focaldesign last edited by

                                        admittedly Id like it if that kind of interactions between pilot and various ground agencies was improved to the level where different channels for ground, tower, approach etc were required in BMS.

                                        Maybe for 4.34?

                                        Id also be interested in how people coordinate comms plans for very large events like that.

                                        Red Dog Dee-Jay 2 Replies Last reply Reply Quote 0
                                        • Red Dog
                                          Red Dog @Blu3wolf last edited by

                                          how often would you update your published plates for korea?

                                          Normally with each major update. next one is 4.33.
                                          unless of course something serious pops up and calls for an update.

                                          Physical copies make life a lot easier.

                                          agreed
                                          i have all mines on a jepp binder for easy access in flight

                                          As one can’t remove chocks when not on tower, nor request taxi, QNH etc.

                                          it’s actually quite simple to overcome that one. Pick a VHF ops frequency that is also a discreet tower freq (not homeplate) and you’ll be able to remove/ install chocks and even get QNH. since it does not change with location but with time in 4.32, you can consider it the regional QNH and you’ll be fine.

                                          Red Dog
                                          Reality if for ppl who can't handle simulation

                                          1 Reply Last reply Reply Quote 0
                                          • Dee-Jay
                                            Dee-Jay @Blu3wolf last edited by

                                            @Blu3wolf:

                                            admittedly Id like it if that kind of interactions between pilot and various ground agencies was improved to the level where different channels for ground, tower, approach etc were required in BMS.

                                            Agree.

                                            It would be “perfect” (much better) if we have separated freq for the:

                                            • Tower (Taxi, takeoff, landing clearance)

                                            and for the:

                                            • “Approach” (GCA vectors at arrival, departures)

                                            … same story for AWACS: would be good to have a:

                                            • “Check In” freq (sort of limited broadcast for all packages, only limited to comm’s related to check in and check out procedures)

                                            and the:

                                            • “Tactical” freq filtering only your package and where only the tactical comm’s should takes place (without hearing the Intra Flight comm’s of others flight of the your package concerning only the flight internal management: fuel check, formation … etc …)

                                            ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                            Blu3wolf 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            51
                                            Online

                                            11.2k
                                            Users

                                            21.3k
                                            Topics

                                            352.2k
                                            Posts

                                            Benchmark Sims - All rights reserved ©