Wingmen fuel consumption editing
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Hi Deejay,Yes i am used to wingmen have a bit more fuel consumption. But in this case difference at end mission is sometimes 4000 + . So i did as mav-jp pointed out and doublechecked the drag and lift differences between OFM and AFM, found that the multiplier values were different. So i will test fly same sort of mission and see if the difference has become less.I expect it because drag was higher for OFM.But i will try even more to nurse my wingmen to not having to over use burners etc.I will report back if it was indeed drag and lift values.Cheers Obi1
Do only long distance route flying for a real comp. AI many many times over use the afterburner during any attack regardless it is AG or AA.
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Yes i am testing with long flights and tried long legs with normal speeds. Also i ask often fuel status too see where differences occur.I am now testflying with the advice from deejay to nurse ai fuel usage and also corrected the drag values. Early in mission and difference until now is 500 between us.It feels as better. Also noticed wingman uses burners and brakes to correct small catchups. That explains the difference we have until now.
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Hi Deejay,Yes i am used to wingmen have a bit more fuel consumption. But in this case difference at end mission is sometimes 4000 + . So i did as mav-jp pointed out and doublechecked the drag and lift differences between OFM and AFM, found that the multiplier values were different. So i will test fly same sort of mission and see if the difference has become less.I expect it because drag was higher for OFM.But i will try even more to nurse my wingmen to not having to over use burners etc.I will report back if it was indeed drag and lift values.Cheers Obi1
Do not hesitate to post / send ACMI so we can see interactions/trajectories.
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Yes i am hesistant because it is not stock bms but modded afm. Test so far is difference 1500. half hour + into flight. I am now thinking this difference that is still left is probably only because of short burner usages by AI wingman used for corrections.The main problem was drag difference and my flying not helping wingman to prevent burners.
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Something really cool happened during my last test that made my falcon day.I was dodging a radar guided missile and my wingman continued to go after the bogeys.After i escaped the missile and wanted to get back into the fight, my brave wingman shouted to me: 'I might need some help here! ’ It made me smile at all the brilliant liitle feats our amazing sim has.And still surprises me with new things after all this time.Cheers Obi1
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The problem (based in my BMS experience) lies on wingmen decide to engage targets usually in the second half stage of a mission when they should conserve fuel and making their way back to base.In many cases they tend to engage targets getting away from flight leader in far distances using AB like there is no tommorow (no fuel management). Other times during RtB wingmen tend to engage, while what they should do is to go and land their plane ( they don’t own that plane…the taxpayers do)!!!A similar problem is the tendency of repeatedly insisting in engaging enemy targets while they have been instructed to rejoin formation for RTB. (have to admit that the problem is less in BMS 4,34 than previous versions but still there sometimes in dense enemy a/c presence). Finally when a wingman is returning to base in a jocker/bingo fuel status he remains in low medium altitude while he should climb high above 25.000_30.000ft in order to minimise fuel consuption (while at the same time maximise remaining flight time and chances for safe recovery in case of engine flame out). Maybe a room for an improvement in AI behaviour here - when fuel drops bellow a certain safe recovery quantity - depending on the distance of the motherbase or alternative runway!
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@APOLLO:
The problem (based in my BMS experience) lies on wingmen decide to engage targets usually in the second half stage of a mission when they should conserve fuel and making their way back to base.In many cases they tend to engage targets getting away from flight leader in far distances using AB like there is no tommorow (no fuel management). Other times during RtB wingmen tend to engage, while what they should do is to go and land their plane ( they don’t own that plane…the taxpayers do)!!!A similar problem is the tendency of repeatedly insisting in engaging enemy targets while they have been instructed to rejoin formation for RTB. (have to admit that the problem is less in BMS 4,34 than previous versions but still there sometimes in dense enemy a/c presence). Finally when a wingman is returning to base in a jocker/bingo fuel status he remains in low medium altitude while he should climb high above 25.000_30.000ft in order to minimise fuel consuption (while at the same time maximise remaining flight time and chances for safe recovery in case of engine flame out). Maybe a room for an improvement in AI behaviour here - when fuel drops bellow a certain safe recovery quantity - depending on the distance of the motherbase or alternative runway!
It’s already the case since 4.33
The AI continuously monitore it’s fuel on the home base at optimum cruise altitude
When he reaches 1000lbs on the airbase it says bingo which means he asks for RTB to the leader
It is your duty as leader to give them permission to RTB. If your don’t answer their bingo call they will stay with you or in combat until running on fumes.
If you miss the call request to RTB , in case you ask fuel state and respond bingo it means you need to say them RTB unless of course you plan a refuel or alternate
In any case if you don’t manage your wingmen they will run on fume and will leave you only on fumes, they might then crash if they don’t find a runway in the vicinity
AI leaders never miss the bingo calls
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I see…that makes sense!! Better flight lead management use is the key for sure… Still I think something should be done to prevent AI to use AB bellow a certain fuel level -despite of what is happening around- just like in real life any normal pilot should do… In many BMS combat scenarios (single player) this would prevent many friendly AI losses…
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@APOLLO:
I see…that makes sense!! Better flight lead management use is the key for sure… Still I think something should be done to prevent AI to use AB bellow a certain fuel level -despite of what is happening around- just like in real life any normal pilot should do… In many BMS combat scenarios (single player) this would prevent many friendly AI losses…
https://assets.rbl.ms/17213785/origin.jpgwe could consider that option indeed
the problem with AI brain, is that this is not really a brain, you need to reach them everyting
Liek maybe it’s better to put AB even low on fuel inc ase you will crash in the maountain nearby LOL
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This issue with AI bad habits seems to happen everywhere…