What is new in 4.35
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
Massive improvement.
Going a bit more in-depth, is the awareness of the AI that you’re coming closer simulated, or is there “just” a trigger at a distance that enables this behavior regardless (refering to dead angle and lack of distance information without visual, here) ?
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Massive improvement.
Going a bit more in-depth, is the awareness of the AI that you’re coming closer simulated, or is there “just” a trigger at a distance that enables this behavior regardless (refering to dead angle and lack of distance information without visual, here) ?
Many things at playn including visual angles , aspect, relative speeds , aircraft types etc etc etc ….
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Massive improvement
Yeah manuals are just scratching the surface
That’s why I started making dev video , I find them more explicit
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
That was fun! It is good to hear your voice and to see you enjoying the fruits of your labor mon ami.
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A.I. beats his master there! Maybe it was Jester himself
Great improvements you made there.
Cheers Obi1
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A short 2 minute edit of a 2 hour ITO flight, 80s style. Hope you like it
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After getting whacked early by an SA-6 in the previous mission, I was out for revenge.
Only this time, we didn’t have the numbers for a large package to fight our way back to the Western Sinai.
2x F-16D-30 with the support of human GCI wind their way across the peninsula to deliver their GBU-15 payload - Maneuvering to avoid threats and attempt to remain untargeted. A great mission, hope you guys enjoy: -
18:21 love it
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John
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Early Hours of a Rolling Fire campaign:
First I would like to say thank you to everyone involved in the making of Falcon BMS, who help out on the forums and who post tutorials on Youtube; your hard work is greatly appreciated. I started with Falcon 3 back in the… 90’s? and to see the progress that has been made has been astounding.
My friend Brenged and I have worked with a lot of COOP sims and have frequently run into connection problems, so to have Falcon just…work every time is pretty amazing!
We have limited gaming time and usually meet up in the early morning on the weekends to run a couple of flights, so we are definitely learning on the job and any tips would be appreciated. People like Prime from Aviation Plus have offered to help us out and we hope to take them up on that offer at some point soon, but any other pointers would be great!
We decided to run a new campaign in Korea in the winter hoping the snow would make ground targets easier to spot (it doesn’t) and to practice some skills before trying a new theater to see if would help to run some skill-strengthening missions (it did). So here are some missions from our first day. Thanks again!
I think this was a bug with the A-G selection because as soon as I switched to the left MFD, it worked! If there was something I was doing wrong, please let me know!
This one went OK, except for my landing:
I am still not sure why I was not able to burn through and get a lock on these guys… I ate a missile for my troubles!
This one was pretty good but for the weirdness of getting the bombs to release upon consent:
Early Hours of a Rolling Fire campaign:
First I would like to say thank you to everyone involved in the making of Falcon BMS, who help out on the forums and who post tutorials on Youtube; your hard work is greatly appreciated. I started with Falcon 3 back in the… 90’s? and to see the progress that has been made has been astounding.
My friend Brenged and I have worked with a lot of COOP sims and have frequently run into connection problems, so to have Falcon just…work every time is pretty amazing!
We have limited gaming time and usually meet up in the early morning on the weekends to run a couple of flights, so we are definitely learning on the job and any tips would be appreciated. People like Prime from Aviation Plus have offered to help us out and we hope to take them up on that offer at some point soon, but any other pointers would be great!
We decided to run a new campaign in Korea in the winter hoping the snow would make ground targets easier to spot (it doesn’t) and to practice some skills before trying a new theater to see if would help to run some skill-strengthening missions (it did). So here are some missions from our first day. Thanks again!I think this was a bug with the A-G selection because as soon as I switched to the left MFD, it worked! If there was something I was doing wrong, please let me know!
This one went OK, except for my landing:
I am still not sure why I was not able to burn through and get a lock on these guys… I ate a missile for my troubles!
This one was pretty good but for the weirdness of getting the bombs to release upon consent:
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_The year is 2021 AD. Korea is entirely occupied by the DPRK. Well, not entirely… One small flight of indomitable Belgian Virtual Tigers still holds out against the invaders. And life is not easy for the North Korean SU-27 squadrons who garrison the fortified airbases of Kunsan, Seosan, Suwon, Kimpo, Kuum-Ni, Sokcho, Kangnung, Pohang and Taegu…
How will our surrounded friends fare against an attack from all sides?_
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First flight on LoriKTO
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got to play with FLCS BIT today…
John.
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Boresighting and Snipering with Mavs
Objective of this mission is to 1st neutralize the two SA-19 threats in the T-80 tank battalion making it safe to attack the other vehicles in the battalion. Loadout is 8 AGM-65 D Mavericks. Boresighting is done without initiating a hand-off. Minimum engagement range, standoff, attacking the SA-19s is 7 miles. After the SA-19s are confirmed being destroyed I reduce my standoff to 4 miles. I make 3 passes to release my mavericks, releasing two in the 1st pass 2 in the 2nd followed by 4 on the 3rd pass.
I plan on making a narrated tutorial of this video when I get the time to do so.
Mission files for this TE are available for download here, https://discord.gg/P7aDYy6kgW
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Full training flight video (with chapters) from a SEAD training exercise with the Shizuoka ANG.
- Airborne, the flight rejoins to wedge (1nm) with seconds element just in trail.
- Arriving at the hold we reform into a 2nm wall and hold until assigned push time.
- Upon push, flight lead expertly maneouvers the 4 ship flight to arrive at our pre-briefed HARM PETSHOTs as the strikes push for their assigned TOT.
- PETSHOTS are followed by reactive shots to ensure suppression of threat SAM radars.
- Once package is Miller-time we rejoin, complede BDA checks are RTB to Kunsan for a 4 ship overhead break.
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Harm TRN TE12 POS & HAS modes finally completed.
Again thanks to
Zipgun
for his very good tutorials.:bowd:John.
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Falcon BMS Official TvT campaign, round IV!
Tonight we were lucky to be joined by a real-world ROKAF F-16 pilot as dash 4, it was a real pleasure to fly with him!
This was from my final flight on Day 1 of the campaign, after WAY too many hours flying DCA over our forces.
Mission was DEAD targeting an SA10 site, unfortunately the 10 had moved and our pre-planned coords were worthless, poor WX over north Korea added to targeting difficulties.
Managed to kill an SA-3 FCR target-of-opportunity and sucessfully hit an Arleigh Burke DDG with AGM-88. Multiple Tornados splashed.
We had a particularly strong team on tonight but I think fatigue got the better of us, (it was very early in the morning). Due to this I was quite passive as lead and I wish I had planned and executed better!
We put in some long hours on Day1 of the campaign as GREENFOR was shorter on pilots than YELLOWFOR so initially we were quite defensive but managed some good gain in the dead of night before the weather rolled in.