Does Vietnam theater work with BMS 4.35?
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Sorry for not being here lately, cught up with many stuff that needs updating so this will take some time… Chuckles if you have even a Beta ready to be out feel free and we see for changes after (thats the easy part i think). I haven’t got the time still to “play” with the db that yu send me but i will… i promise
Mainly issues not having time is that the whole BMS F-4 fleet is being updated also there might be a chance of a new F-4 Cockpit so bare with me a little longer
Cheers!Manos, I could do that. Do you have any USAF skins for the F4E? That would really make my beta release a lot better. I am working on another theatre that I need to finish first, before I can get back to Vietnam. So, you would have at least a week or more to make some skins.
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Manos, I could do that. Do you have any USAF skins for the F4E? That would really make my beta release a lot better. I am working on another theatre that I need to finish first, before I can get back to Vietnam. So, you would have at least a week or more to make some skins.
Usaf there is available in Balkans (or will be soon) AFAIK For the normal E/F model 1 sea Camo and 1 Hill grey… If you want i will try to find sometime to make some for EJ (as said can be used as early E) and DSK (as D) and you can always use my C that i had made available in one thread…
https://www.benchmarksims.org/forum/showthread.php?35365-Vietnam-Theater&p=543862&viewfull=1#post543862 -
Manos, you are a genius. I used your USAF Camouflaged skin for the F Model. BMS Editor took off the AMRAAM and GBU bombs. Now that problem is fixed. I have a few more issues, but your suggestion helped me out quite a bit.
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Manos, you are a genius. I used your USAF Camouflaged skin for the F Model. BMS Editor took off the AMRAAM and GBU bombs. Now that problem is fixed. I have a few more issues, but your suggestion helped me out quite a bit.
When i did the whole batch of Phantoms i did provide the USAF skins to the devs as well but forsomereason they didnt make it to the release… There are my skins anyway The F model is ready for them and the new one will be as well…
Now… I think i have 1 ready somewhere for the D as well i will try to find it and link it to u and i will check 1st if its combatible with DSK If its not im sure it is for the C i provided the link so with a little work in the db you can inject the C in the place of either DSK (for me keep it as Dsk) or to K/M. Some models are not combatible for the skins but i can update them to be for you as EJ for example So all u have to do after that willbeto inject them in the db. For EJ (even though it has the Midas muzzle) A JV tailcode skin or other well known VIETNAM one would be perfectCheers
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When i did the whole batch of Phantoms i did provide the USAF skins to the devs as well but forsomereason they didnt make it to the release… There are my skins anyway The F model is ready for them and the new one will be as well…
Now… I think i have 1 ready somewhere for the D as well i will try to find it and link it to u and i will check 1st if its combatible with DSK If its not im sure it is for the C i provided the link so with a little work in the db you can inject the C in the place of either DSK (for me keep it as Dsk) or to K/M. Some models are not combatible for the skins but i can update them to be for you as EJ for example So all u have to do after that willbeto inject them in the db. For EJ (even though it has the Midas muzzle) A JV tailcode skin or other well known VIETNAM one would be perfectCheers
Manos, do you have a US Navy High Visibility skin for the F-4J or the F-4K?
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Manos, do you have a US Navy High Visibility skin for the F-4J or the F-4K?
I dont unfortunately i can try to make 1 if its not too special… Cause i hate the way that some thing look on current model… I will let u know
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Is there any news about the BMS 4.35 update for the Vietnam theater? Thanks for all your work on this theater.
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Is there any news about the BMS 4.35 update for the Vietnam theater? Thanks for all your work on this theater.
Its getting close. We need to verify the newly rebuilt campaigns work plus some clean up stuff. I had to make quite a few changes to the original attrition campaigns. While the 4.33 campaigns showed promise, I couldn’t get them to work properly in 4.35U1. Thus, I changed the concept. The campaigns are now based on small scale ‘capture the objective’ scenarios where the NVA/VC have occupied various cities, towns and other facilities throughout South Vietnam. ARVN and American Forces must capture all of these objectives in order to win the war. NVA/VC only need to prolong the war too long or make inroads and capture several major cities like Saigon, Peliku etc in order to win. It is not quite exactly like real Vietnam, but it is a reasonable version the fits in the confines of Falcon World.
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Full blown testing has begun.
Bridges destroyed keeps Green out of some main north cities.
Testing more engineers and checking tri.
But look at that movement ! I’m pretty stoked just about that.
More to go still , but it’s OSCAR MIKE. -
Yum yum, just can’t await.
With best regards.