Cockpit dimensions
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When making a new cockpit model for BMS, how does one ensure that the cockpits we make are good to scale in BMS from the inside? For example if I made a F-15C cockpit, then how could I ensure that the cockpit was of the same size as the one default in BMS? I hope my question makes sense, and sorry for the less than stellar english. If anyone can help on this, it will be greatly appreciated:
-What do I measure dimensions from? I.e what is the standard size of a BMS cockpit? XYZ etc.
-How do I port something from blender into BMS? AFAIK .obj is not supported in BMS, but .lod is. Is there a conversion tool?Thanks and (belated)happy new year!
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https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS
But i don’t think there is an exporter for Blender…
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Thanks!! Another question: How do I make sure I am making the cockpit as a good BMS size? i.e are there any specific dimensions I should be following?
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Model in RL dimensions, preferably in decimal feet.
Cheers, :yo:
LS -
When making a new cockpit model for BMS, how does one ensure that the cockpits we make are good to scale in BMS from the inside? For example if I made a F-15C cockpit, then how could I ensure that the cockpit was of the same size as the one default in BMS? I hope my question makes sense, and sorry for the less than stellar english. If anyone can help on this, it will be greatly appreciated:
-What do I measure dimensions from? I.e what is the standard size of a BMS cockpit? XYZ etc.
-How do I port something from blender into BMS? AFAIK .obj is not supported in BMS, but .lod is. Is there a conversion tool?Thanks and (belated)happy new year!
As mentioned lazystone… In Falcon is real scale. 1:1
We use decimal feet for export only.