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    Falcon BMS 4.35 U1 - Incremental Installer

    Scheduled Pinned Locked Moved Releases & Updates
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    • Bad BoyB Offline
      Bad Boy Global Moderator
      last edited by MaxWaldorf

      Ladies and Gentlemen,

      on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW!

      BMS 4.35 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

      U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details.

      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

      Installation instructions (they will be shown as well once you run the U1 installer):

      _DESTINATION FOLDER: Update 1 must be targeted at the original Falcon BMS 4.35 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.35 base installation (choose ‘Manage product updates’), or perform a fresh 4.35 base + U1 installation from scratch.

      CONFIG FILE: U1 does not replace your existing config file.

      Step-by-step details:

      (1) The pre-requirement for installing the update is to have the original BMS 4.35 Setup folder available. That is the one with the blue colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It’s the folder wherever you downloaded and extracted the original BMS 4.35 base installer.

      (2) Note: You need the original BMS 4.35 Setup folder, as U1 is incremental only (like all BMS updates).

      (3) Next, RUN (do not unzip) the U1 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.

      (4) Note: Running the U1 installer will NOT actually install U1! Instead, it will update your original BMS 4.35 Setup folder to include the new U1 data.

      (4) After the U1 installer has finished, it will run the blue colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or update your existing 4.35 base installation by choosing ‘Manage product updates’. U1 will now be shown in addition to the 4.35 base installation.

      (5) After the update, when starting BMS, the version string in the BMS UI will now read:
      Falcon BMS 4.35.1 (x64) Build 23064_

      Here’s the 4.35 base -> 4.35 U1 changelog:

      3DDB (rev 13641)
      -------------------
      Fixed the C17 3D models 
      ------------------------------------------------------------------------
      
      
      Data (rev 13663 -> 13943)
      --------------------
      r13943
      Fixed airbases (critical) - part 2 (final)
      ---------------------
      r13940
      Fixed airbases (critical) - part 1
      ---------------------
      r13919
      Fixed wrong key file descriptions and typos
      ---------------------
      r13909
      Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins
      ---------------------
      r13854
      Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF)
      ---------------------
      r13852
      RTTRemote: updated to v3.3.0.3
      - Implemented network congestion control for RTTServer/RTTClient communication
      - RTTServer can now be configured to limit its maximum bandwidth usage per client
      - Check the RTTServer.ini for the new config option "LIMIT_MBPS"
      ---------------------
      r13831
      RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h"
      ---------------------
      r13823
      Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0
      ---------------------
      r13816
      Fixed MFD fonts
      ---------------------
      r13815
      Adjust key combinations related to the DirectX window behavior
      - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder)
      - Remapping of the following key combinations:
      -- Full / Basic / Minimum / Blank key files:
         Reset Trim	from Alt+Return -> Alt+F1
         Caution Reset from Ctrl+Return -> Alt+F2
      -- Pitbuilder key file:
         TWP Priority	from Alt+Return (now used by Toggle Full Screen) -> Alt+Space
         TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space 
         Seat Up	from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V
         Seat Down	from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V
         Canopy Stop	from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N
         Canopy Open 	from Shft Alt+V (changed with Seat Up) -> Shft Alt+N
         Canopy Close	from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N
         UHF *4*.***	from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M
      ---------------------
      r13813
      Improved a bit the look of gun trail
      ---------------------
      r13810
      Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details
      ---------------------
      r13799
      Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing
      ---------------------
      r13792
      Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications
      ---------------------
      r13774
      Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA)
      ---------------------
      r13770
      Fixed launch sequence for bru-42 and lau-88 rack
      ---------------------
      r13746
      Fixed afterburner glare for all F-4 (was way too strong)
      ---------------------
      r13739
      Fixed F-4M (had an F-16 cockpit)
      ---------------------
      r13734
      Updated TacRef (added new items, updated existing ones, cleanup)
      ---------------------
      r13711
      Rebuilt the Config.exe
      ---------------------
      r13706
      Added new missions set
      ---------------------
      r13687
      Fixed EvalFile.xml file :
      - Fixed "structural" typos (spaces/tabs)
      - Fixed section <eval id="25">which is dedicated for the weapons launch calls : 
      -- Added lots of missing entries (weapons added in DB)
      ---------------------
      r13663
      The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike
      ------------------------------------------------------------------------</eval> 
      
      Docs (rev 543 -> 550)
      -------------------
      r552
      Fixed some typos / mixed up descriptions
      ---------------------
      r551
      Fixed a lot of layout issues - added missing screenshots - added navigation bookmarks
      ---------------------
      r550
      Fixed mixed up descriptions for Parking Break Step Up / Down
      ---------------------
      r549
      Fixed compiler error in Foxy software when trying to DL Cougar_DX.tmj to the Cougar
      ---------------------
      r547
      Updated all device key files - updated all printouts - updated Key File Editor - added BMS Keystrokes - Defaults for Pitbuilder profile - updated Complete Callback List.txt
      ---------------------
      r546
      Some minor tweaks and fixed cross reference links in the Harpoon chapter
      ---------------------
      r545
      TO-BMS1F-16CM-34-1-1 -- Added revised AGM-84 Harpoon chapter (3.7)
      ---------------------
      r544
      Added revised Harpoon chapter
      ---------------------
      r543
      Updated Harpoon documentation
      ---------------------
      
      
      Exe (rev 22609 -> 23019)
      -------------------
      r23019
      Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time
      ---------------------
      r22946
      Fixed Fog beeing applied when camera was above layer  
      ---------------------
      r22945
      Fixed FCR Target Speed and Target closure 
      ---------------------
      r22943
      CTD fix at MP campaign / TE joining.  Fix memory corruption at ObjectiveDelta and Unit Loading  
      ---------------------
      r22902
      Adjusted key combinations related to the DirectX window behavior:
      - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time
      - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time
      ---------------------
      r22846
      - Fixed OFM bouncing at landing 
      - Fixed OFM positioning hiccups when speed is below 10 ft/sec
      - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling
      - "Improve" OFM pitch / braking behavior  
      ---------------------
      r22808
      CTD fix in GetIRFactor : Prevent sensors  re targeting a UNIT after a SIM death
      ---------------------
      r22802
      Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains
      ---------------------
      r22801
      CTD fix in GndAI
      ---------------------
      r22799
      Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it
      ---------------------
      r22794
      Fixed HDR from being applied to some surfaces
      ---------------------
      r22792
      Adjusted key combinations related to the DirectX window behavior:
      - Num Enter is no longer considered
      - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN
      - The toggle for fullscreen now responds to only ALT+RETURN
      ---------------------
      r22785
      Some more CPU optimizations
      ---------------------
      r22784
      CPU optimizations: Postpone rotation of vertices and normals until before the final draw
      ---------------------
      r22781
      More CPU optimization: Change matrix transpose operation to SIMD
      ---------------------
      r22778
      More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math.  Some Monoprints optimizations - Some can be not cheap apparently
      ---------------------
      r22777
      More CPU performance optimizations, especially should help when there are many objects to render
      ---------------------
      r22776
      Fixed AI Jettison AG too soon when engaged by a missile 
      ---------------------
      r22771
      Remove flag "Warning treated as error" from libspeex and libspeexDSP projects 
      ---------------------
      r22770
      CTD fix in FCC : pointer check 
      ---------------------
      r22769
      CTD fix for Launch bar - non F18 type 
      ---------------------
      r22767
      Adjusted Bullseye fonts 
      ---------------------
      r22765
      Fixed ATC bad overhead side 
      ---------------------
      r22764
      Fixed Brakes beeing applied too slowly for Keyboard users when necessary:
      - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active
      - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force
      - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking
      ---------------------
      r22742
      Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable
      ---------------------
      r22704
      CTD fix when theaters are set up so that the sun never rises or never sets (like Nordic in june)
      ---------------------
      r22701
      Fixed clients not having clouds in some cases
      ---------------------
      r22700
      Make sure we dont display Exit menu in MP for other players when one client ejects 
      ---------------------
      r22699
      Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged
      ---------------------
      r22698
      Fixed TaksForce Radars not beeing updated correctly in MP
      ---------------------
      r22697
      Fixed cable not catched on two points landing
      ---------------------
      r22696
      CTD fix in Moon Phase computation
      ---------------------
      r22683
      Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager 
      ---------------------
      r22655
      BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time  
      ---------------------
      r22654
      Activated LEAN when looking backward with natural head option for TIR users
      ---------------------
      r22653
      Fixed AntiIce not impacting FTIT on PW229
      ---------------------
      r22652
      Fixed Canopy beeing closed in Ramp - MP 
      ---------------------
      r22634
      CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined
      ---------------------
      r22633
      Fixed AI poorly engaging with HARM (this is not acomplete  fix which would require 3 to 4 weeks of patience)
      ---------------------
      r22632
      Fixed HARM - AI going into space after launch
      ---------------------
      r22631
      Fixed Wheels that were not blocked fully when antiskid off  / failure and brake pressure applied too much vs RCR
      ---------------------
      r22630
      Make Spawning more robust and run it only on server side
      ---------------------
      r22629
      Fixed AI following leader dying 
      ---------------------
      r22628
      CTD in HARM POS / HAS 
      ---------------------
      r22627
      Fixed AI having difficulties to hit with some LGB's
      ---------------------
      r22625
      Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D
      ---------------------
      r22623
      Fixed Players not being able to be inserted in tanker queue properly 
      ---------------------
      r22621
      Fixed Loss of sound after beeing killed and respawn
      ---------------------
      r22620
      Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed
      ---------------------
      r22619
      Fixed enabling RTT export freezes sim in 3D
      ---------------------
      r22609
      Fixed RTT export freezes
      ---------------------
      
      

      A) The primary distribution method is by TORRENT, as always:

      Falcon_BMS_4.35_U1_Incremental.torrent

         File: Falcon_BMS_4.35_U1_Incremental.torrent
         Size: 12.6 KB
          MD5: 4263211d08056a943a9972a25cb198d3
        SHA-1: 1249cb586625f102032f2d6865df0118e10c7bae
      
         File: Falcon_BMS_4.35_U1_Incremental.exe
         Size: 78.7 MB
          MD5: 0e3be6027b80a117e7a8e7b1aae74235
        SHA-1: ad20d6dde7a0dfce0fca6c56883b8d220ec51fad
      

      B) If you can not use the torrent - please DO try it first! - we will have direct links as a fallback (as soon as the torrent is “stable”):

      https://www.weapondeliveryplanner.nl/files/BMS/Falcon_BMS_4.35.1_Incremental.exe

      https://www.mediafire.com/download/jcxnvixzyviai95

      Please do NOT post alternate download mirrors in the forum if you want to offer a mirror. Give the torrent some time to get stable (won’t take longer than a day). If you want to offer a mirror, please PM one of the mods, they will take care about adding the links here.

      A big THANK YOU to everyone in the BMS development team and to the gents from BILLION SOFT who made this release possible!

      Now download and enjoy! 🙂

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