Wing slot weapon inverted
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Hi All,
I have this wing lod I am working at and got my two fuel tanks on the 2 wingslots visible.
Problem is that on one wing (right wing of the plane looking top down to front), the fueltank is inverted. So the back of the tank is visible as the front side.
Position is okay. Also other left wing is working.My question: what values should I invert on the slot data to make the fuel tank on same spot, but with front side to the front like it should be?
Or can I somehow use the values from left wing and invert some values from that one?Cheers Obi1
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What modeling software are you using?
Also, by inverted do you mean that the normals are inverted or that the tank is facing the back of the plane?
If you are using 3dsMax, mirroring a slot can cause inverted normals. It is better to copy the slot or make a new slot and move it into position.
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I am working in Lod Editor 6.23. I had a wing lod model without slots, so I created slots and took values from the main aircraft lod.
Yes the tanks forward side points to the back of the plane. (exact 180 degrees wrong direction).
I was hoping to be able to solve it by putting some negative sign where I now have positive in this i j k matrix? I assume those values are the direction vector values. I need this vector to point to 180 degrees other side on one axis (guess around the z-axis?)Cheers Obi1
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Ouch, it has been a long time since I have actually modeled in LE. Yes, it does require matrix multiplication, however, try this:
1. Under “i” - X is positive, Y is negative and Z is negative
2. Under “j” - X,Y,Z are positive
3. Under “k” - X is positive, Y is negative and Z is positive.The easier alternative may be to simply copy the left wing slot information into a new node and simply change the Y under “Location” from negative to positive.
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Wow thanks Pumpyhead, this is exactly the answer I hoped for.
I will try these tricks and see how it goes.
Will report back the results.Thanks!
Obi1
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So I got it working now by using your 1,2,3 steps. But I needed something more. Not sure why, seems like my axis behave weird, to lower fuel tank I actually had to raise x location ( I expected z?)
Anyway here are the extra steps needed to make it work:4 i -> z positive
5 k -> y positive
6 location -> x positive -
Okay, in Falcon world things are a bit wonky.
1. The X axis is as expected. Positive to the front and negative to the rear.
2. The Y axis is Negative to port and Positive to starboard.
3. The Z axis is Negative to the top and positive to the bottom.I would highly recommend downloading 3dsMax 2014 (if you can find it still) and adding WaveyDave’s LOD exporter. It makes modeling much easier.
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Sorry to bother you guys again,
So I have the right wing fuel tank now facing correct direction and on correct position. (just like the left wing)
But… It’s a swept wing and it’s right wing fuel tank is only correct when wings are fully swept forward. When wings get swept backwards, the fuel tank goes with its nose to the outside direction following the wing backwards. (stays 90 degrees angle with the wing like with forward swept position)
Left wing works correctly and fuel tank nose keeps pointing forward, but follows the wing going backwards.So my new question, where do i need to make changes and which changes, to keep the right wing fuel tank pointing forwards when the wings sweep backwards?
Is it again in the slot vector and position matrix values or is it an other lod thing?
Cheers Obi1