MidEast theater 128 segments (for 4.35 U3)
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is this version going to work with U3? Just installed that now but I am not certain it will work.
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looks like its working because I can see a new model for the F-16 flight stick, also the green MFDs are gone for block 30.
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@alfred said in MidEast theater 128 segments (for 4.35 U2):
is this version going to work with U3? Just installed that now but I am not certain it will work.
Just now I found out about the release of U3.
Later I will try to check how the theater works. -
@spbgoro
So far so good running U3 in Mideast128. I have found no issues running any TEs under U3, of those I I have made under U2/Mideast128 4.35.2v8. I have not tried to run anything in Campaign or Instant Action or Dogfight.
Regards,
TC2 -
@tomcattwo said in MidEast theater 128 segments (for 4.35 U2):
@spbgoro
So far so good running U3 in Mideast128. I have found no issues running any TEs under U3, of those I I have made under U2/Mideast128 4.35.2v8. I have not tried to run anything in Campaign or Instant Action or Dogfight.
Regards,
TC2Great to hear, i’ll likely wait a week before installing MidEast in U3 but looking forward to it!
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@icer (but Goro too):
I have just upgraded, and fixed, to U3, then I made a severe quick test with those two custom TEs I created for this theater. Just after I tried to fly the campaign.
Nothing to remark, mates - no wonder, here. When the stuff has been made the way it deserves, well, it remains still and there is nothing else to do, you know. Just to improve its contents further, maybe, but this is another matter.
Well done, dear Goro, and compliments once again.
With best regards.
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Ah, one more thought:
I guess that the conclusion above might be reasonably applied to all those theaters released or updated according with the U2 standards as well.With best regards.
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was just wondering if the night vision is too exaggerated because at the start of the engine nothing on either console is visible, not even the wings. Given that all objects radiate in the IR range there should be some visibility.
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@alfred I experienced the same. I have had to skip ramp start and start from taxiing
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@zamcesarc either change für Ambient Light setting in cfg file. Other than that use the keyboard commands to set Main power to battery and then spotlight on.
Default binds are
Battery switch up is Shift+Alt+W Spotlight is Shift + S -
I did the second, key combination to turn on Batt then spotlight.
But what if there is a dogfight at night? the ground doesn’t look clear either -
@alfred said in MidEast theater 128 segments (for 4.35 U2):
I did the second, key combination to turn on Batt then spotlight.
But what if there is a dogfight at night? the ground doesn’t look clear eithersounds like you should use your instruments for IFR conditions
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@alfred said in MidEast theater 128 segments (for 4.35 U2):
But what if there is a dogfight at night? the ground doesn’t look clear either
a dogfight at night is generally a bad idea IMHO
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Good morning (or so), dear Goro.
For my native curiosity only, and also if all is currently going fine as well, may I ask if, after U3 released, would we expect this theater to be updated too?
(even if something is telling me that you are already at work on this too, among all the other matters, of course)Thanks in advance and with best regards.
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@jackal said in MidEast theater 128 segments (for 4.35 U2):
Good morning (or so), dear Goro.
For my native curiosity only, and also if all is currently going fine as well, may I ask if, after U3 released, would we expect this theater to be updated too?
(even if something is telling me that you are already at work on this too, among all the other matters, of course)Thanks in advance and with best regards.
Hello Jackal.
Now I am waiting for the SU-22 model from Luke 777 to be ready. For integration into the theater. Then there will be an update. -
@SpbGoro. And All,
I have been working to update airbase names in Balkans Theater, and during that project, I found that since 4.35, we are no longer “slot-limited” on airbase frags! That means I can add as many additional airbase frags as we need, allowing me to do proper renaming of every airbase in Mideast128 Theater! I won’t do the airstrips - they’ll remain “generic” by country, but when I finish Balkans, I will do all Iraqi, and Iranian (and any Coalition airbases that were left out) airbase names for Mideast128. Estimate 2-3 weeks to complete this work.
Regards,
Tomcattwo
(VoiceClone) -
Thank you very much Tomcattwo. Some of the airstrip need major work and it’s a waste not to take advantage of them in offensives. For example Turaif airstrip which in real looks well constructed compared to the one we see in the theater.
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Soon will be added new campaign “Iraqi Freedom”.
It will be possible to use aircraft with modern weapons.
PS.
D-20 arty by CCC1tw
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great news, thank you indeed. I am really looking forward to Iran theater where we use modern jets & weapons. Will that be added here too?
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@alfred said in MidEast theater 128 segments (for 4.35 U2):
great news, thank you indeed. I am really looking forward to Iran theater where we use modern jets & weapons. Will that be added here too?
Iran is neutral here, it did not participate in the 2003 coalition operation.
https://en.wikipedia.org/wiki/2003_invasion_of_IraqPs
Information about the location of squadrons and types of aircraft:
https://www.f-16.net/forum/viewtopic.php?p=54643&sid=db5eb668a4906109de593e1f7348912b#p54643