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    "set g_nNoPlayerPlay" still work in 4.35?

    Technical Support (BMS Only)
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    • Snake122
      Snake122 last edited by

      Does the .cfg option of set g_nNoPlayerPlay still work in 4.35? If not, how long between missions should you time for campaigns so that you don’t lose the player performance effect?

      I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

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      • Boxer
        Boxer last edited by

        Still in the code but I’m not aware of to what (if any) extent that’s been tested lately…suspect the team hasn’t looked at this in a very, VERY long time based on comments in the code.

        –
        Cheers,

        Mark.

        Snake122 1 Reply Last reply Reply Quote 0
        • Snake122
          Snake122 @Boxer last edited by

          I’ve also seen a thread from a few years ago where Malc mentioned the value was in minutes when I thought the documentation said hours.

          Any idea how long the player performance effect is these days to just avoid using it since g_nNoPlayerPlay is questionable with its effect?

          I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

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          • Boxer
            Boxer @Snake122 last edited by

            @Snake122:

            I’ve also seen a thread from a few years ago where Malc mentioned the value was in minutes when I thought the documentation said hours.

            Any idea how long the player performance effect is these days to just avoid using it since g_nNoPlayerPlay is questionable with its effect?

            Code says it’s hours, not minutes so there’s that 😉 Current default is 900.

            –
            Cheers,

            Mark.

            LorikEolmin 1 Reply Last reply Reply Quote 0
            • LorikEolmin
              LorikEolmin @Boxer last edited by

              37 days and something?.. Okay…

              Everything you need to know and links in my Youtube channel, "About" section.

              Bad Boy 1 Reply Last reply Reply Quote 0
              • Bad Boy
                Bad Boy @LorikEolmin last edited by

                In last TvT Round 4 the value was set to 0 on the server side

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                • LorikEolmin
                  LorikEolmin @Bad Boy last edited by

                  @Bad:

                  In last TvT Round 4 the value was set to 0 on the server side

                  Is it a permanent decay or does it disable the feature?

                  Everything you need to know and links in my Youtube channel, "About" section.

                  Snake122 1 Reply Last reply Reply Quote 0
                  • Snake122
                    Snake122 @LorikEolmin last edited by

                    @Boxer:

                    Code says it’s hours, not minutes so there’s that 😉 Current default is 900.

                    So does that mean if you don’t use g_nNoPlayerPlay in the .cfg, it takes 900 hours before you lose the player effect? I seem to think it was maybe 2-4 hours by default way back when it became an option.

                    @Bad:

                    In last TvT Round 4 the value was set to 0 on the server side

                    How were missions ran on the server? Seems like it being TvT, 0 setting would offset each other anyway so neither side would get a player effect bump, which seems fair.

                    @LorikEolmin:

                    Is it a permanent decay or does it disable the feature?

                    My understanding would be 0 hours (no effect) for the player effect multiplier on the all your side campaign units’ performance, but could be wrong.

                    The reason why I ask is I like to space out my missions and remember campaigns stalling sometimes because of it so I’ve always had it in my .cfg just in case.

                    I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

                    SemlerPDX 1 Reply Last reply Reply Quote 0
                    • SemlerPDX
                      SemlerPDX @Snake122 last edited by

                      Forgot about this one myself. Can’t remember if we have this one set on the VG BMS server. Wasn’t it suppose to suspend AI war activity if no one was on the server after the time? Shouldn’t be too hard to test, especially on Day 1 - set it to 1 hour, and come back to check the server in the afternoon to see if objectives have progressed as they typically do on Day 1 (decimation of many air defenses, bases)

                      AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

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                      • Snake122
                        Snake122 @SemlerPDX last edited by

                        It was partly for servers but it was supposed to not let the player multipler effect wear off after a mission. The player’s performance on a mission will have an effect on your side’s AI unit performance. It was recommended to set it to a long time on a 24/7 campaign server so that if you didn’t fly missions at one point during the day the campaign wouldn’t stall without your effect on the AI because it was enough to make a difference, especially in harder level campaigns.

                        Old post from another forum but I believe is accurate:

                        "set g_nNoPlayerPlay #
                        Possible values 1, increasing incremental
                        Default is 2

                        sets the hours to run a campaign without suffering player not flying, where # is the number of hours of no player flights.

                        F.i. if u set 720, these are the hours that the campaign will run without being degraded even if
                        player doesn’t fly."

                        EDIT: Looks like by some of the posts this has been an setting since at least F4:AF

                        Also SemlerPDX, this is your thread where you discussed for your server: https://veterans-gaming.com/forums/topic/8957-server-pause/

                        I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

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