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    Is there a development schedule for F-18

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    • asleepwater
      asleepwater last edited by

      I would like to ask you if you have the development schedule of f-18c, including its avionics system and related weapon systems.

      STG FPS RTS

      1 Reply Last reply Reply Quote 0
      • freedomlover
        freedomlover last edited by

        Do you really like the F-18?

        I love my ppl, that is all I got

        asleepwater 1 Reply Last reply Reply Quote 1
        • Xeno
          Xeno last edited by

          Yep I’d like to see other aircrafts being properly simulated in BMS too. I think there’s no such schedule. IIRC it was said that at the moment no work on avionics/systems not related to Viper is done. Anybody with C/C++ skills and desire to work on those is welcome to do so.
          It just happen that nobody stepped up so far.

          =========================

          Poland: First to fight!

          Windows are for cars and buildings not computers

          System:

          –-----------

          Self-build:

          CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

          1415:2000 PS3 Eye + freetrack hat clip on headphones.

          SOBO-87 1 Reply Last reply Reply Quote 1
          • SOBO-87
            SOBO-87 @Xeno last edited by

            There are people working on it, it seems. There’s even a sticky post in this forum here.

            https://www.benchmarksims.org/forum/showthread.php?40501-Project-Bug

            Xeno 1 Reply Last reply Reply Quote 1
            • Xeno
              Xeno @SOBO-87 last edited by

              I believe those are mostly data/texuters edits. To get proper systems/dusplay symbology/flcs behavior new code is needed. But hopefully “bug mafia” works will be enough to inspire some coder to work on exe side of things.

              =========================

              Poland: First to fight!

              Windows are for cars and buildings not computers

              System:

              –-----------

              Self-build:

              CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

              1415:2000 PS3 Eye + freetrack hat clip on headphones.

              TOPOLO 1 Reply Last reply Reply Quote 1
              • TOPOLO
                TOPOLO @Xeno last edited by

                FLCS of the F-18 legacy is quite accurately modeled now (4.35), of course not the Weapon system neither display devices

                DISCLAIMER: None of the images, videos or comments posted by me here should be seen as a feature of any future BMS release and are only pure personal works.

                Planehazza 1 Reply Last reply Reply Quote 0
                • Planehazza
                  Planehazza @TOPOLO last edited by

                  Don’t take this as gospel, but there’s a pretty strict schedule for everything. Word on the street is 3-4 weeks.

                  Harry (Formerly Amraam at Frugals etc.)

                  (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                  BMS Reshade Preset

                  Radium 1 Reply Last reply Reply Quote 0
                  • Radium
                    Radium @Planehazza last edited by

                    As far as I know it, no dev in the team was really interested by F-18 for pretty long time.

                    Cheers,

                    Radium

                    alt text

                    vAiCon drtbkj 2 Replies Last reply Reply Quote 0
                    • vAiCon
                      vAiCon @Radium last edited by

                      @Radium:

                      As far as I know it, no dev in the team was really interested by F-18 for pretty long time.

                      Cheers,

                      Radium

                      +1

                      Israeli 108th "Desert Storm" VFS member
                      ITO Dev Team - Project manager

                      1 Reply Last reply Reply Quote 0
                      • drtbkj
                        drtbkj @Radium last edited by drtbkj

                        @radium said in Is there a development schedule for F-18:

                        As far as I know it, no dev in the team was really interested by F-18 for pretty long time.

                        Cheers,

                        Radium

                        Hi, Radium, Compadre, while it’s true that our Dev’s have been focused on other things for awhile, there is definite , and ongoing, development on Hornet/Rhino/Growler/other jets . To quote a recent post" The Mafia’s mission hasn’t changed a bit- Build on the foundation the Dev’s have given us to enhance the “Other Jets” of BMS. We are doing that in 3 areas. Brother TGW is heading up the CFD aspect, and yes, the goal is as you describe. The second aspect is 3D modeling. Brother Kaos, through his Growler Project, is heading that. The third aspect is cockpit modeling. Brother Musurca has provided a very useful tool to work with cockpit hotspots. So, the goal is to see how functional we can make “stock” cockpits, for those who don’t want the Viper or Hornet pit in their jet of choice. And, meanwhile, Brother Eddie is doing the 1001 things that make our stuff work in BMS.I think of our current phase as “building infrastructure”. We’re learning how to do what we want to do, and we are making progress…,"
                        Asleepwater, you asked if there was a development schedule. I invite you, and All, to check out the Project Bug thread. It is meant to be the “diary” of the BMS Fighters Mafia ( which is explained in the thread’s first post). And Sobo,thanks for the link.
                        Anyway, I’m happy to answer your question here. The short answer is “3-4 Mafia Weeks” . I’m not saying that to be evasive. It’s just hard to put a hard time frame on it. We are currently working on a specific project for a FOM ( friend of the Mafia) Once that is done, we’ll start developing data to perfect the Hornet flight model. That will then be used on the Rhino/Growler. Then, the knowledge we’ve learned how to do that can be used on other jets.
                        Meanwhile, there are quite a few things that can be done to the existing Hornet. I invite you to check out the Mafia Files. The link should be in my Signature. You are also welcome to ask us questions either on our Discord(link also in Sig.) or over on the Bug Thread.

                        Proud member of the BMS Other Fighters Mafia, join us at Discord - https://discord.gg/WDFhckSnzv
                        The Mafia Files(Mediafile)-https://www.mediafire.com/folder/0hk82i9dhe5i8/BMS_Mafia_Files
                        Mafia Files(Gitlab)- https://gitlab.com/musurca/bms-mafia/
                        "You see, Iron Hand's my thing". And, "SAM's, if they're in a million pieces, they're suppressed". Also, known to be Koan

                        Radium asleepwater 2 Replies Last reply Reply Quote 4
                        • Radium
                          Radium @drtbkj last edited by Radium

                          @drtbkj said in Is there a development schedule for F-18:

                          rother TGW is heading up the CFD aspect, and yes, the goal is as you describe. The second aspect is 3D modeling. Brother Kaos, through his Growler Project, is heading that. The third aspect is cockpit modeling. Brother Musurca has provided a very useful tool to work with cockpit hotspots. So, the goal is to see how functional we can make “stock” cockpits, for those who don’t want the Viper or Hornet pit in their jet of choice. And, meanwhile, Brother Eddie is doing the 1001 things that make our stuff work in BMS.I think of our current phase as “building infrastructure”. We’re learning how to do what we want to do, and we are making progress…,"
                          Asleepwater, you asked if there was a development schedule. I invite you, and All, to check out the Project Bug thread. It is meant to be the “diary” of the BMS Fighters Mafia ( which is explained in the thread’s first post). And Sobo,thanks for the link.
                          Anyway, I’m happy to answer your question here. The short answer is “3-4 Mafia Weeks” . I’m not saying that to be evasive. It’s just hard to put a hard time frame on it.

                          Hello,

                          in fact, you didn’t understood what I meant.

                          I just said that as far as I know, there is no specific work done for now by BMS dev team about F-18.

                          You are talking about TGW, Kaos, Musurca and Eddie, I may be wrong, but they are third parties, and not in BMS core dev team.

                          By my side, I feel that F-18 is constantly in dev on several software, and I hear about this aircraft in simulation all the time since early 90s. That’s so boring to me !

                          I am myself not advocating for another F-18 development, but it’s just my personal feeling, and I consider that any dev is just great because done with people’s passion.

                          Cheers,

                          Radium

                          alt text

                          LorikEolmin drtbkj 2 Replies Last reply Reply Quote 0
                          • luke777
                            luke777 last edited by luke777

                            Model is at a good development state, will continue working on it from now on, had to finish something else first. I am back to work and don’t have much spare time so the going is slow.

                            Screenshot 2021-10-10 090136.png Screenshot 2021-10-10 090207.png Screenshot 2021-10-10 090237.pngScreenshot 2021-10-10 091250.png Screenshot 2021-10-10 091231.png

                            1 Reply Last reply Reply Quote 5
                            • LorikEolmin
                              LorikEolmin @Radium last edited by

                              @radium I think Joe and you are saying the same thing: “while it’s true that our Dev’s have been focused on other things for awhile,”

                              Everything you need to know and links in my Youtube channel, "About" section.

                              1 Reply Last reply Reply Quote 0
                              • Mav-jp
                                Mav-jp last edited by Mav-jp

                                The only guy that was pushing the devs to improve f18 and naval ops left as soon as DCS f18 was released

                                This unfortunately left a very bad taste

                                Xeno 1 Reply Last reply Reply Quote 2
                                • Xeno
                                  Xeno @Mav-jp last edited by

                                  Yep quite piss-poor behavior 😞 but there’s not much we can do about people.

                                  While Hornet might be present in the fligtsims for over 20 years, still it’s one of those versatile fighters that can be simulated without going too far in the classified/guesswork territory.
                                  Other aircrafts lack available documentation because they are from 2000+ era or their users are quite tight-lipped.
                                  IMHO wide broad capabilities of the fighter is important factor to make it main object of the flightsim. More specialized aircrafts are fun for a moment but constant flow of missions of the same profile might get daunting pretty quick, unless you’ve got plethora of equally well simulated frames of different type.

                                  Hopefully past issues with some particular devs won’t prevent others from trying to bring proper F/A-18 into BMS, it would be pity to waste so much great work that went into it already.

                                  =========================

                                  Poland: First to fight!

                                  Windows are for cars and buildings not computers

                                  System:

                                  –-----------

                                  Self-build:

                                  CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

                                  1415:2000 PS3 Eye + freetrack hat clip on headphones.

                                  1 Reply Last reply Reply Quote 3
                                  • asleepwater
                                    asleepwater @freedomlover last edited by

                                    @freedomlover Yes, I think hornet can take off and land aircraft carriers, operate more systems, and operate more weapon systems. In addition, its combat radius is longer

                                    STG FPS RTS

                                    Dee-Jay 1 Reply Last reply Reply Quote 1
                                    • asleepwater
                                      asleepwater @drtbkj last edited by

                                      @drtbkj It’s a pity that there is no F18 development plan. Your reply gives me new hope again. Cheers See you here again >Discord

                                      STG FPS RTS

                                      1 Reply Last reply Reply Quote 1
                                      • Dee-Jay
                                        Dee-Jay @asleepwater last edited by Dee-Jay

                                        @asleepwater said in Is there a development schedule for F-18:

                                        @freedomlover Yes, I think hornet can take off and land aircraft carriers, operate more systems, and operate more weapon systems. In addition, its combat radius is longer

                                        But it flies a bit less efficiently …

                                        CF18 Crash Lethbridge – [00:19..02:39] 02:39
                                        — COGOproductions

                                        ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                        airtex2019 1 Reply Last reply Reply Quote 0
                                        • airtex2019
                                          airtex2019 @Dee-Jay last edited by

                                          @dee-jay 2 engines == double the odds for something to go horribly wrong

                                          1 Reply Last reply Reply Quote 1
                                          • drtbkj
                                            drtbkj @Radium last edited by drtbkj

                                            @radium said in Is there a development schedule for F-18:

                                            @drtbkj said in Is there a development schedule for F-18:

                                            rother TGW is heading up the CFD aspect, and yes, the goal is as you describe. The second aspect is 3D modeling. Brother Kaos, through his Growler Project, is heading that. The third aspect is cockpit modeling. Brother Musurca has provided a very useful tool to work with cockpit hotspots. So, the goal is to see how functional we can make “stock” cockpits, for those who don’t want the Viper or Hornet pit in their jet of choice. And, meanwhile, Brother Eddie is doing the 1001 things that make our stuff work in BMS.I think of our current phase as “building infrastructure”. We’re learning how to do what we want to do, and we are making progress…,"
                                            Asleepwater, you asked if there was a development schedule. I invite you, and All, to check out the Project Bug thread. It is meant to be the “diary” of the BMS Fighters Mafia ( which is explained in the thread’s first post). And Sobo,thanks for the link.
                                            Anyway, I’m happy to answer your question here. The short answer is “3-4 Mafia Weeks” . I’m not saying that to be evasive. It’s just hard to put a hard time frame on it.

                                            Hello,

                                            in fact, you didn’t understood what I meant.

                                            I just said that as far as I know, there is no specific work done for now by BMS dev team about F-18.

                                            You are talking about TGW, Kaos, Musurca and Eddie, I may be wrong, but they are third parties, and not in BMS core dev team.

                                            By my side, I feel that F-18 is constantly in dev on several software, and I hear about this aircraft in simulation all the time since early 90s. That’s so boring to me !

                                            I am myself not advocating for another F-18 development, but it’s just my personal feeling, and I consider that any dev is just great because done with people’s passion.

                                            Cheers,

                                            Radium

                                            Hi, Radium. I think Lorik is correct that you and I are saying the same things. Yes, our Dev’s have not focused on the Hornet for awhile. Mav alluded to the circumstances of that. And yes, the Mafia is a third party, for now. I say “for now” as, as I have written several times, we would love to work directly with the Dev’s. For now, we have taken steps that our work is available to the Dev’s. The Mafia Files is not just for the membership, and I have personally shared that with the Dev’s. None of this should be taken as a negative attitude. We are big fans of the Dev’s. Let us never forget that they, in this “Viper Sim”, gave us the Hornet and carriers in the first place! They simply do not have the time to “flesh out” the “Other Jets”, though they did a real good job for the Hornet. The Mafia’s “mission statement” remains the same . We are a group who have great passion for BMS and we feel it is NOT “just a Viper Sim”, so we are here to help with that “fleshing out”
                                            I think the best answer to Asleepwater’s original question is, yes, there is a development plan/ schedule. If the Dev’s feel comfortable including our work in upcoming releases, fantastic. If not , we’ll continue to help the membership DIY it. We’ve been doing that ever since the hotspot fixes that started it all.
                                            It really is as simple as that.

                                            Proud member of the BMS Other Fighters Mafia, join us at Discord - https://discord.gg/WDFhckSnzv
                                            The Mafia Files(Mediafile)-https://www.mediafire.com/folder/0hk82i9dhe5i8/BMS_Mafia_Files
                                            Mafia Files(Gitlab)- https://gitlab.com/musurca/bms-mafia/
                                            "You see, Iron Hand's my thing". And, "SAM's, if they're in a million pieces, they're suppressed". Also, known to be Koan

                                            1 Reply Last reply Reply Quote 1
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