Air Mobile Experiment on 4.35 outcomes
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@gundam great report, will forward to some folks.
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@seifer Thanks!
Furthermore update for the following test below
I noted that when the SAm 10 has been placed has all the parameter inline with initial state. Only when he starts to engage and fire firts missle its supply fallen to 3 and fatique progressive land at 31.
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Did you relocated this SAM battalion (SA10) onto a “SAM capable” objective (airbase, army base, factory, etc)?
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@bad-boy hi! Yes i moved tbe Sam on the airport. But Looking to the flight plan on air drop stpt tbe target is empty. I was expect to find the airport name.
Is it normal?
Thanks!
Gundam
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Someone replicate the scenario? Do y had same behavior?
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@gundam
One thing I am sure of: you have been lucky a lot there, mate.Is it Balkans, isn’t it?
Generally speaking, SAM bevahior has been costantly improved from release to release constantly to become more “smart” and aggressive too, you know.
So I can see well why @Seifer was interested in your good report.
With best regards.
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@jackal yes it is Balkan. Good point.
I m going to replicate in other Teather same scenario and i will update this thread with outcomes. Let’s see if it will be different.
Gundam.
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Replicated on EMF theater. Same scenario but with SA 2 instead of SA 10. It seems same behavior. After first engagement supply goes critical.
I will try without air mobile just to see if SAM state after engagement goes critical anyway.
Gundam
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@gundam
Well done.
So this behavior involves all the kind of SAM battieries, does it?
No matter of the theater selected, am I guess it right?Interesting…
With best regards.
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@jackal Yes. this is my conclusion. And it doens’t matter even the type of plane used for drop. in the EMF i used Heli. In the Balkan C-17.
Same results.
And other interesting things. In the balkan you have to first delete air drop stp automatic created by mission editor. This because as target in the drop editor put other type of battalion I meas you take a sam 2 and drop infrantry battalion, other one. very strange.
if y delete the air drop and create other STPT as drop in this case works in the sense i wrote before.
hope is clear.
Gundam