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    USB Devices in BMS

    Scheduled Pinned Locked Moved Solved Technical Support (BMS Bugs Only)
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    • MailManM Offline
      MailMan
      last edited by

      Could someone tell me if there is a limitation on how many USB devices BMS allows, or no limitation?

      6th VFW

      airtex2019A 1 Reply Last reply Reply Quote 1
      • airtex2019A Offline
        airtex2019 Global Moderator @MailMan
        last edited by

        @mailman
        BMS-Technical-Manual.pdf sec 10.6.5 says “16”

        But I think you have to raise the g_nHotasPinkyShiftMagnitude cfg value, if you want to use a shifted-layer, and have more than 8 devices.

        MailManM 1 Reply Last reply Reply Quote 0
        • SemlerPDXS Offline
          SemlerPDX
          last edited by SemlerPDX

          16 is the max, but g_nHotasPinkyShiftMagnitude should remain the same no matter how many devices are connected. It applies equally to all devices, and shouldn’t be changed from default unless the person knows exactly what for and why they are doing it.

          AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

          airtex2019A 1 Reply Last reply Reply Quote 0
          • MailManM Offline
            MailMan @airtex2019
            last edited by

            @airtex2019 When I added a new ICP (USB) I had to raise the pinky shift magnitude to 512, otherwise I could not program the shifted state of my Cougar. The ICP would use the shifted button numbers 256-288 and deactivate my Cougar shifting. I used 512-544 for the Cougar shifting.

            6th VFW

            SemlerPDXS 1 Reply Last reply Reply Quote 0
            • SemlerPDXS Offline
              SemlerPDX @MailMan
              last edited by SemlerPDX

              @mailman said in USB Devices in BMS:

              @airtex2019 When I added a new ICP (USB) I had to raise the pinky shift magnitude to 512, otherwise I could not program the shifted state of my Cougar. The ICP would use the shifted button numbers 256-288 and deactivate my Cougar shifting. I used 512-544 for the Cougar shifting.

              Definitely related to those specific controllers, this is a good example of when to/why to change the shift magnitude - I just wanted to note that this is not tied to number of USB devices. Also might have been resolved by reordering the device sorting file, but as long as you got it working, congrats and best wishes!!

              AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

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              • airtex2019A Offline
                airtex2019 Global Moderator @SemlerPDX
                last edited by

                @semlerpdx said in USB Devices in BMS:

                shouldn’t be changed from default unless the person knows exactly what for and why

                What is the reason for it? I thought it was precisely for using a shift-layer with n>8 directinput devices.

                viz. 32x8==256 … so by default, the 9th device you plug in would have button-id that overlaps with device #1-shifted

                SemlerPDXS 1 Reply Last reply Reply Quote 0
                • SemlerPDXS Offline
                  SemlerPDX @airtex2019
                  last edited by SemlerPDX

                  @airtex2019 said in USB Devices in BMS:

                  @semlerpdx said in USB Devices in BMS:

                  shouldn’t be changed from default unless the person knows exactly what for and why

                  What is the reason for it? I thought it was precisely for using a shift-layer with n>8 directinput devices.

                  viz. 32x8==256 … so by default, the 9th device you plug in would have button-id that overlaps with device #1-shifted

                  But doesn’t that assume that the user is going to use a shifted state for every single controller and therefore occupying the entire range of those DX button numbers? Apologies, I’ve not been well, and my head isn’t on straight - I should probably take some time away instead of making silly points or poorly conveyed ones.

                  If I have a dozen controllers, not all with 32 buttons, and not all using shifted layers, I can definitely avoid increasing the magnitude (iirc, through device sorting file, but I’ve lost all confidence now haha) - that was my terrible point. lol, I can laugh at myself but still I do feel silly. Cheers, airtex!

                  AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

                  airtex2019A 1 Reply Last reply Reply Quote 2
                  • airtex2019A Offline
                    airtex2019 Global Moderator @SemlerPDX
                    last edited by

                    @semlerpdx No worries mate. I think we can agree, the whole dx button number thing is certainly complex and confusing.

                    Which reminds me…

                    @MailMan just fyi there is a separate limit on 8-way-hat inputs… I think just 2 of those (each potentially with a shifted layer) are supported.

                    There are some special cfg variables, described in the manual, for how to configure 2 separate 8-way hats.

                    ZeusZ 1 Reply Last reply Reply Quote 1
                    • ZeusZ Offline
                      Zeus @airtex2019
                      last edited by

                      It really isn’t that confusing. Simply put, the math you laid out above is correct; # of Windows Game Controllers (aka DX devices) times the potential of 32 buttons per device. for 8 devices (default) then that’s 256 and therefore shifted button 1 on device 1 would be button 257 and so on up to 512.

                      If you add a 9th device but don’t change the shift value, then you have a collision of buttons; the 1st button on device 9 would be 257 and not the shifted button 1 on device 1. and since BMS doesn’t know which devices will use shifting and which ones won’t, you have to assume every one will / could if you want to avoid collisions.

                      so, if you have 9 DX devices then your pinky shift should be set to 9 x 32 = 288 at a minimum. To keep it simple, just max out the pinky shift to 16 x 32 = 512 and you should be good to go.

                      i9-12900KF w/ 32Gb RAM, NVidia RTX 4070, 5120x1440 primary w/ 1920x1080 secondary running MFDE

                      MailManM 1 Reply Last reply Reply Quote 1
                      • MailManM MailMan has marked this topic as solved on
                      • MailManM Offline
                        MailMan @Zeus
                        last edited by

                        <p>@Zeus I got this part figured out. Setting my pinky shift value to 512 allows me to program everything. Right now I am having another issue. Everything works in the Main/Controllers screen except the release commands for 3 position switches, but nothing works in the 3D World. AXIS’ work on my stick and throttle, but no buttons or switches work. This is the only thing holding me up.</p>

                        6th VFW

                        SemlerPDXS 1 Reply Last reply Reply Quote 0
                        • SemlerPDXS Offline
                          SemlerPDX @MailMan
                          last edited by

                          <blockquote>@Zeus I got this part figured out. Setting my pinky shift value to 512 allows me to program everything. Right now I am having another issue. Everything works in the Main/Controllers screen except the release commands for 3 position switches, but nothing works in the 3D World. AXIS’ work on my stick and throttle, but no buttons or switches work. This is the only thing holding me up.</blockquote><p><br />Have you loaded your desired keyfile? …I hate to assume otherwise, I see you said it works in the Main/Controllers screen; just wanna be sure<br /><img class=“ql-image” src=“https://i.imgur.com/roYIVpH.png” /></p>

                          AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

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