Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki

    Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR

    General Discussion
    27
    54
    2021
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Xeno
      Xeno @MaxWaldorf last edited by Xeno

      @maxwaldorf

      From various glimpses here and there I’d bet it’s progressing damn well and it’s gonna be awesome.
      I agree on priorities. It’s kinda makes no sense at this point for you guys to waste your precious time to explain why exactly this idea might be not worth pursuing.

      I just don’t wanna to sound so negative, all in all everybody can do whatever he/she like even if I see no value in their venues.

      =========================

      Poland: First to fight!

      Windows are for cars and buildings not computers

      System:

      –-----------

      Self-build:

      CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

      1415:2000 PS3 Eye + freetrack hat clip on headphones.

      1 Reply Last reply Reply Quote 0
      • MaxWaldorf
        MaxWaldorf last edited by

        To be clear… To interface with BMS, you need an API.

        Today, developping such a thing might make sense for tooling but we just don’t have the resources internally to deal with all projects…

        Benchmarksims Developer - Falcon Lounge Founder

        1 Reply Last reply Reply Quote 5
        • danster
          danster last edited by

          Well I’m both technically ignorant and open- minded. Any ideas are worth discussion. As long as the developers are in no way distracted. Please.

          There’s a "Je ne sais quoi " about BMS and literally every time I run it I’m amazed. And I don’t even do the famous dynamic campaigns; there’s something unpredictable in all but the simplest TEs.

          1 Reply Last reply Reply Quote 0
          • bms for msfs
            bms for msfs @SemlerPDX last edited by

            @semlerpdx It doesnt have to, the campaign can be controlled in Falcon. MSFS is only used for rendering.

            Snake122 SemlerPDX 2 Replies Last reply Reply Quote 0
            • Snake122
              Snake122 @bms for msfs last edited by

              @bms-for-msfs said in Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR:

              @semlerpdx It doesnt have to, the campaign can be controlled in Falcon. MSFS is only used for rendering.

              So far for DCS this is in Stage 2 since the instruments are working but not all the displays? Watching one of the Huey videos shows you over the ocean in DCS but over other terrain in MSFS, so right now it is possible to crash into terrain in MSFS but keep DCS flying, it’s like sim Inception!

              But still an interesting idea. I just don’t know how you get even DCS let alone BMS to have all the objects and terrain databases so you see them in MSFS, I get that all the “scoring” is still done in DCS/BMS. Especially when neither have the terrain mesh resolution that MSFS has, how are you going to get the weapons to show hits on ground targets properly if MSFS shows them a even a few 10s of feet different elevation or that the buildings for strike targets don’t align properly to the RL level of MSFS? What is the performance level running the two most demanding flight simulators at the same time, let a lone this API that will have to translate stuff like that?

              [email protected], 32GB DDR4 3200, RTX 3090 FE. Pimax 8KX, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, TM MFDs, Logitech G13 ICP/DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks.

              Aragorn 1 Reply Last reply Reply Quote 1
              • Icer
                Icer last edited by

                Nah… I am quite content waiting to see what the devs come up with in a year or so.

                Gigabyte Z390 Master, EVGA 1000w PS \ Intel i9-9900K @5.0Gz - Nfortec Hydrus V2 Liquid CPU cooler \ 64GB Corsair Vengeance DDR4 @ 3192mhz \ SBlasterX G6 \ 1TB M.2 Crucial Boot Drive (BMS 4.36 installed here) \ Zotac GeForce RTX 3090 Trinity OC 24GB - Nvidia 516.59 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver.  22H2 - Build 22622.575 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ HP G2v2 VR

                1 Reply Last reply Reply Quote 6
                • Aragorn
                  Aragorn @Snake122 last edited by

                  <blockquote>@Snake122 …it’s like sim Inception!<br /> </blockquote><p><em>Hee hee… </em><img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f60a.png?v=cn1jopfllvk” alt=“😊” class=“not-responsive emoji emoji-android emoji–blush” /><em> </em></p>

                  1 Reply Last reply Reply Quote 2
                  • Mav-jp
                    Mav-jp last edited by Mav-jp

                    <p>Why losing time on such things, that will never work<br /><br />I could bring hundreds of reasons on the table<br /><br />Just think about some simple ones : :<br /></p><ul><li><span style=“background-color:#dcdcdc”> Ground intersection : </span>in order to have accurate CCP pipper or CCRP designation (and many many other places in the code as well) radar ray intersection with the terrain must be asbolutly very precisely calculated in BMS code so that the FCC is fed with accurate values. So explain me how to do that with a terrain that is rendered outside the BMS code ? we would need a wrapper to go back and front between bMS code and MSF terrain code ? ouch.<span style=“color:#aaaaaa”>Or you will tell me, do it on BMS terrain, then display in MFSF , but i’m taling PRECISION here, so your pipper displayed will be totally wacko compared with what you will see…</span></li></ul><p><br /></p><ul><li>LOS : All sensors , AA Radar , RWR , SAMS radars , IR sensors have complex calculation about Line of Sight (LOS) , This is in order to compute terrain masking, but also CLoud masking , Signatures / ground cluttering , IR sensors interactions with cloud , rain, sun, ground heat… all those sensors are dependant from terrain , Sun position, Weather …explain me how to feed correctly BMS code from MSFS terrain / weather rendering ? …</li></ul><p><br />Such Idea of using MSFS for rendering i just a fantasy of people who still dont understand that BMS is NOT just a simulator like MFSF or DCS where the environment is not interacting deeply with the core sim . BMS has DEEEP and HUGE interactions with environment , terrain , Weather , Season, Atmosphere as far as Sensors , AI , FM , Campaign engine are concerned.<br /><br />SO you want a pretty sim => fly MFSF or DCS , or wait for a few more years<br /><br /></p>

                    danster Jetsun 2 Replies Last reply Reply Quote 21
                    • danster
                      danster @Mav-jp last edited by

                      <p>@Mav-jp I’ll wait!!<img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f60a.png?v=cn1jopfllvk” alt=“😊” class=“not-responsive emoji emoji-android emoji–blush” /> </p>

                      1 Reply Last reply Reply Quote 0
                      • Zeppelin
                        Zeppelin last edited by

                        <p>I’ve just never understood the desire to merge BMS with other products, it makes zero sense. Wasn’t there a poster here a few years ago who obsessed about turning BMS into an all-out war sim with multiple land, sea and air vehicles by merging it with Arma or something?<br /><br />Is it purely a graphics thing? I genuinely don’t get it. </p>

                        Only dead fish go with the flow.

                        Mav-jp 1 Reply Last reply Reply Quote 3
                        • Jetsun
                          Jetsun @Mav-jp last edited by

                          <p>In BMS We Trust</p>

                          "To know is not to demonstrate, nor to explain. It is to access the vision." Antoine de Saint-Exupéry, Flight to Arras

                          1 Reply Last reply Reply Quote 3
                          • Mav-jp
                            Mav-jp @Zeppelin last edited by

                            <blockquote>I’ve just never understood the desire to merge BMS with other products, it makes zero sense. Wasn’t there a poster here a few years ago who obsessed about turning BMS into an all-out war sim with multiple land, sea and air vehicles by merging it with Arma or something?<br /><br />Is it purely a graphics thing? I genuinely don’t get it. </blockquote><p><br />of course it’s GFX. What else do you want it to be ?<br /><br />this is the only thing with UI and sound engine that is behind other sims <br /><br />it’s always about graphics ……<br /><br /></p>

                            1 Reply Last reply Reply Quote 3
                            • SemlerPDX
                              SemlerPDX @bms for msfs last edited by

                              <p>@semlerpdx It doesnt have to, the campaign can be controlled in Falcon. MSFS is only used for rendering.<br /><br />So (if even created) this would be only for those with systems capable of running MFSF <strong><em>and</em></strong> BMS at the same time on the same PC? This would entail the quite heavy RAM usage of MSFS and that of another sim, as well as the CPU usage… definitely doable on a good rig, not as many laptop users here as FPS game forums, that much is for sure, but it is still gating off a large segment of the target audience. At the very least, this should be considered before undertaking any project of this size, if even feasible or possible (which seems doubtful given other posts in this thread).</p>

                              AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

                              MaxWaldorf 1 Reply Last reply Reply Quote 1
                              • MaxWaldorf
                                MaxWaldorf @SemlerPDX last edited by

                                <p>@SemlerPDX please… <br /><br />Don’t feed the troll… This is just pure fantasy and also a complete disregard for the work we’re doing for 4.37…<br /><br />Stop dreaming, unless we want to push that project internally, there is no way this is going anywhere… </p>

                                Benchmarksims Developer - Falcon Lounge Founder

                                SemlerPDX 1 Reply Last reply Reply Quote 9
                                • LorikEolmin
                                  LorikEolmin @bms for msfs last edited by

                                  <blockquote>it would be fairly easy to adapt Falcon to render in MSFS.</blockquote><p><br />Do it first and then discuss?</p>

                                  Everything you need to know and links in my Youtube channel, "About" section.

                                  1 Reply Last reply Reply Quote 1
                                  • SemlerPDX
                                    SemlerPDX @MaxWaldorf last edited by

                                    <blockquote>@SemlerPDX please… <br /><br />Don’t feed the troll… This is just pure fantasy and also a complete disregard for the work we’re doing for 4.37…<br /><br />Stop dreaming, unless we want to push that project internally, there is no way this is going anywhere… </blockquote><p><br />sorry<br /><img class=“ql-image” src=“https://i.imgur.com/R2nuy50.gif” /></p>

                                    AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

                                    1 Reply Last reply Reply Quote 0
                                    • I-Hawk
                                      I-Hawk last edited by I-Hawk

                                      <p>Why are you wasting so much time with words, when a single screenshot would do better? ;)<br /><br />And BTW, I personally have nothing against M$FS and I think they did an amazing work and I honestly don’t think we (well, of course not we) or anyone else can challenge, not ever… but really I don’t think you can do that, I mean… maybe it’ll somehow half-ass work, but not “for real”, if you understand what I’m sayin’…<br /><br /></p>

                                      molnibalage 1 Reply Last reply Reply Quote 9
                                      • molnibalage
                                        molnibalage @I-Hawk last edited by

                                        <p>@I-Hawk We can accept a screenshot from 4.37. :)</p>

                                        MaxWaldorf vfp 2 Replies Last reply Reply Quote 3
                                        • MaxWaldorf
                                          MaxWaldorf @molnibalage last edited by MaxWaldorf

                                          <p>@molnibalage Nice try <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=cn1jopfllvk” alt=“😄” class=“not-responsive emoji emoji-android emoji–smile” /> <br /><br /><img src=“https://upload.wikimedia.org/wikipedia/commons/thumb/6/66/F-16_Fighting_Falcon.jpg/800px-F-16_Fighting_Falcon.jpg” alt=“Fichier:F-16 Fighting Falcon.jpg” class=“null” /><br /><br /><br />I present you Falcon 5.0 😁 </p>

                                          Benchmarksims Developer - Falcon Lounge Founder

                                          Xeno Bluestar 2 Replies Last reply Reply Quote 7
                                          • Xeno
                                            Xeno @MaxWaldorf last edited by Xeno

                                            <p>@MaxWaldorf <br /></p><h3>What a terrible low-res terrain, totally flat, ground textures are totally bland and clouds are still billboards. not nice and puffy like in DCS. I bet they rotate when looked from down below …</h3><p>Also loadout seems to be fishy …<br /><br /><br /><br /></p><h5><br />*Just joking guys, I know this is r/l photo and 4.37 is gonna look awesome. Thanks for your hard work.<br />But you know, we can never have enough … ;)</h5><p><br /></p>

                                            =========================

                                            Poland: First to fight!

                                            Windows are for cars and buildings not computers

                                            System:

                                            –-----------

                                            Self-build:

                                            CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

                                            1415:2000 PS3 Eye + freetrack hat clip on headphones.

                                            1 Reply Last reply Reply Quote 3
                                            • First post
                                              Last post

                                            40
                                            Online

                                            9.4k
                                            Users

                                            19.5k
                                            Topics

                                            330.2k
                                            Posts

                                            Benchmark Sims - All rights reserved ©