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    Using pilot breathing sound as G-meter cue [idea}

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    • Xeno
      Xeno last edited by Xeno

      <p>Hi,<br /><br />I was wondering about solution to one quite known problem of the flight simulations: which is player is not able to know how much gs he pulls without looking at g-meter.<br />I’m thinking about g-strain sound that appears at given g level and becomes more abrupt and intense as g load increases<br />While it might be not 100% realistic it could be ballpark cue of the gs pulled to the player, similar way as some change the gear while driving car/riding the motorcycle: if engine sound pitch is too high shift gear up, if too low, shift it down.<br />I wonder if it even makes sense and how hard it would be to implement in some future release of BMS.<br /><br /></p>

      =========================

      Poland: First to fight!

      Windows are for cars and buildings not computers

      System:

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      CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

      1415:2000 PS3 Eye + freetrack hat clip on headphones.

      CriticalMass airtex2019 VIPER. 0 3 Replies Last reply Reply Quote 3
      • CriticalMass
        CriticalMass @Xeno last edited by CriticalMass

        <p>@Xeno <br /><br />Doesn’t the breathing sound already change based g? <br /><br />What you need is a device strapped around your chest that tightens when g increases, that would be more immersive g, but I’d hate there to be a power cut in the middle of a high g manoeuvre 😁<br /><br />I tend to ignore the breathing as it disconnect from my experience. <br /></p>

        SemlerPDX 1 Reply Last reply Reply Quote 3
        • Dee-Jay
          Dee-Jay last edited by

          <p>Breathing sound are made on purpose.</p>

          ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

          Xeno airtex2019 2 Replies Last reply Reply Quote 1
          • airtex2019
            airtex2019 @Xeno last edited by

            <p>@Xeno The data is there, in the shared-memory export section. I’d been thinking of doing similar, in my ThrottleOverlay tool… I’d planned to add a visual effect to indicate realtime G. But audio is interesting.<br /><br /></p>

            1 Reply Last reply Reply Quote 0
            • Xeno
              Xeno @Dee-Jay last edited by

              <p>@Dee-Jay, @CriticalMass <br />Thanks for the info. I’ll have to pay more attention to it, once I’ll get my flying rig assembled, up and running.</p>

              =========================

              Poland: First to fight!

              Windows are for cars and buildings not computers

              System:

              –-----------

              Self-build:

              CPU: Ryzen 3 3100; M/B: MSI B450-A PRO MAX; RAM 16 GB DDR4 3733MHz CL 17 Patriot Viper; GPU: Saphire RX480 8GB NITRO+ OC; P/S SuperFlower LEADEX III 750W; Hotas: Saitek X45; OS: Fedora 33/Wine 6.0/MESA/DXVK

              1415:2000 PS3 Eye + freetrack hat clip on headphones.

              1 Reply Last reply Reply Quote 0
              • SemlerPDX
                SemlerPDX @CriticalMass last edited by

                <blockquote>@Xeno <br /><br />Doesn’t the breathing sound already change based g? <br /><br />What you need is a device strapped around your chest that tightens when g increases, that would be more immersive g, but I’d hate there to be a power cut in the middle of a high g manoeuvre 😁<br /><br />I tend to ignore the breathing as it disconnect from my experience. <br /><br /></blockquote><p><br />Now, that would be a cool project! Definitely needs a manual quick disconnect, lawl, but probably wouldn’t even be an expensive project. Could get a small air compressor designed for a motorbike, and maybe modify a tire innertube into a belt that can latch tight around the chest with velcro so any inflation could be based on degrees of G’s sent through shared memory into a microcontroller like Arduino. Would want to be able to inflate to a specific pressure with little latency, and go between inflated and deflated states swiftly and in a controlled manner. Surely will have some challenges, compromises, and failures, but would be damn immersive! …a man can dream…</p>

                AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

                Snake122 1 Reply Last reply Reply Quote 1
                • airtex2019
                  airtex2019 @Dee-Jay last edited by MaxWaldorf

                  <p>@Dee-Jay @CriticalMass <br />Is there some cfg setting which controls the breathing sounds … relative volume, or how it changes in response to G?<br /><br />(all I see is the green on/off checkbox on setup screen)<br /><br />I’ve kept this turned off. It seems too loud/noticeable, during level 1G flight… and while pulling moderate/heavy G, the change is pretty subtle.<br /><br />The shudder/buffeting effect is really good though… (but I think that’s a function of AOA more than G?)<br /></p>

                  Dee-Jay 1 Reply Last reply Reply Quote 0
                  • Snake122
                    Snake122 @SemlerPDX last edited by

                    <blockquote>@Xeno <br /><br />Doesn’t the breathing sound already change based g? <br /><br />What you need is a device strapped around your chest that tightens when g increases, that would be more immersive g, but I’d hate there to be a power cut in the middle of a high g manoeuvre 😁<br /><br />I tend to ignore the breathing as it disconnect from my experience. <br /><br /><br />Now, that would be a cool project! Definitely needs a manual quick disconnect, lawl, but probably wouldn’t even be an expensive project. Could get a small air compressor designed for a motorbike, and maybe modify a tire innertube into a belt that can latch tight around the chest with velcro so any inflation could be based on degrees of G’s sent through shared memory into a microcontroller like Arduino. Would want to be able to inflate to a specific pressure with little latency, and go between inflated and deflated states swiftly and in a controlled manner. Surely will have some challenges, compromises, and failures, but would be damn immersive! …a man can dream…</blockquote><p>Already possible. I use a TN 3rd Space Vest via PS Cockpit in BMS and my own crappy program for DCS. Rear bottom bladders inflate first at lower G threshold, then uppers at the higher. Right now 4.5 and 7.0. Then the front bladders inflate for negative Gs, top first (simulate shoulder straps digging in first) at -1.0 and bottom at -2.5. With the Jetpad and bass pucks, I get a lot of great tactile feedback.</p>

                    I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

                    SemlerPDX 1 Reply Last reply Reply Quote 3
                    • SemlerPDX
                      SemlerPDX @Snake122 last edited by SemlerPDX

                      <blockquote>Already possible. I use a TN 3rd Space Vest via PS Cockpit in BMS and my own crappy program for DCS. Rear bottom bladders inflate first at lower G threshold, then uppers at the higher. Right now 4.5 and 7.0. Then the front bladders inflate for negative Gs, top first (simulate shoulder straps digging in first) at -1.0 and bottom at -2.5. With the Jetpad and bass pucks, I get a lot of great tactile feedback.</blockquote><p><br />OH! that is sooo cool!!!<br /><br /></p>

                      AVCS4 Voice Control Radio Menus for Falcon BMS (and other profiles for VoiceAttack): veterans-gaming.com/avcs

                      1 Reply Last reply Reply Quote 1
                      • VIPER. 0
                        VIPER. 0 @Xeno last edited by

                        <p>@Xeno In the simulators of the former Soviet Union, specifically for the MiG-29, the Soviets had something called SMART CHAIR in the Western world, which is nothing more than a chair where the butt and the back rest move in dependency of the Gs overloads, also the harnesses are tightened, adding that the anti Gs suit (PPK) is inflated, all this gave a more real sensation.<br /><br />As experienced pilots comment here, it could be possible through the shared memory of the falcon to send certain acceleration values in the xyz axis added with overloads and angle of attack and program in the arduino IDE a specific behavior for each flight condition, which another would be to build this smart chair with the backrest but back and the herneses that tighten to the body.<br /><br />GREETINGS.</p>

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                        • Snake122
                          Snake122 @VIPER. 0 last edited by

                          <blockquote>@Xeno In the simulators of the former Soviet Union, specifically for the MiG-29, the Soviets had something called SMART CHAIR in the Western world, which is nothing more than a chair where the butt and the back rest move in dependency of the Gs overloads, also the harnesses are tightened, adding that the anti Gs suit (PPK) is inflated, all this gave a more real sensation.<br /><br />As experienced pilots comment here, it could be possible through the shared memory of the falcon to send certain acceleration values in the xyz axis added with overloads and angle of attack and program in the arduino IDE a specific behavior for each flight condition, which another would be to build this smart chair with the backrest but back and the herneses that tighten to the body.<br /><br />GREETINGS.</blockquote><p>Multiple “G Seats” with belt tighteners are out there, here’s a couple:<br /><a href=“https://bergisons.simpit.info/motion-integrated-g-seat” target=“_blank”>https://bergisons.simpit.info/motion-integrated-g-seat</a> <br /><a href=“https://simxperience.com/shop/gs-5-g-seat-711#attr=” target=“_blank”>https://www.simxperience.com/shop/gs-5-g-seat-711#attr=</a><br /><br />I think these are better than even 6DOF motion platforms for fighters. I was going to make a run at a DIY one but decided that I’m already getting about 80% (80/20 rule😂 ) of that feedback with my system of Jetpad/bass pucks/TN 3rd Space Vest.<br /><br /><br /><br /></p>

                          I5-13600KF, 32GB DDR4 3200, PNY RTX 4090. Pimax 8KX, Reverb G2, Quest 2, 55" 4K TV+TIR5. Saitek X65F, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, PSM ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

                          1 Reply Last reply Reply Quote 2
                          • Dee-Jay
                            Dee-Jay @airtex2019 last edited by Dee-Jay

                            <blockquote>I’ve kept this turned off. It seems too loud/noticeable, during level 1G flight… and <span style=“background-color:#dcdcdc”>while pulling moderate/heavy G, </span>the change is pretty subtle.<br /><br />The shudder/buffeting effect is really good though… (but I think that’s a function of AOA more than G?)</blockquote><p><br />In your Sound Setup, uncheck “Pilot Breathing mask” … you will not hear the calm breathing. Only High G.<br /><br />Aero rumbles sound are indeed AoA and not Gs (it is another kind of realistic feedback).<br /><br /></p>

                            ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                            1 Reply Last reply Reply Quote 2
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