WIP sounds mod
jstnj last edited by jstnj
@Dee-Jay Second that. Pilot can hear “a little engine” … hope Art can’t hear ya
But then again… this is a British Jet
Sorry, I had to… no heart feelings , only joking
I know this is a joke but, this is kind of what @Dee-Jay is pointing out. A lot of people end up getting an incorrect idea of what the inside of a jet sounds like, mostly because of the various recording methods and the idiosyncrasies of properly recording in general.
- If the gopro is mounted on something that vibrates, the mic records the vibration (not something the pilot hears, and not at all representative of the sound inside the cockpit)
- The gopro (or whatever camera is being used) generally has a terrible mic to begin with, it distorts the sound spectrum, or only records a small bandpass of the real sound input, or both
- If the gopro is right near an air vent, it picks up more white noise and high end than exists
The only way to record what a pilot hears would be to put two very high-quality lapel mics inside his/her helmet for stereo…and that STILL wouldn’t simulate the way that the cartilage of the ear/ear canal alters what ends up ultimately being perceived.
white_fang last edited by white_fang
Yup. Correct, that’s exactly what I’m saying for some years.
Recording detailed audio IN a airplane is hard… of course one microphone is not enough., even worse it is position/placing.
Eg, exactly as you’ve said, if you put it near vents grates. it will pickup more noise.
Here you can see (hear) … what it is inside real F16. - author himself says at some point that IT IS really quiet…
For HRTF… my 2cc, - well, that’s kinda over-reacting… in these 20?yrs of surround technology , computers do a pretty good job on simulating sound positioning
… of course, it depends…
and in plane most or all sound sources are pretty close … and your position, as pilot in single-seat is centered in that regard… so , little stereo discrepancies … seems more that sound comes always from certain direction … so it is just “tweaking the loudness” - stereo/positioning can be calculated pretty much. - eh, fidelity
Eg… in early 2000ish , I was playing “X-Beyond the frontier” , and in that game you had exactly that (Direct3Dsound) “HRTF” (in that time new tech) … you could define how many sound sources in game…
Since I had quad-speakers and good proc, so I’ve used 16 sources… including above and below… and you really could hear exact direction from where sound was coming … it sounded … wow.
I was even thinking buying that SONY’s surround headphones with 4 speakers per ear … they had that up and down effect… but they costed almost as a used car … lol
I knew it … those pesky neighbors called 5-0 …
"Noooo, we were just testing the engine in garage… "
edfalcon last edited by
@Dee-Jay I have some problems with the new sounds mod many sounds work fine in missions but in the campagin some of it disapper and return work as it self … i add new internal & external sounds effect to the fighter jets … i don’t know is this because it’s too many files?..the last index number is “462”
I don’t know if u can help me in this.
Sorry for my bad english
white_fang last edited by white_fang
I know you asked for Dee-Jay, but I can take a peek if you want, here, now.
Maybe is something “trivial” so can fix it quicker.
Send me your “F4SndTbl.textproto” file … upload somewhere and link here.
This file is new 4.36 Falcon sounds database , old one “F4SndTbl.txt” is not used anymore.
btw. could be sound “priority”
@white_fang i know it’s F4SndTbl.textproto … my new version of this mod was should releas today but with this problems cannot do it today…as u read many files add in the F4SndTbl.textproto in missions working fine maybe reason is the max jets num is 4 or 9 as limit but in dynamic campagin is more than 60 or 90 i don’t know.
Well , it could be you’re right… Campaign (can) have more sounds then mission.
By default Falcon uses 32 voices at the same time. - that is default value in config for “max dynamic sounds” , 32 sounds at the same time - max. , Can be improved if your hardware support , eg double , set to 63 or 64 , or even 128 , depends on sound-card you use, you need to check your sound-card specifications , but that info is somewhat disregarded these days … try 128 for start and see, if it doesent work , put 64 then 63.
My old creative card works with 63 with no problem.
But!! , bear in mind that other people will have the default setting of 32… so you have to think about them,
You could try to “play” with sound-priorities , so, some “unimportant” sounds put lower priority , … the ones you want to hear - put higher priority , then test and see if it gives you result you want.
@white_fang ok… i’m don’t know about my hardware … it’s laptop G15 5511 11th for 2021
So what do u think?
@sheref Uh!!.. for laptops sound hardware… God only knows.
I was speaking about real sound-cards , not onboard audio chips …
Only way to find out is to test yourself.
!!!BUT!, really don’t forget, if you adjust that setting , and make your theater shared with others. - others WILL have that 32 sounds limit by default … as per BMS default.
…so experiences may really differ … I was merely speaking for testing purposes to see if number of simultaneous channels is giving you a headache , so test
…and also, since we’re in 21st , probably sound hardware is mature enough for BMS to lift that one setting at least to 63/64… need testing by other people first to see if it works sytemwide, on all hardware