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    Wingman not engaging anymore

    Scheduled Pinned Locked Moved Solved Technical Support (BMS Bugs Only)
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    • TunzaT Offline
      Tunza
      last edited by

      First of all, thanks for the 4.36. Amazing stuff once again. I have started KTO and Balkans campaigns and in both I have difficulties to get wingman attack targets I try to point out. In dedicated strike missions everything is fine, but if I choose to take e.g. AGM-154’s in BARCAP mission for targets of opportunity, then my wingman won’t attack the pointed targets as before 4.36. Wingman copies and says that he attacks but he doesn’t. Just stays on the wing. Has this changed to be non acceptable way to ‘hijack the BARCAP mission’?

      Mav-jpM 1 Reply Last reply Reply Quote 0
      • Mav-jpM Offline
        Mav-jp @Tunza
        last edited by

        @Tunza said in Wingman not engaging anymore:

        First of all, thanks for the 4.36. Amazing stuff once again. I have started KTO and Balkans campaigns and in both I have difficulties to get wingman attack targets I try to point out. In dedicated strike missions everything is fine, but if I choose to take e.g. AGM-154’s in BARCAP mission for targets of opportunity, then my wingman won’t attack the pointed targets as before 4.36. Wingman copies and says that he attacks but he doesn’t. Just stays on the wing. Has this changed to be non acceptable way to ‘hijack the BARCAP mission’?

        The problem of AI in AG mission not following orders to engage AA is known and fix is already cooked for U1

        S 2 Replies Last reply Reply Quote 1
        • S Offline
          spotdott @Mav-jp
          last edited by

          @Mav-jp I think the op was referring to the opposite, taking AG munitions on AA sorties but AI wingmen won’t engage ground tgts.

          Mav-jpM 1 Reply Last reply Reply Quote 0
          • Mav-jpM Offline
            Mav-jp @spotdott
            last edited by

            @spotdott said in Wingman not engaging anymore:

            @Mav-jp I think the op was referring to the opposite, taking AG munitions on AA sorties but AI wingmen won’t engage ground tgts.

            OK
            You need an original AG mission for AI to engage ground targets

            Stop hacking. , delete and rebuild properly the mission

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            • TunzaT Offline
              Tunza
              last edited by Tunza

              Ok, thanks. I was assuming that might be the reason i.e. that mission must be preplanned now properly. How about BAI or SCAR missions? Does AI wingman engage itself or if target is pointed out or does that require target definition before the flight?

              Well in AI mission AI flight worked ok. There is no more BAI/SCAR mission to select at planning. Perhaps as it should, I dunno…

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              • S Offline
                spotdott @Mav-jp
                last edited by

                @Mav-jp is there a work around for AI not engaging Air tgts in AG missions before U1?

                Mav-jpM 1 Reply Last reply Reply Quote 0
                • Mav-jpM Offline
                  Mav-jp @spotdott
                  last edited by

                  @spotdott said in Wingman not engaging anymore:

                  @Mav-jp is there a work around for AI not engaging Air tgts in AG missions before U1?

                  They can engage air targets but not when they are in their aG pass. So make sur to not command them to engage aa after a « IN » call

                  You can however call a rejoin then a attack my target

                  Don’t use weapons free for AA targets wit h AG mission

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                  • B Offline
                    Bowser
                    last edited by

                    Perhaps related to this, I’ve noted consistently in SEAD missions the following behaviour of AI wingmen:

                    • Order wingman to ‘attack my target’ (SAM radar which he does succesfully)
                    • Rejoin (succesfully)
                    • Order wingman to ‘attack my target’ (different SAM radar, he confirmes but does nothing, just stays on my wing)
                    • Order wingman again to ‘attack my target’ (now he does attack succesfully)

                    It seems after a first attack and rejoin it is always neccessary to give the ‘attack my target’ twice. Note, this has nothing to do with radar emitting or not, it always happens. Difference can be observed by wingman staying on wing instead of heading for (non-radiating) emitter.

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