Panama Theatre for 4.36
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Unfortunately, I don’t know where that map glitch comes from. Now I see it in Vietnam too. It is slightly inconvenient, to scroll back to your flight line every time, but not a game breaker. I will double check some ui stuff. See if we can make it go away for ofm 1.3
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@eddropper hey , i forgot to mention, i noticed not all the light switches work on the jet,is that intenshinable.the 16-52 model.?
Or something i messed up -
So, if it would be possible… (and you know well what I mean).
Thanks a lot for your attention, bro. To soon for my custom TEs, then, but please give me some time about.
With best regards.
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@Chuckles and @eddropper :
here you go, bros, we got the map too.
link textWARNING: To be used just in the severe case someone could have missed it,
(No animal was harassed whilst doing it)With best regards.
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THANK YOU JACKAL! It is fixed now, that was it!
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Wonderful news! Thank you!
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@eddropper
My pleasure only, bro, glad for having helped you a little.
By the way, I’m going to release the PPT.ini customized for this theater together my custom TEs… hope you will enjoy them all.
And, if you will like so, please feel free to add them to the theater.
Well… to the tests, now, "Less talking and more acting!With best regards.
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@Chuckles and @eddropper :
Here I am.I decided to release in advance the new PPT.ini (link text), customized (i.e. reduced and enhanced) because the original one had too many entries referred to the KTO theater - thus not appropriate, to me at least.
Well, I don’t know you, but I am using it a lot when creating and briefing a mission.
Please let me know what do you think about, and please feel free to add it to your theater if you like so.
(I am testing my new TEs still - no rush or I will make errors, bah)With best regards.
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@Chuckles well managed to get some flights in the campaign.
Couple querks but no showstoppers so far.
Think your already aware of jets lights switches,
Atc not quite right on follow through for takeoff.
Cant get awacs during flights.
Wouldnt mind the takeoff light reaching a little further down the runway too.
But enjoying the night flights, so far so good.
Just saying! -
@Chuckles Beautiful theater! Thank you very much!
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@Chuckles another night sweep,head back to base,permission to taxi back,going down the taxiway
Defense vehicle runs right into me, i die and get court marshalled to boot.
Same ole thing, ha ha damn -
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I think maybe a better air defense area next to each air base is in order. The units we assigned to these bases don’t seem to fit in their allotted slots. Maybe just adding a bunch of parking spaces off the runway may help. New update soon will give this fix a shot.
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@Chuckles well got some bad news,campaign paused permanently.
Coming back from a strike,game locked up on pause.
If the campaign was over, it shouldnt be,no yet anyway.
As you can see.
Quite a few other issues in game too but disregarding the problems,i enjoyed flying the campaign till it stopped.
Thx again for this. -
@eddropper said in Panama Theatre for 4.36:
I think maybe a better air defense area next to each air base is in order. The units we assigned to these bases don’t seem to fit in their allotted slots. Maybe just adding a bunch of parking spaces off the runway may help. New update soon will give this fix a shot.
No worries…
Fully understand the complexity of making these great theaters and thankful you guys put the time in to bring them to us.
You guys rock.
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@oldtommyboy said in Panama Theatre for 4.36:
@Chuckles well got some bad news,campaign paused permanently.
Coming back from a strike,game locked up on pause.
If the campaign was over, it shouldnt be,no yet anyway.
As you can see.
Quite a few other issues in game too but disregarding the problems,i enjoyed flying the campaign till it stopped.
Thx again for this.Ok, we found the reason for your campaign lockup. You won the campaign. There is an issue with the newsreel not reporting your victory. If you look in the logbook, you have been credited with a win. We are going to issue an update very soon with a fix for the bugs you found.
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@Chuckles ok,thx.
I would have thought that i had a ways to go.
Old campaign the problem was the one road leading up to the north west with the bridge out.
If i remember right,anyway.
Not even near that far yet .
Anyway thx for all of it.
Playing around elseware at the moment.
Thx
Ps. My logbook is so old and filled with all sorts of numbers over the years, no idea whats added or not anymore, -
@oldtommyboy Nope, the city in the trigger files has been captured as shown by your screenshot. You have to remember, the campaign you are flying, is an easy campaign like Tiger Spirit in Korea. The campaigns set to capture the Panama Canal are a little harder and are setup to be longer plays. That being said, Malc’s original intent of the campaigns was to make them about short flying times and short durations for folks who just wanted to be close to the action. Panama’s total map itself is only about half the size of Korea. Anyways, I am uploading version 1.3 right now. Depending how my internet connection is treating me, there should be a new update posted in a couple of hours.
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Update:
Update to OFM 1.3
Changelog and Contributors:
Thanks to CCC for MANY contributions to the database
Thanks to DEMA for the C-16 (Eurofighter) skins
Thanks to RONIN for the Carrier Skins. We give you a choice of skins between Enterprise and Roosevelt/Vinson.
-“KF-18E”( with inproved Buddy Store modeling) and KA-6D tankers have been added.
Broken Campaign Newsreel fixed
Removed straggling ground units from near airbasesBig thanks to Edropper and the entire Mafia Team for their assitance.
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@Chuckles ok,thx for the explanation.