LodEditor
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Is there or will there be an Lodeditor to work with the current version of BMS?
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LE 6.23 is still usable with workarounds. You need to extract the DB with theb3ddb_builder first. Then open the HDR file of the original F4 install. Then select open file, browse to the LOD in the extracted DB and open it. It might be necessatry to first increase permissible NOD size before you can open some LODs. If you have changed something, you need to repack the DB with the 3ddb_builder. You can find the 3ddb_builder and its manual in the TOOLS subfolder of BMS.
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@Scorpion82 Thank you
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@Scorpion82 emmmh, “HDR from the original F4 install”? Any pre 4.36 BMS version HDR this works for? Or do you mean the original microprose F4 version? Asking because I can’t seem to get LodEditor working after creating a database LOD/HDR from extracted parents with 3ddb_builder. Always getting this #3Array error afterwards
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HAIL FRED…!
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@Scorpion82 emmmh, “HDR from the original F4 install”? Any pre 4.36 BMS version HDR this works for? Or do you mean the original microprose F4 version? Asking because I can’t seem to get LodEditor working after creating a database LOD/HDR from extracted parents with 3ddb_builder. Always getting this #3Array error afterwards
I mean the original Falcon 4.0 that you should have installed for the validation check of BMS. It supposedly works with 4.33 as well, but haven’t tested it myself.
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This GUI is still in beta, but so far so good, can extract and repack lod https://github.com/Blu3wolf/3DDBBuilderGUI/releases but yo still ned 33 or 32 in order to use the old load editor to replace textures or the models for most models.
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It mostly works for me using the .HDR from 4.33.
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Good thing we get rid of that format soon…