Question about sam systems in 4.36
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Not the complete site, but the SAM battalions.
SA-2 and SA-3 can move out pretty quickly (say 30min-hour or so)
During the Vietnam war this was one of the issues for finding the SA-2s after shooting they would pack up and move somewhere else to hide and not being bombed.Depending on the type of SA-3 there are versions where the launchers are on tracks even.
For BMS, don’t believe we a have a timer for the battalions starting to move. But SA-2 and 3 as well as Hawk will move to other locations if the code thinks this is good.
As these can’t shoot on the move this could be a reason. Each battalion has a flag to check moving or not. -
@Falcas said in Question about sam systems in 4.36:
Not the complete site, but the SAM battalions.
SA-2 and SA-3 can move out pretty quickly (say 30min-hour or so)
During the Vietnam war this was one of the issues for finding the SA-2s after shooting they would pack up and move somewhere else to hide and not being bombed.Depending on the type of SA-3 there are versions where the launchers are on tracks even.
For BMS, don’t believe we a have a timer for the battalions starting to move. But SA-2 and 3 as well as Hawk will move to other locations if the code thinks this is good.
As these can’t shoot on the move this could be a reason. Each battalion has a flag to check moving or not.Then units with “Static” setting in the DB will still move if the code wants them too, interesting. I’ve never seen any of them move when a human judges it’s the worse situation possible for them, but Skynet has its ways.
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Well that is a good point if you are talking about SA-2 and 3.
But Hawk is not set to “Static” so you see those move away from a Objective if needed.But one thing to keep in mind, if the SA-2 and 3 are not on a suitable Objective, there is a very good chance they will not fire.
Plenty of code change on this subject throughout the years. -
@Falcas said in Question about sam systems in 4.36:
Well that is a good point if you are talking about SA-2 and 3.
But Hawk is not set to “Static” so you see those move away from a Objective if needed.But one thing to keep in mind, if the SA-2 and 3 are not on a suitable Objective, there is a very good chance they will not fire.
Plenty of code change on this subject throughout the years.Of course yes, 2 and 3. But that is no factor according to your previous post, they’ll still move.
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Moving just means having the “Moving” flag set.
Ok, didn’t do the coding on this and so am not 100% sure.
But consider the following.SA-2 Battalion is not placed on a Objective (or not SAM capable)
What should the battalion do? As it can’t deploy in the middle of nowhere. Might even not be able to move as its on a tile were no movement is set. (no road)
And so the mentioned feature was created (a long, long time ago)
This to make sure the battalions are always starting on a Objective. For a SAM it should be a SAM capable Objective.
Also setting the flags Ordered and Emitting will give the best chance everything will work as it should. -
@Falcas said in Question about sam systems in 4.36:
Moving just means having the “Moving” flag set.
Ok, didn’t do the coding on this and so am not 100% sure.
I’m very much into testing by myself as much as I can when it comes to that.
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Testing without knowing directly from the coder what it should do? I can tell you one thing about that… pretty much useless.
As you might see things and make a conclusion, but in the end something totally different is happening.BMS is way to complex with so many ifs, making a conclusion from testing is nearly impossible
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@Falcas said in Question about sam systems in 4.36:
Testing without knowing directly from the coder what it should do? I can tell you one thing about that… pretty much useless.
As you might see things and make a conclusion, but in the end something totally different is happening.BMS is way to complex with so many ifs, making a conclusion from testing is nearly impossible
Oh I agree. No conclusion at all
EDIT: also, the coder is sometimes surprised by what I tell him or her.
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So true
Plenty of fun and surprises for years -
I’ll make a extra filter setting so you can see only Units which are moving or not. Will come in handy no matter what