Red Alert Campaign
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@gabrielgcosta
I didn’t even know that this exists… downloaded and will try soon.For your question, well given your position, you can’t quite expect other then defensive… barcaps… you’re not against some pee-wee shooters… rather, full-blow air FORCE… thousands of planes… and anti-air… it will be IMPOSSIBLE to put things on offensive in just 2 days.
Even worse , if you deplete enemy squadron - it will resupply … can’t say when … but in time … 1-2 day(s)? … when “opposition” acquires enough “resource points” thus spends them on re-supply.This is NOT some small-skirmish … this is … hell
First you need to deny resources,supply,… strike strategically… power, fuel.
Then slow-down airfields… no flights from disabled airports… oh they will repair, you’ve just bought yourself some time. - but it “makes things easier”For mission selection, you might try adjust “campaign sliders” manually…
You know how to, preset this ? - campaign sliders when on 2d map … everytime when you enter campaign/save.Of course , you can always create/design (CAMPAIGN) mission completely by yourself …
I do that sometimes when I find some “strategic/tactical” advantage and ATO is giving me - crap. - but problem with this is sometimes (always) all the planes will be assigned already … so you’ll need to “free up” some “resources”- Eg. pause the game … delete stupid/suicide packages/flights … take note what planes (squadrons) … what you will need for certain type of mission… jam, awacs, jstar, escort, sead-escort … do the ATO job for once
Cheers
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@gabrielgcosta Personally, I manage the campaign manually. It takes time, but gives good results (if you know what to do). I would suggest destroying the frontline air defense to begin with. Then the airfields closest to you as well (But check it after a day to see if it’s repaired. If so, destroy it again). Then attack the air defense again, but in the rear. And so on until it is all destroyed. Yes, just destroying the radar is not enough. You have to fly in and kill the battery with something more powerful. Keep enemy airfields in a state of ruin. But as long as the enemy has fighters, keep your strike groups well covered. Also patrol the front line. But as soon as enemy planes are stationed at destroyed airbases you can relax and begin your ground offensive. (I highly recommend manually controlling the ground forces.) Yes, don’t forget about re-strikes on airfields. This is the final stage. Just support your troops from the air and you’ll be fine.
In my opinion, air battles don’t do enough. You’re taking casualties, too. It’s the lack of SAMs and destroyed airfields that give you the dominance in the air. I don’t trust ATO, it ruins everything. At least I think so.
Good luck!
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Hi guys, thank you very much for your responses. What you suggested is what I usually do on the campaigns and it works pretty well.
However, for this specific campaign, things are different since the number of aircraft of REDFOR is the double of BLUEFOR, making any OCA, Strike, DEAD, AI missions very difficult, at least until day 2. Any attempt I done for a DEAD mission have to be aborted because the package just run out of AA missiles before getting close to the target.
Thats what I have today. The ppts are SA-11.
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@gabrielgcosta
I have not played this campaign, but I see that there are not many SAMs on the map. Just what exactly are they? I don’t know the size of your map, but they don’t cover it completely.
Like I said, you need full manual control of the squadrons. The only way I know of is to click on a plane, and disable its squadron “set by HQ”. And so you need to catch a plane from each combat squadron.
Set sweep and barcap packages so that enemy jets cannot fly out of their territory without starting a fight with yours. Enemy aircraft operate chaotically and that is your advantage. If there are airfields not covered by long-range SAMs, they are the number one target.
In order for your oca strike, for example, to be successful, send a sweep package of 4 fighters close to the location of the strike first. They will distract the enemies on themselves. Then comes the strike group (for example, 4 F-15E escorted to be 4 F-15C). This makes them much harder to attack.
This will reduce the enemy’s advantage. Do it gradually, it is better to destroy one airfield than to fail an attack on three. Believe me, you can destroy 4-5 airbases in one day. Or destroy several SAM batteries. You will notice how the enemy’s superiority will drop, you will be able to cover your strike aircraft less, and you will be able to patrol in the air less. Strikes to the rear will become much easier. And from there, things will get easier and easier.Yes, the most difficult missions I advise you to do personally. If you have the skill. You can even let SAMs attack you and you will evade, they will fire all the missiles at you and then stand empty and they can be safely destroyed. I’ve done that a couple of times. It even works with SA-10 if there is a mountain nearby. Well, as long as you don’t get bothered by fighters.
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@gabrielgcosta
Yeah , from pic, this will be a loooong war. , somehow I’ve expected more… but seems this “map” is more oriented to air war…
Not so much ground targets / forces, eh??Of course you need to deal with SAM’s but you’re not the only squadron in the theater …
Check ATO rooster , see what’s others doing under DEAD.Any OCA’s in enemy territory will need AR or 2. , you’re just too far from action… F-16 is NOT F15,Su27/33 with fuel cistern in back… they all have double the range of F16.
Also, make some tanker flights manually, somewhere in the middle., but not too close to enemy CAP… If anything fails … delete all your flights from rooster and trigger relocate closer to the battlefield … move your squadron with MC if you have to.
…why not… it is allowed tactics… not cheating.There is so much airbases, and every one of them has radar… you can’t just “sneak in” … try to deal with those factories up northern coast , from north direction. - watch out for CAP’s.
Ah, just play it
Good luck.
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Actually, the campaign is lost after a couple days if nothing is done from human part.
I have to rework it a bit with U1 launch…
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Thanks for your input guys. I think I managed to find out what was happening.
The problem is as @white_fang says, being very far from the battlefiled. It seems to me that leaving the F-16 AI controlled squadron in Tegel didnt work out and REDFOR managed to put a lot of pressure.
I was flying from Norway to train AAR and also to put some limitations on the weapons and have a different challenge. But it would be very difficult to complete the campaign flying from there, AI have much difficulties playing alone against a much superior air force.
Anyway, I restarted and now flying from Tegel things are much better, lots of AA engagements but not impossible to make a strike into enemy territory. Campaign flowing as expected. Finishing day 1.
Great content so far!
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@MaxWaldorf
That’s ok , no? … what is called this… “boredom time” or sumting …
No problem with this … it’s a bloody sim, it is expected to fly it - tho sometimes tempting , I wouldn’t really play it rts, “Red Alert” style …While, you could swap some of those bases with factories, depos, power-stations… need to check with MC first but… add some/more ground units ?
In this scen, as I can remember, you would try to hold-on aggressive invasion. - eg remember “EF2000” (1995) …well, minus ground war.
Yes, you would loose some territory, as expected… but you need just to hold-on… not exactly win. - even better if you do.When Falcon is going to introduce “Amphibious” landings? (sea TAC mission) … It is the dream for 20? years - now when we can run ships waypoints… could get more creative in “like this” scenarios…
Cheers
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@white_fang No that’s called: “Red Force kicking your butt”…
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@MaxWaldorf Prettty much. I just didn’t want to put it that way. (beating around the bush, eh)