Heat Exhaust aliasing
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Hi guys, i have a small graphics issue that was hard to search for and find on forums (maybe lacking correct terms).
I have great performance and graphics throughout all aspects, including smooth MSAA on all angled surfaces. however, the Exhaust-heat-blur is totally aliased/pixelated and just distorts without any post-filtering, blur or AA applied to it and looks bad enough that i turned it off.
Is this common perhaps? any ideas on which setting i maybe have wrong? i kind of max-out everything in graphics and aim for high-quality over performance, and maybe i am overdoing it in nvidia or falcon settings? could i have something set too high maybe?
thanks in advance for any helpful insight
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@marcocom can you paste a screenshot of what youāre seeing?
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@airtex2019
Thanks for your attention to my issue. SS attached.
I have been disabling exhaust the past few weeks , and this has made me wonder if AA is altogether a problem for me. Even though the cockpit and aircraft / buildings all AA correctly, just the runways/taxiways and jet exhaust seem unblended. -
Note how even the pavement aliases correctly , until the exhaust distortion (to the left of the jet queued ahead of me).
I almost feel like this is some kind of nvidia overriding or maybe a lack there of?
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@marcocom Ok now letās take a look at your NVidia settings.
I think these are the 2 most relevantā¦
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disable FXAA. thats unintuitive to me, mayte thats the issue. ill try it now and report back. thanks again for your attention to my issue, sir!
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Hmm, well I didnt really see a difference in AA, im sorry to report.
You know, its odd how nvidia CP doesnt really see or detect BMS. i browse to find the falconbms.exe file to make the settings-profile for nvidia. is that what you have as well?
Its just so strange how the AA is half-applied like this. I remember that all lines on pavement were aliased , for the past decade, but then i see people post screenshots and videos without that issue, so it was worth trying to figure out.
I appreciate your effort to help. thanks
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Hi @marcocom, for me it was always like this and i can tell even in the first iterations of BMS with heat exhaust enable in the configuration tool.
So i think itās the effect that is coded like this for the moment and there isnāt any anti-alias that can smooth the distortion for the scenery behind the effect.
Best,
Eric. -
If you look through a blurry cloud of heat, I suppose it is fair that whatever is behind the cloud is non-crisp/blurred as well?
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@marcocom Sorry⦠at least it was easy to test.
Yeah I mostly just modify the global settings. I donāt have any other games installed that need different/special settings.
Iām not sure if thereās some registry key that BMS is supposed to āpublishā itself to Nvidia or DirectX, upon install, to show up in that dropdown list.
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MaxWaldorf
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Hey i just wanted to follow up and report that this issue has been resolved. Oddly, i think it might have been my usage of 8x AA . since changing my nvidia AA settings to Override Application and bumping it down to 4X , im suddenly getting gorgeous results!
to note: i actually did a clean reinstall for the new .2 patch and had it still looking really bad. the two changes above simply solved it. i cant really explain why 8X would have issues. perhaps its my higher resolution at 1440px vert.
Anyways, thanks for the help all. --Whistler
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can you show how it looks now? Im curious to understand what the problem is.