Heat Exhaust aliasing
Hi guys, i have a small graphics issue that was hard to search for and find on forums (maybe lacking correct terms).
I have great performance and graphics throughout all aspects, including smooth MSAA on all angled surfaces. however, the Exhaust-heat-blur is totally aliased/pixelated and just distorts without any post-filtering, blur or AA applied to it and looks bad enough that i turned it off.
Is this common perhaps? any ideas on which setting i maybe have wrong? i kind of max-out everything in graphics and aim for high-quality over performance, and maybe i am overdoing it in nvidia or falcon settings? could i have something set too high maybe?
thanks in advance for any helpful insight
Aragorn last edited by
Arty had a nice fix for this.
If he doesn’t pop in, perhaps you could PM him…?
@marcocom can you paste a screenshot of what you’re seeing?
Thanks for your attention to my issue. SS attached.
I have been disabling exhaust the past few weeks , and this has made me wonder if AA is altogether a problem for me. Even though the cockpit and aircraft / buildings all AA correctly, just the runways/taxiways and jet exhaust seem unblended.
Note how even the pavement aliases correctly , until the exhaust distortion (to the left of the jet queued ahead of me).
I almost feel like this is some kind of nvidia overriding or maybe a lack there of?
@marcocom Ok now let’s take a look at your NVidia settings.
I think these are the 2 most relevant…
disable FXAA. thats unintuitive to me, mayte thats the issue. ill try it now and report back. thanks again for your attention to my issue, sir!
Hmm, well I didnt really see a difference in AA, im sorry to report.
You know, its odd how nvidia CP doesnt really see or detect BMS. i browse to find the falconbms.exe file to make the settings-profile for nvidia. is that what you have as well?
Its just so strange how the AA is half-applied like this. I remember that all lines on pavement were aliased , for the past decade, but then i see people post screenshots and videos without that issue, so it was worth trying to figure out.
I appreciate your effort to help. thanks
ericfa2a last edited by
Hi @marcocom, for me it was always like this and i can tell even in the first iterations of BMS with heat exhaust enable in the configuration tool.
So i think it’s the effect that is coded like this for the moment and there isn’t any anti-alias that can smooth the distortion for the scenery behind the effect.
If you look through a blurry cloud of heat, I suppose it is fair that whatever is behind the cloud is non-crisp/blurred as well?
@marcocom Sorry… at least it was easy to test.
Yeah I mostly just modify the global settings. I don’t have any other games installed that need different/special settings.
I’m not sure if there’s some registry key that BMS is supposed to “publish” itself to Nvidia or DirectX, upon install, to show up in that dropdown list.
Hey i just wanted to follow up and report that this issue has been resolved. Oddly, i think it might have been my usage of 8x AA . since changing my nvidia AA settings to Override Application and bumping it down to 4X , im suddenly getting gorgeous results!
to note: i actually did a clean reinstall for the new .2 patch and had it still looking really bad. the two changes above simply solved it. i cant really explain why 8X would have issues. perhaps its my higher resolution at 1440px vert.
Anyways, thanks for the help all. --Whistler
can you show how it looks now? Im curious to understand what the problem is.