PinkyandBrains Beginners guide
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And then script is?
Sent from my SAMSUNG-SM-T818A using Tapatalk
http://www.scriptspot.com/3ds-max/scripts/vertex-welder
It installs a tool that you can put in whatever ribbon you want. it gets from 0,1 to 0,001
Also :
http://www.scriptspot.com/3ds-max/scripts/tags/weld
I will have a look in those ones as well maybe ill find something useful and worthy
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Guys need a little help here. After the format i did i had of course to re-install all my programs. I used a lot for optimizing Simplygon through the plugins it had for 3ds max 2014. Therefore after the re-install those plugins are nowhere to be found. It will really help me out if someone has them hand and can make a zip or whatever to send them to me! I tried searching but there is no result even in google. Simplygon site says support from 2013-2020 but thir plugins are starting from 2015 I posted to them with no luck yet. So my last resort is anybody here that used it to send me those plugins
Thanks cheers!
EDIT nevermind i found it
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'm no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I copied this here that we should not search . If somebody knows other process or complete this list it would be very useful. There is not have to so much to show something about the integration (DOF, assignment to texture material etc…) just like this.
just some word step by step. -
thanks mate
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