Solved BMS CTD on Multiplayer connection
-
Hi,
I’ve got something strange. I have been flying a while offline only and I wanted to restart multiplayer activities.
When I launched my BMS, I was connecting to a server (2048 download & 1024 upload, something I used all the time).
I successfully connected, IVC was launched, BMS was up, I saw the other players on the server and all of a sudden BMS shuts down. No error msg, nothing.After a reboot, I tried again and now BMS just closes when I connect to a server.
Network wise all looks good (incl ports). Except a standard windows firewall, I got no other security apps. I added the complete Falcon folder to the exceptions and already added all Falcon exe’s to the firewall exception list. Just to test I also deactivated firewalls but no luck.So in short; it worked a few seconds but it’s now by default shutting down BMS when I connect. In offline mode all OK.
Any ideas?
Kind regards
-
Hi, just so say the problem has been solved. Solution:
- Delete 4.35 files that were still alongside (so @Seifer , you might have been correct pointing to a version conflict of the cfg file)
- Update to 4.36.1
Thanks all!
-
@PopTops In my experience those bandwidth numbers that you put in seem a bit small. You could check the servers instructions if they require some other numbers
-
To be fair, connection with less than 2048 on upload are very unstable…
Tested in multiple mass events… Slow and unstable uploads are a real problem we can’t solve easily…
-
@PopTops please provide DMPs so we can debug this.
-
@PopTops said in BMS CTD on Multiplayer connection:
Hi,
I’ve got something strange. I have been flying a while offline only and I wanted to restart multiplayer activities.
When I launched my BMS, I was connecting to a server (2048 download & 1024 upload, something I used all the time).
I successfully connected, IVC was launched, BMS was up, I saw the other players on the server and all of a sudden BMS shuts down. No error msg, nothing.After a reboot, I tried again and now BMS just closes when I connect to a server.
Network wise all looks good (incl ports). Except a standard windows firewall, I got no other security apps. I added the complete Falcon folder to the exceptions and already added all Falcon exe’s to the firewall exception list. Just to test I also deactivated firewalls but no luck.So in short; it worked a few seconds but it’s now by default shutting down BMS when I connect. In offline mode all OK.
Any ideas?
Kind regards
@PopTops 2048/1024 are old standards, I suggest you review 6-75 in the BMS User manual:
Here are guidelines on how to input Bandwidth settings:
o Each client (as well as the server) should pick his/her own personal setting, the clients do not need to match up.
o Each individual download and upload rate should be roughly 80-90% of your measured internet connection speed. Why 80-90%? You may need spare bandwidth for IVC or TeamSpeak, or someone else using up bandwidth watching IP TV or whatever; only you know how much spare bandwidth you’d like to reserve. -
I will try adapting the bandwith flow and report back. If still occuring I will look for a crashdump.
Note I always used 2048 and 1024 (stable on my side since ages ). But of course in IT-world it doesn’t mean anything, maybe with 4.36 these legacy parameters are simply not usable. -
@PopTops did you by any chance overwrote the Falcon BMS.cfg from 4.36 using the one from 4.35?
-
Not sure anymore but it could be replacing it with my previous user files.
-
Hi, just so say the problem has been solved. Solution:
- Delete 4.35 files that were still alongside (so @Seifer , you might have been correct pointing to a version conflict of the cfg file)
- Update to 4.36.1
Thanks all!
-
@PopTops said in BMS CTD on Multiplayer connection:
Hi, just so say the problem has been solved. Solution:
- Delete 4.35 files that were still alongside (so @Seifer , you might have been correct pointing to a version conflict of the cfg file)
- Update to 4.36.1
Thanks all!
Curious, how can any files from 4.35 be “alongside”? 4.35 and 4.36 are totally independent installations and can coexist quite well…
-